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Madden NFL 10 Blog: Franchise Mode Improvements

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Old 04-06-2009, 09:55 PM   #137
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

You can see in his chart the Stock of ERTS in the last 5 years adn what has come of EA since the Exclusive licensing deal. Keep in mind that Madden isn't the only thing EA makes, but it is one of it's largest and highest selling products.

In the second chart we will also notice the stock of EA prior to the exclusive licensing deal and afterwards in this 10 year chart.
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Old 04-06-2009, 09:56 PM   #138
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

Great read and once again there steadily progressing foward. I am more excited for this game than any game ever created. Every monday Ive got to be the only person at work with the biggest smile on my face. Love mondays now lol
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Old 04-06-2009, 10:04 PM   #139
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

Quote:
Originally Posted by kmart2180
Great read and once again there steadily progressing foward. I am more excited for this game than any game ever created. Every monday Ive got to be the only person at work with the biggest smile on my face. Love mondays now lol
What he said!
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Old 04-06-2009, 10:06 PM   #140
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

am i the only one whoe is completely PUMPED by this blog!!

It is like a merger of headcoach and madden, i loved the hand crafted rookies from head coach (Go JOE KANE!!!). Potential ratings will really help, progression fixed, tigh salary cap.

This is the first blog and they basically fixed franchise from last year, and added some minor improvements, this game is gona be great!!! quit whining people this could be the best madden in years.

I feel like the devs are doing an amazing job this year, keep it up ian and donny and crew, some people here are very pleased.
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Old 04-06-2009, 10:16 PM   #141
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

I like most of what I read. I am really exited that it appears the Potential ratings is finally in madden. That and the obviousness that the logic of the CPU teams in the preseason needed a ton of work.

On the down side I really don't like the premade draft classes. It kind of kills the replay ability of the game. Maybe they could make the ratings but have the names become random. OR maybe they could give the option of a random draft class or the premade ones.
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Old 04-06-2009, 10:22 PM   #142
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

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Originally Posted by seveb
What kcarr said.

Now, I'm generally a little confused by progression influenced heavily by production, but I accept that that's the way it is. But I have a question for the guys who don't want players to decline with age if they have a great season.

Imagine I have a great 29 year old running back. Total stud. Presumably, he'll have a great year. So you guys would have him come back as good (even improved!) the next year. One would think he'd have another awesome year (because he's awesome), so no decline again. So when do these guys ever decline? It would seem 30 something running backs would dominate the league, not be some rare exception (I really think you guys overestimate how often a 30 something is any good-its like Curtis Martin for one year and that's it-for reals). It would break the whole system and be unrealistic, unless I'm misunderstanding your angle, which is quite possible because I am stupid.

I understand the concept. But every player does not just crash when they turn 30!
Some lose some quickness and maybe some speed.

We have seen Rb's (Eddie George and Shaun Alexander) just hit a wall.
But then rb's that have little wear on them continue to produce. But i'm not saying that those players have not lost a step. You just don't see it.

In 2007 T.O. had a good year. Jerry Jones signs Owens to a contract exstension. Owens struggles in 08. Clearly he has lost some quickness at age 35 yrs.
This slows him when he get's jammed at the line. His speed is still there, but the quickness hampers him getting open.

It has to be spread out. OL tend to play at a top level into there mid 30's!

Wear and Tear has to play a roll.

Older Rb's still have a roll. They may not be able to carry the load anymore. But the RB's with the right tools (catching and blocking) can continue to be a 3rd down back (ala Marcus Allen).

But that is a rarity and had more to do with him riding the bench in L.A.! Lessening the wear and tear & keeping him more healthy for being an older back.
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Old 04-06-2009, 10:25 PM   #143
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

I am having mix feelings about this right about now. I'll wait for some more Franchise blogs before I post my opinion on Madden 10. Idk for others but this is what lets me know if I want to buy this game. I wondering if they are going to talk about When a team gets a new coach that runs a different System. either it be on the O side or the D side does it change when the new coach comes in? and 10 points for a good season seems to be a bit high 5 sounds better to me, it's not to high and not to low, and during the season like maybe a point if they are having a good year. Or we have a rookie that is a super star by his second year usually takes a bit longer.
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Old 04-06-2009, 10:30 PM   #144
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Re: Madden NFL 10 Blog: Franchise Mode Improvements

In the progression part of the blog...

"Older players will digress much faster. In fact, when a running back hits 30, he's going downhill at warp speed."

They mean regress right?!?!?

Cos digress doesn't make sense unless he means older players will develop some form of alzheimers and start changing the subject randomnly more often.
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