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Madden NFL 10 Blog: Franchise Mode Improvements

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Old 04-07-2009, 01:52 AM   #193
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

i love how they fixed the draft, NCAA import, ETC. That is my ABSOLUTE Favorite part of Franchise mode, and this will save Franchise for me!!
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Old 04-07-2009, 02:05 AM   #194
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

Quote:
Originally Posted by thejake
For the guys arguing against player ratings decreasing as they get older....

Do yall think that if you have a good season with a guy their ratings should stay the same or get better? So if you keep having good years they can play forever? Age is the number one factor that determines regression and the example in the blog about the running backs is right on and I'm excited to read that they are finally doing something like this.
Personally I would love to see players never decrease and if they play well continue to increase. Nothing like those completely realistic 47 year old running backs being 99 overall because they just kept putting up great seasons so their ratings never drop. Come on people, let's look at this realistically
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Old 04-07-2009, 02:12 AM   #195
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

Yeah I like the veterans losing steam after 30, but superstars should lose pts at a slower rate than a normal player;

ex:
Superstar WR

WR Age 30 Rated 95
WR Age 31 Rated 94
WR Age 32 Rated 92
WR Age 33 Rated 91
WR Age 34 Rated 90
WR Age 35 Rated 90
WR Age 36 Rated 86
WR Age 37 Rated 81

Normal WR

WR Age 30 Rated 85
WR Age 31 Rated 83
WR Age 32 Rated 81
WR Age 33 Rated 78
WR Age 34 Rated 74
WR Age 35 Rated 69
WR Age 36 Rated 61
WR Age 37 Rated 53

Like that.
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Old 04-07-2009, 02:27 AM   #196
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

Quote:
Originally Posted by PGaither84
I really don't like the idea of a "cap" on how players progress. If they do ell, they should be ratted higher. It's simple really. If I draft rookie QB Joe Blow in the 4th round and his "potential" is 85 and I through a serise of events I end up making him the next Tom Brady, he should be THE NEXT TOM BRADY. Not get caped at 85. This potential "cap" idea [i don't know if it is accurate] as we understand it is GARBAGE. Potential should help you rate what kind of player he "Could be" on draft day. Manning and Leaf had a lot of potential, but look who lived up to it?

When Jamal Lewis ran for over 2000 yards what happened in Madden? he was a BEAST as he should be. i was jsut talkignto my friend and he was sayign it would be wrog if I could just take a shmuck reciver and do crazy things with him that he shoud become a 99 in a few years. I responded "Why? If you saw that reciver go ape $hit, wouldn't you EXPECT his madden ratting in the next update/game to be high?" Your ratting should be in part a reflecion on you performance. Manny Lawson of the 49ers is 6'6" 235 lbs and has 90 speed. he is a beast. however he is hurt a lot and it only an 85 OLB. If he could overcome injury and play at the level willis has played, would he too deserveto be a high 90's player?

I know I sound like a bad record, but production and physical attributes should factor into how well a player's ovr is ratted and how he progresses. I agree that things like speed, agilit, acceleration, and jump shouldn't really go up. tackle, play recogniton, man/zone coverage, rout runningand others however should be altered by thier performance as that is the POINT of rattings, to RATE how well a player is doing out there.
First on the "potential cap" deal you are talking about, if you draft a player and he is not the next Tom Brady, being able to make him the next Tom Brady really takes away from any relevance to smart drafting.

As far as this whole progression should be based off of performance thing, this whole deal makes absolutely no sense to me. Can anyone tell me how a running back running for 2000 yards will cause him improve beyond his current level? Can anyone here name a few examples of players who have followed breakout seasons with true development being even better the next year? The whole deal just makes no sense. It bases progression off of the user's stick skills basically as if they can make a player play better than they should, they progress. If the user can't then that player won't progress. The whole deal just seems wrong to me.
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Old 04-07-2009, 02:32 AM   #197
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

Quote:
Originally Posted by Megatron2k7
I think players should progress physically until the age of 25 regardless of playing time or workouts unless they suffer a severe injury. (some more than others based on potential, body types, etc.)

Age 25 - 30.... maintain physical attributes as long as they are not severly injured. Some attributes like strength can be upgraded through training. Speed pretty much locked in at this point.

Age 30 +.... Some players slowly start to regress in physical attributes. Stamina, and Injury really need to start regressing here. Severe Injuries take a much larger toll on attributes. RB's being the hardest hit here. LB's probably next in line. Gaining even the simplest of physical attributes like strength should be very difficult.

The progression of non physical attributes should be determined by success. If a 32 yr old RB still has a decent year stat wise, then he should still see an incease in Awr or in skills like catching, or any other skill he was good at during the year.

The main thing I don't want to see is a player in his 30's who has been a solid player for years, suddenly start to lose Awareness points. That seems silly to me, if anything, it should be the opposite. I know for a fact I've seen older players regress in some older versions of Madden, and I was always so confused by seeing Awr drop for them. Players don't get dumber with age, they just get older, and lose their physical edge.
I co-sign that.
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Old 04-07-2009, 02:35 AM   #198
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

Quote:
Originally Posted by SwayGod53
Yeah I like the veterans losing steam after 30, but superstars should lose pts at a slower rate than a normal player;

ex:
Superstar WR

WR Age 30 Rated 95
WR Age 31 Rated 94
WR Age 32 Rated 92
WR Age 33 Rated 91
WR Age 34 Rated 90
WR Age 35 Rated 90
WR Age 36 Rated 86
WR Age 37 Rated 81

Normal WR

WR Age 30 Rated 85
WR Age 31 Rated 83
WR Age 32 Rated 81
WR Age 33 Rated 78
WR Age 34 Rated 74
WR Age 35 Rated 69
WR Age 36 Rated 61
WR Age 37 Rated 53

Like that.


Players getting older and regressing has nothing at all to do with their overall rating. It should only deal with them getting lowered in physical attributes. The drops in overall would, or could come naturally as the physical attributes drop, but you make it sound like it's just a cookie cutter formula.

A 37 year old WR being a 53 overall.........LMAO....!!! What......did his hands fall off or something....if he was once a very good, NFL caliber WR, then I'm sure he still has good hands, and by that age he should have great awareness. He may have lost a step (or nine) by 37 yrs old, but 53 overall is a bit too harsh.

Last edited by Megatron2k7; 04-07-2009 at 02:39 AM.
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Old 04-07-2009, 02:38 AM   #199
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

Quote:
Originally Posted by Jump
Spot on Megatron.

I'll use LT as an example.

You start your chargers franchise and LT has a good year. Say 1300 rsh yds 500 receiving yds and 13 total TD's.

I would hope that the progression takes away a few points from some physical attributes,(SPD,AGL,ACC etc.) BUT he would gain technique or awareness attributes(BCV,CAR,CTH etc.).


If he started at 92 OVRL his OVRL rating might stay the same, maybe even go up a small amount(1 or 2 points). If he had an average or bad season, he likely would have dropped due to not gaining the technique or awareness attributes.

And I think we can all agree that a 92 or 93 rated back can play a big part in an offense even if he did lose a step.

Thats what I'm hoping for.
LT has been playing professional football for 8 years, played 4 years in college, and played one year as a runningback in highschool. You really think he still has enough to learn about the game to make up for the physical loss from his advancing age, the injuries he has sustained, and the wear and tear of all those seasons? This really doesn't make a lot of sense to me.

Also, I know a lot of you like to take these players you have seen excel over the past few years and see them play at least a few in madden but playing runningback in the NFL is really a young mans game. There is a lot of wear and tear that leads to player's bodies breaking down which is why anymore it is so rare to see backs play very far past 30 years old, especially as feature backs.
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Old 04-07-2009, 02:48 AM   #200
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

Quote:
Originally Posted by PGaither84
I agree with your primise here. I agree that players shouldhave thier physical abilitie caped. however, though hard work and dedication players shoudl have the opertunity to be greats like Jerry Rice if they perform up to that level. i am not talking about single game performances, but over all. If I rush for 2000 yards, I shouldn't be caped at having an 85 ovr back. J. Lewis ran for over 2000 yards an in the next madden his speed went up from 88 to like 91, but his other skills went through the roof just like they should have. the same is ture in Madden. if your guy goes nuts, he should have his rattings do the same over he corse of time. conversely, if he starts to decline and shows thathe is more of a fluke [like Dante Hall?] then he should drop accordingly as well.
OK, so if as an 85 overall a player is able to run for 2000 yards then a 90 overall should be able to easily break 2000 and probably hit near 2300 or 2400 right. When was the last time you saw a runningback follow a 2000 yard season with another 2000 yard season? Even with an 1800 yard season? 1500?

Jamal followed his 2000 yard season with 1006. Terrell Davis followed his 2000 yard season with a 211 yard season. Eric Dickerson followed his 2000 yard season with a 1234 yard season. OJ Simpson followed his 2000 with 1125. Barry Sanders did the best of 2000 yard backs I can find following up his 2000 yard season with 1491 yards the next year.

Where within that do you see any great progression caused by that 2000 yard rushing season?
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