Home

NCAA Football 10 Blog: Player Pursuit Angles

This is a discussion on NCAA Football 10 Blog: Player Pursuit Angles within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
2025 Sports Video Game Predictions
The Operation Sports 2024 Game of the Year Is EA Sports College Football 25
College Football 26 Must Do More With Transfer Portal
Reply
 
Thread Tools
Old 03-31-2009, 12:07 PM   #145
Live Action, please?
 
jfsolo's Arena
 
OVR: 20
Join Date: May 2003
Location: Santa Clarita, CA
Posts: 12,992
Re: NCAA Football 10: Player pursuit angles

Quote:
Originally Posted by OMT
Here's my problem with that video... the defender appears to be playing a zone. He's playing part of the field, not the ball carrier. The guy controlling the running back is intentionally not getting close enough for the defender to engage him.

What should we spend our time on tuning defensively? How defenders react to real football plays, or how they react to someone running around in circles in the backfield?
I would argue that if the A.I. was programed with a "understanding" of fundamental football logic, then the aberrant, nonsensical plays would be automatically destroyed as a natural byproduct of that logic.

I guess its just really, really difficult to program the A.I. to be more dynamic in its execution of its responsibilities, and how to have a proper sense of what playing as a team really entails.
__________________
Quote:
Jordan Mychal Lemos
@crypticjordan

Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

Do the same thing tomorrow. And the next. Now do it forever.
jfsolo is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-31-2009, 01:00 PM   #146
MVP
 
FlyingFinn's Arena
 
OVR: 29
Join Date: Jul 2002
Location: NRW, Deutschland
Blog Entries: 2
Re: NCAA Football 10: Player pursuit angles

Quote:
Originally Posted by OMT
Here's my problem with that video... the defender appears to be playing a zone. He's playing part of the field, not the ball carrier. The guy controlling the running back is intentionally not getting close enough for the defender to engage him.

What should we spend our time on tuning defensively? How defenders react to real football plays, or how they react to someone running around in circles in the backfield?
Still doesn't explain why the defense runs away from the ball carrier near the goal line Hopefully, this pursuit angle fixes that and gets rid of the school fish defense
FlyingFinn is offline  
Reply With Quote
Old 03-31-2009, 02:46 PM   #147
MVP
 
noplace's Arena
 
OVR: 13
Join Date: Jul 2004
Location: Austin Tx
Re: NCAA Football 10: Player pursuit angles

Quote:
Originally Posted by OMT
Here's my problem with that video... the defender appears to be playing a zone. He's playing part of the field, not the ball carrier. The guy controlling the running back is intentionally not getting close enough for the defender to engage him.

What should we spend our time on tuning defensively? How defenders react to real football plays, or how they react to someone running around in circles in the backfield?
Dont you dare try to justify that!! Thats wrong on every front OMT & you know it. Defenders shouldnt be reacting to moves done 20 to 30 miles away from them. They should be running to the football taking correct angles.
__________________
PSN: Somo23P



Nebraska Cornhuskers
Washington Redskins
Miami Heat
noplace is offline  
Reply With Quote
Old 03-31-2009, 03:06 PM   #148
MVP
 
youALREADYknow's Arena
 
OVR: 28
Join Date: Aug 2008
Location: DC
Posts: 3,638
Re: NCAA Football 10: Player pursuit angles

Quote:
Originally Posted by OMT
Here's my problem with that video... the defender appears to be playing a zone. He's playing part of the field, not the ball carrier. The guy controlling the running back is intentionally not getting close enough for the defender to engage him.

What should we spend our time on tuning defensively? How defenders react to real football plays, or how they react to someone running around in circles in the backfield?
The problem that you're not mentioning is that defenders operate as a unit and have assignments. These assignments are not programmed into the game and thus the defense can be easily exploited by taking advantage of individual player strengths/weaknesses and defensive play type. This is part of the reason why speed becomes so important and why the only true read we need against the CPU is whether they are in Man or Zone.

The defenders have no concept of weak side protection, no concept of filtering the ball carrier towards other defenders, and seemingly only react AFTER an event has occurred instead of pro-actively making decisions as a defensive unit. In that video, there is obviously no recognition by the defense that the play has "broken down" in the backfield and they are still playing zone 30 seconds after the snap. That's horrendous AI design, not a justifiable reason for poor defense. Why are DT's still hand fighting with linemen in the fake pocket? Why is there a 10 second pattern of one-on-one circle running near a sideline with nobody coming to stop the cutback lane to the opposite side of the field?

I'll give you an example that I see in every game of NCAA 09:

User comes out in a Twin WR set with both WR lined up on the left. CPU comes out in Man defense and immediately the User sees that they can bring any fast WR across the field to the open side where they will be open 99 out of 100 times if they are faster than the DB. They can also run a toss or option play to the weak side for a nearly automatic big gain.

Why is the SS playing a deep zone on an unmanned portion of the field on these plays? Why is the OLB on the weak side not playing outside contain? Why is the DE on the weak side not containing the QB/HB and forcing them back inside?

There is nothing absurd about the offensive execution of these plays, yet we see the same exact poor team AI that leads to easy exploitation of the CPU.
youALREADYknow is offline  
Reply With Quote
Old 03-31-2009, 03:33 PM   #149
Pro
 
mjussawalla's Arena
 
OVR: 11
Join Date: May 2008
Location: Toronto
Re: NCAA Football 10: Player pursuit angles

The problem from that video is that as soon as the RB cuts upfield, the defenders move backward. They do not keep their bodies square to the running back and move latterally.

OMT, do CPU defenders strafe in 10?

Thanks,
mjussawalla is offline  
Reply With Quote
Old 03-31-2009, 06:06 PM   #150
Pro
 
deadlyCane's Arena
 
OVR: 17
Join Date: Aug 2002
Re: NCAA Football 10: Player pursuit angles

Quote:
Originally Posted by noplace
Dont you dare try to justify that!! Thats wrong on every front OMT & you know it. Defenders shouldnt be reacting to moves done 20 to 30 miles away from them. They should be running to the football taking correct angles.
Ouch!!!
__________________
----------
PSN: RuFF_NeXX

MLB: Toronto Blue Jays
NBA: Toronto Raptors
CFL: Toronto Argonauts
NFL: Miami Dolphins
NCAA Football: Miami Hurricanes
NCAA Basketball: Miami Hurricanes
NCAA Baseball: Miami Hurricanes
deadlyCane is offline  
Reply With Quote
Old 03-31-2009, 06:08 PM   #151
Pro
 
deadlyCane's Arena
 
OVR: 17
Join Date: Aug 2002
Re: NCAA Football 10: Player pursuit angles

Quote:
Originally Posted by OMT
Here's my problem with that video... the defender appears to be playing a zone. He's playing part of the field, not the ball carrier. The guy controlling the running back is intentionally not getting close enough for the defender to engage him.

What should we spend our time on tuning defensively? How defenders react to real football plays, or how they react to someone running around in circles in the backfield?
This kind of mentality makes me no less skeptical of EA in general and specifically NCAA 2010.
__________________
----------
PSN: RuFF_NeXX

MLB: Toronto Blue Jays
NBA: Toronto Raptors
CFL: Toronto Argonauts
NFL: Miami Dolphins
NCAA Football: Miami Hurricanes
NCAA Basketball: Miami Hurricanes
NCAA Baseball: Miami Hurricanes
deadlyCane is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-31-2009, 08:47 PM   #152
Pro
 
TrevJo's Arena
 
OVR: 10
Join Date: Jul 2007
Exclamation Re: NCAA Football 10: Player pursuit angles

Quote:
Originally Posted by OMT
Here's my problem with that video... the defender appears to be playing a zone. He's playing part of the field, not the ball carrier. The guy controlling the running back is intentionally not getting close enough for the defender to engage him.

What should we spend our time on tuning defensively? How defenders react to real football plays, or how they react to someone running around in circles in the backfield?
I appreciate the response.

I'll buy that defenders in zone responsibility have to respect the HB pass so long as the HB has not crossed the line of scrimmage.

Two things:

1. The defensive linemen do not have zone coverage. Look at the three defenders being blocked that are on the 50 yard line on the far side from the camera 2-3 seconds into the play, and watch what they do. Those guys need to try to close in by coming laterally across the field. Instead they try to take these huge pursuit angles back toward the pylon on the near side of the camera. That's really the biggest problem here, it's what allows the RB to cut back and still have plenty of space. There need to be different rules for backside pursuit, rather than every defender trying to cut off the same expected runner path.

2. 28 seconds into the video, the RB (finally) crosses the line of scrimmage. (He probably crosses the line 20 seconds in actually, but he definitely crosses it 28 seconds in.) At that point, no one should be playing zone. Pause the replay when the RB crosses the Georgia 45 yard line. Look at the Georgia defenders that are near the hash mark. They are running backwards toward the sideline because of the RB's speed. The problem is, there are other defenders that are closer to the sideline that already have that angle cut off. These guys near the hash mark need to come UPfield to take away the cutback angle. Instead they get drawn back toward the sideline, and the RB then cuts back for a wide-open jaunt to the other sideline. So really this is the same problem as #1, but with the runner beyond the line of scrimmage.

(3) Total side note here, but it looks like the RB is running just as fast 40 seconds into the play as he is at the start. There is no way that should happen. Maybe he gets slowed down a bit but obviously it's not nearly enough. Sprinting and making hard cuts for more than a few seconds is incredibly exhausting.

In "real football plays", people don't run around in circles because it doesn't work. In the game, you've got to make things like running in circles not work, otherwise many competitive gamers will not treat it like real football!

Last edited by TrevJo; 04-03-2009 at 01:33 PM.
TrevJo is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:00 AM.
Top -