Home

NCAA Football 10 Blog: Player Pursuit Angles

This is a discussion on NCAA Football 10 Blog: Player Pursuit Angles within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
2025 Sports Video Game Predictions
The Operation Sports 2024 Game of the Year Is EA Sports College Football 25
College Football 26 Must Do More With Transfer Portal
Reply
 
Thread Tools
Old 03-27-2009, 12:36 AM   #105
MVP
 
therizing02's Arena
 
OVR: 20
Join Date: Apr 2003
Location: Downtown Chi-Town
Posts: 4,175
Re: NCAA Football 10: Player pursuit angles

Quote:
Originally Posted by Solidice
this now make 3 of my top 5 gameplay issues are either fixed or being worked on. OL/DL play, WR/DB play, and now pursuit angles. NCAA 10 is looking good so far.
I'm going to guess and say that CPU AI is one of your final two Ice.

For me, this is number 1. If this series is released again this year without adaptive AI and no deep throws by the CPU I'll be disgusted....again.

If I have a freshman CB in BnR coverage on a faster All American WR, there better be an audible by the CPU taking this rookie deep. There is no risk to missing any defensive play call. This *hit has got to stop.

Also, there was NO excuse and it was appalling last year to watch the CPU run that stupid Read play, that this was the main reason I took the game back in December.

The pursuit angles videos show progress. Hopefully this helps negate the all important speed rating cheat in NCAA.

I also would like to see the CPU QB roll out right and the physically impossible zip throwback to the left eliminated from the game.
therizing02 is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-27-2009, 12:47 AM   #106
49ers
 
adembroski's Arena
 
OVR: 43
Join Date: Jul 2002
Location: Prescott, AZ
Posts: 5,818
Blog Entries: 20
Re: NCAA Football 10 Blog: Player Pursuit Angles

Quote:
Originally Posted by deadlyCane
I admit they are working towards this. The point I'm making is that other issues still persist. The running back cutting and accelerating like they did in the videos are still a problem. No human can do that. It is anatomically impossible, not to mention defies the laws of physics. This is all part of gameplay. Fixing that helps to fix gameply. The 2k games had this right. What EA showed in those videos just shows they still haven't gotten it yet. Perhaps they are working on that part but I can only judge on what I've seen so far. until they show me they have fixed that I'm not going to get too excited.
Just because I love to shoot down the over-zealous 2k glorifies who think that it had branching animations and perfect physics, I popped in 2k5 and APF and tried this... and it worked just fine In fact, that twitchy game play is exactly why many people didn't switch to it from Madden. That was one of the major points of contention between the two schools of Football Gamer was Madden's (last gen) far superior inertia physics.

You guys need to stop looking back at that game with rose colored glasses, it wasn't perfect. I still own it, I still play it, that's proof of the high regard in which I hold the game, but quit lying about it to make your point.
__________________
There are two types of people on OS: Those who disagree with me, and those who agree.

The first kind is wrong. The second is superfluous.

The only difference between reality and fiction is that fiction needs to be credible.
-Mark Twain.
adembroski is offline  
Reply With Quote
Old 03-27-2009, 12:49 AM   #107
Guns Up!
 
Solidice's Arena
 
OVR: 63
Join Date: Jul 2006
Location: DFW, Texas
Posts: 9,770
Blog Entries: 41
Re: NCAA Football 10: Player pursuit angles

Quote:
Originally Posted by therizing02
I'm going to guess and say that CPU AI is one of your final two Ice.

For me, this is number 1. If this series is released again this year without adaptive AI and no deep throws by the CPU I'll be disgusted....again.

If I have a freshman CB in BnR coverage on a faster All American WR, there better be an audible by the CPU taking this rookie deep. There is no risk to missing any defensive play call. This *hit has got to stop.

Also, there was NO excuse and it was appalling last year to watch the CPU run that stupid Read play, that this was the main reason I took the game back in December.

The pursuit angles videos show progress. Hopefully this helps negate the all important speed rating cheat in NCAA.

I also would like to see the CPU QB roll out right and the physically impossible zip throwback to the left eliminated from the game.
yeah that was it. I'm pretty much 99.9% Dynasty mode player, whether offline, or now with the online dynasty. I am still able to play '09, but I have to use so many house rules, that it's not really much fun anymore. I kind of split the AI in 2 parts so it was basically my other 2 gameplay items.
Solidice is offline  
Reply With Quote
Old 03-27-2009, 03:11 AM   #108
Banned
 
IndyColts2's Arena
 
OVR: 15
Join Date: Mar 2009
Blog Entries: 1
Re: NCAA Football 10 Blog: Player Pursuit Angles

Quote:
Originally Posted by adembroski
Just because I love to shoot down the over-zealous 2k glorifies who think that it had branching animations and perfect physics, I popped in 2k5 and APF and tried this... and it worked just fine In fact, that twitchy game play is exactly why many people didn't switch to it from Madden. That was one of the major points of contention between the two schools of Football Gamer was Madden's (last gen) far superior inertia physics.

You guys need to stop looking back at that game with rose colored glasses, it wasn't perfect. I still own it, I still play it, that's proof of the high regard in which I hold the game, but quit lying about it to make your point.
For real, anybody making a point that Madden isn't doing the things it should add in that 2k had better things no matter what it was. Calm down people, 2k was not good at all in the gameplay department. The only thing that kept it alive was the great animations and presentation, other than that it had bad graphics and poor overall gameplay. Yea it was a little more realistic than Madden at the time but the way the players ran and felt weren't good at all. If it was CPU vs. CPU ESPN won that battle over Madden by far, but if your playing the game it isn't that good at all.
IndyColts2 is offline  
Reply With Quote
Old 03-27-2009, 05:17 AM   #109
Pro
 
deadlyCane's Arena
 
OVR: 17
Join Date: Aug 2002
Re: NCAA Football 10 Blog: Player Pursuit Angles

adembroski, at the risk of turning this into a 2k vs EA thread, just to clarify my 2k reference, what I am talking about is the ability of the runner to change direction running at full speed. In Madden and NCAA any runner can do that in what seems to be an unnatural way, at least to me anyway. In the 2k games, many times you'll see the runner decelerate to do some of those rapid change of direction. The lesser the agility rating the more decleration. They then have to accelerate again. Sometimes if you turn too rapidly they'll even put their hand on the ground for balance. This is more pronounced in 2k8 than 2k5.

Now don't get me wrong, I am not saying the 2k games don't have their flaws. I've just started playing and am seeing some things I don't like. It's always been a case of the more I play a sports game the more I see things I don't like. Nevertheless the area of running with the ball is one area where I prefer the 2k games over the EA games. It took a while for the 2k games to grow on me but I've come to realize I like them better than the EA games. I play NCAA due to the being a huge college fan and because of the OD. I'm keeping an eye on Madden this year because Ian has shown some stuff I like. Chances are I'll buy but I won't know for sure yet until I see more. I don't want to derail this thread into a 2k vs EA thread so I'll leave it at that.

jdhammer, I agree with everything you wrote in your post.
__________________
----------
PSN: RuFF_NeXX

MLB: Toronto Blue Jays
NBA: Toronto Raptors
CFL: Toronto Argonauts
NFL: Miami Dolphins
NCAA Football: Miami Hurricanes
NCAA Basketball: Miami Hurricanes
NCAA Baseball: Miami Hurricanes
deadlyCane is offline  
Reply With Quote
Old 03-27-2009, 05:28 AM   #110
49ers
 
adembroski's Arena
 
OVR: 43
Join Date: Jul 2002
Location: Prescott, AZ
Posts: 5,818
Blog Entries: 20
Re: NCAA Football 10 Blog: Player Pursuit Angles

Quote:
Originally Posted by deadlyCane
adembroski, at the risk of turning this into a 2k vs EA thread, just to clarify my 2k reference, what I am talking about is the ability of the runner to change direction running at full speed. In Madden and NCAA any runner can do that in what seems to be an unnatural way, at least to me anyway. In the 2k games, many times you'll see the runner decelerate to do some of those rapid change of direction. The lesser the agility rating the more decleration. They then have to accelerate again. Sometimes if you turn too rapidly they'll even put their hand on the ground for balance. This is more pronounced in 2k8 than 2k5.
What is happening in the "twitch" vid is those short little back and forth zig zags... and I was able to replicate that exactly in 2k5 and APF. Yes, they both have tighter turn animations than Madden, but keep in mind that they were totally non-existant until 2k5... 2k4, 2k3 and down the line didn't have physics at all. The 2k5 physics were sketchy and unreliable at best.

I'm not dogging the game, it's an awesome game. All I'm saying is that we tend to put it on this pedestal as the pinnacle of sports gaming that it doesn't quite belong in.

Quote:
Now don't get me wrong, I am not saying the 2k games don't have their flaws. I've just started playing and am seeing some things I don't like. It's always been a case of the more I play a sports game the more I see things I don't like. Nevertheless the area of running with the ball is one area where I prefer the 2k games over the EA games. It took a while for the 2k games to grow on me but I've come to realize I like them better than the EA games. I play NCAA due to the being a huge college fan and because of the OD. I'm keeping an eye on Madden this year because Ian has shown some stuff I like. Chances are I'll buy but I won't know for sure yet until I see more. I don't want to derail this thread into a 2k vs EA thread so I'll leave it at that.
I'm honestly not a big fan of the twitchy running at all. 2ks I like much better than NextGen madden has been to this point... but Last-Gen Madden didn't have that problem. I mentioned that play editor was one of the reasons I stuck with Madden when 2k5 came out... player inertia and physics were the other reason.

The areas where I felt 2k excelled were presentation (although, to be honest, I'm not a fan of the on-field player audio, and I absolutely detest the post-game interviews), and blocking... and blocking was the main reason for 2ks dominance in the running game dept imho.

And you can't have a Madden vs. 2k argument with me for real because I know which is the better game. I have very particular aspects of Madden that tip the balance for me, so I prefer it (last gen anyways), but I know I haven't played a Madden that's better than 2k5.

APF, that's a whole different ball game. The balance was so shot in that game it's pathetic.
__________________
There are two types of people on OS: Those who disagree with me, and those who agree.

The first kind is wrong. The second is superfluous.

The only difference between reality and fiction is that fiction needs to be credible.
-Mark Twain.

Last edited by adembroski; 03-27-2009 at 05:30 AM.
adembroski is offline  
Reply With Quote
Old 03-27-2009, 08:04 AM   #111
MVP
 
FlyingFinn's Arena
 
OVR: 29
Join Date: Jul 2002
Location: NRW, Deutschland
Blog Entries: 2
Re: NCAA Football 10 Blog: Player Pursuit Angles

Quote:
Originally Posted by countryboy
Question...

How polished are these vids? Are they from the final build? Are they exactly what we'll be playing?
To think the game will be radically different then these vids is a bit naive... What you see is what you get other then some tuning.
FlyingFinn is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-27-2009, 08:07 AM   #112
MVP
 
FlyingFinn's Arena
 
OVR: 29
Join Date: Jul 2002
Location: NRW, Deutschland
Blog Entries: 2
Re: NCAA Football 10 Blog: Player Pursuit Angles

Quote:
Originally Posted by adembroski
All I'm saying is that we tend to put it on this pedestal as the pinnacle of sports gaming that it doesn't quite belong in.
It belongs on that pedestal because no other football game has dethroned it yet...
FlyingFinn is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:26 AM.
Top -