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Madden NFL 10 Blog: Franchise Mode Improvements

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Old 04-07-2009, 11:39 AM   #217
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

Quote:
Originally Posted by Exonerated
Potential rating in HC09 was amazing.

Potential varied by scheme, production, coaches and other stuff. Like Adrian Peterson had a potential of 95 at one time and 99 with another team, coaching staff, strong production etc.
I did not get the general impression from the last blog that they are bringing scheme based ratings or advanced coach ratings over to Madden. If that is the case, then Potential becomes static regardless of team.

Whether or not I'll like the Potential rating will depend on other factors, so I'll wait and see.
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Old 04-07-2009, 12:28 PM   #218
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

I'm thinking that all # improvements should be fractions of a whole, that way you wont see any drastic changes either way, and you'll really have to work or do really ****ty to see big changes.

You know, for example. Lets say every (insert feasible #) of tackles a linebacker makes , its worth .01 or something to that effect. You would have to get to .99 of course before you would see an actual rating change of 1 point. You would really have to grind it out and be THAT beast to see improvement, and it wouldn't happen so fast either.

On the other hand, once players hit the age of 30, the stats would start decreasing in that same manner, but if your playing well it would cancel out the regression because that negative .01 would be nullified by the positive .01 because you player is still in beast mode, so with the #'s working out as stated, you wouldn't see huge unrealistic progressing or regressing of players.

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Old 04-07-2009, 12:33 PM   #219
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

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Originally Posted by PacMan3000
And my point is that, if players aren't improving based on what they did the season prior, what is their reason to progress?
progression should be based on many factors. Age, Coaching, Training, Statistics and Potential Rating should all be factors.

Statistics should only matter in a few Ratings, mostly things related to Awareness. Statistics really should be called Game Experience.

Age and Training matters the most in things like Strength, Speed, Agility, Acceleration, Throw Power, Kick Power, Run Block Strength, Pass Block Strength.

Coaching and Game Experience will matter for intangibles like Awareness, Kick Accuracy, Pass Accuracies, Route Running, Run Block Footwork, Pass Block Footwork, Man Coverage, Zone Coverage.

the game needs position coaches and a better training system to make it work.

Purely statistics based progression isn't good for a realistic Franchise Mode, it highly unbalances player controlled teams vs CPU simulated teams.
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Old 04-07-2009, 12:45 PM   #220
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

Quote:
Originally Posted by Layoneil
progression should be based on many factors. Age, Coaching, Training, Statistics and Potential Rating should all be factors.

Statistics should only matter in a few Ratings, mostly things related to Awareness. Statistics really should be called Game Experience.

Age and Training matters the most in things like Strength, Speed, Agility, Acceleration, Throw Power, Kick Power, Run Block Strength, Pass Block Strength.

Coaching and Game Experience will matter for intangibles like Awareness, Kick Accuracy, Pass Accuracies, Route Running, Run Block Footwork, Pass Block Footwork, Man Coverage, Zone Coverage.

the game needs position coaches and a better training system to make it work.

Purely statistics based progression isn't good for a realistic Franchise Mode, it highly unbalances player controlled teams vs CPU simulated teams.

Great Post.
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Old 04-07-2009, 12:47 PM   #221
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

My concern with progression is when Josh mentioned that RB's over 30 will decline fast.

To me, age should only effect a player's physical attributes(speed, agility, strength, ability to stay healthy, etc..) but not one's skills. Yes, maybe they should decline to a degree, but not rapidly.

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Old 04-07-2009, 01:05 PM   #222
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

I disagree with you CountryBoy.....Rb's over 30 should decline fast because they do in the NFL..its a fact, It's Sim..I don't care for it either but it happens, sure there are some people it doesn't happen with but they are the minority.
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Old 04-07-2009, 01:34 PM   #223
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

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Originally Posted by thudias
I disagree with you CountryBoy.....Rb's over 30 should decline fast because they do in the NFL..its a fact, It's Sim..I don't care for it either but it happens, sure there are some people it doesn't happen with but they are the minority.
I don't have a problem with them declining a bit, but rapidly? I think thats a bit overboard. Of course, none of us right now know just how "rapid" these declines will happen because we aren't playing the game, but it does raise concern for me.

I don't want a guy having a great career and healthy to all the sudden hit age 30 and become "worthless" for lack of a better term. I don't know, its all subjective right now I guess, because we don't have anything other than own opinions, to base these concerns on.
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Old 04-07-2009, 01:37 PM   #224
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

the season they have should have a direct effect on how much they decline. I would hate for them to decline arbitrarily just because they reach 30.
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