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NCAA Football 10 Blog: Player Pursuit Angles

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Old 03-27-2009, 12:27 PM   #121
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Re: NCAA Football 10 Blog: Player Pursuit Angles

Quote:
Originally Posted by Exonerated
Its the 09 build with an 10 update.

To hide their new features for NCAA 10, they had to use NCAA 09 build but implement their NCAA 10 pursuit angle.

Its the same thing they did with the camera angle screen shot. The one with no pocket vs the one with a pocket.


To think the game will be not radically different from these vids is a bit naive...

To think they will reveal all their new features in a 10 second vid and ruin their 3 month plan about marketting is very naive.
To think they would take the time and resources to duplicate fixes in a dead code branch just to not show off new features seems a little naive to me... at least from a software engineer's perspective.
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Old 03-27-2009, 12:29 PM   #122
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Re: NCAA Football 10 Blog: Player Pursuit Angles

Sounds good.
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Old 03-27-2009, 02:35 PM   #123
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Re: NCAA Football 10 Blog: Player Pursuit Angles

Quote:
Originally Posted by Exonerated
Its the 09 build with an 10 update.

To hide their new features for NCAA 10, they had to use NCAA 09 build but implement their NCAA 10 pursuit angle.
Is their confirmation of this? I have a feeling that you're correct, but I have not read where EA/Tiburon confirmed this.
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Old 03-27-2009, 02:46 PM   #124
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Re: NCAA Football 10 Blog: Player Pursuit Angles

Looks like same ole DL/OL interaction. Oh well this is what I expected. They cant do it....Atleast they fixed those stupid twitch angles. That was on some Atari shyt....
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Old 03-27-2009, 02:48 PM   #125
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Quote:
Originally Posted by rgiles36
Is their confirmation of this? I have a feeling that you're correct, but I have not read where EA/Tiburon confirmed this.
If this is the 10 build, than it's likely we won't be seeing the new weighted physics that Madden is getting. They weren't in those videos.
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Old 03-27-2009, 04:47 PM   #126
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Re: NCAA Football 10 Blog: Player Pursuit Angles

Quote:
Originally Posted by QuietStorm627
Hey guys long time lurker first time poster. Been playing NCAA since 03 so Im not new to the game. I figured I could help with something. I work in the broadcast design industry( making commercials etc.) and what I see here is the same issues that we run into when creating visuals for clients. You have to be able to use your imagination and focus on what is being presented to you and not only what you see. For example if Im creating a Kellog's commercial and the new box hasn't been released yet, I still have to present something until I get the final picture of the box. You are left no choice but to use a surrogate picture that may not be the same brand but is of the same shape that only serves as a placeholder to help you see what it "will" look like. The client will say "THATS NOT OUR PRODUCT!!" after you clearly explained that it's just a placeholder so they can get an idea of the direction you are trying to go. So basically one part of the EA team(let's use design) is saying we want to show the pursuit angle, the animation side is like ok we aren't done. The design team says ok we still want to give the people an idea, so let's take what we have( 09 animations for OL/DL, running, etc. etc. as the placeholder) so we can get something out there.

In football terms, if a the team is split up into O and D at practice and your number #1 CB is working on his jamming skills, Do you take your #1 reciever out of his drills and have him perform a menial task like that? Or do you grab somebody on the bench to act as the wideout? The guy on the bench is the placeholder serving a purpose so that the intended idea can still get through.

I think what happens is that the posters on this board are not familiar with the visual/creative industries and think these are regular 9-5 jobs. There are alot of weekends and overnight stays. More than likely there is a period at EA called hell week where they sleep under their desks overnight for about a week to crank this thing out. So trust me its alot of time left and it's still very early, because of how much constant work is being put in. Heck while some of us in the same time zone are sleep in our beds there is someone at EA with bloodshot eyes working on formation subs( you guys didn't think I was gonna not get my request in did you? lol). So be excited about the changes because they were shown in the other videos, be able to use your imagination and combine the videos in your head. Your looking at placeholder animations to save time and have you focus in on a specific point. Heck we are more than lucky they are even letting us see WIPs, most creative people don't like people seeing anything they do until its final. I hope I helped someone who may be getting discouraged
Awesome post. Thanks for the insight, b/c while I want to believe they're turning the corner I have a chip on my shoulder. I call my condition "cautiously optimistic".
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Old 03-27-2009, 05:53 PM   #127
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Re: NCAA Football 10 Blog: Player Pursuit Angles

Quote:
Originally Posted by Exonerated
Its the 09 build with an 10 update.

To hide their new features for NCAA 10, they had to use NCAA 09 build but implement their NCAA 10 pursuit angle.
Quote:
Originally Posted by rgiles36
Is their confirmation of this? I have a feeling that you're correct, but I have not read where EA/Tiburon confirmed this.
Quote:
Originally Posted by Exonerated
I don't think thats a NCAA 10 build. Its an 09 build with 10 tech. To preserve their marketting of new features they showed an 09 build.

Thats the most reasonable conclusion I've come up with. So Imo, you're just analysing whats wrong with NCAA 09. Have these things been fixed? I don't know. But lets not jump the gun.
Nevermind, I answered my own question. The way you put it initially is that you had confirmation. Then I later read it's just your opinion . I still agree with those sentiments as it makes sense. I'm just used to others distinguishing fact from opinion.
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Old 03-27-2009, 05:57 PM   #128
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Re: NCAA Football 10 Blog: Player Pursuit Angles

so it is an 09 build phewww
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