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NCAA Football 10 - Designer Chat

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Old 03-26-2009, 03:31 AM   #121
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Re: NCAA Football 10 - Designer Chat

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Originally Posted by youALREADYknow
I mentioned this to Greg on the NCAA team months ago, but hopefully Russ sees this as well and can confirm that some changes are being made. The way this was done in NCAA 09 was horrific and completely ruined Create-A-Prospect/Player for me. It takes hours to create the 25 recruits for a class with the current system.
No doubt...I usually just make 3 maybe 4-5 if I am in a good mood. Any more though and I feel like I am almost punishing myself.

Awesome..yea I had a feeling someone had already said something about it. I just haven't seen it brought up anywhere so I figured why not. Thanks for being on top of it really early in the process though. Hopefully its fixed or tweaked in some way.


Quote:
Originally Posted by Madwolf
Definitely agree on the pre-set attribute ratings. It should work like this:

Position: RB (just one example)
Type: Power/Balanced/Finesse
Star: 1/2/3/4/5

You're type would dictate what type of back they are of course, and what stats stand out, and then you could change how good of a back they are by the star ratings which would increase or decrease their ratings accordingly.

It was incredibly frustrating in 09 to allow everyone to create a player that could only be a 3 star player.
This is also a cool way you could do it...I almost like it better than my idea.
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Old 03-26-2009, 06:51 AM   #122
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Re: NCAA Football 10 - Designer Chat

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Originally Posted by ODogg
You are correct that games lessen in time but honestly I think you're missing my point, EA's NCAA series playtime gets shorter and shorter for me (and I think I speak for a lot of folks) each year now since the series came to next-gen. Back on the PS2 I would literally be playing the previous year's game up until the time the new one would come out. Then on next-generation the time has lessened with each release. Last year I played it for slightly longer than a month on and off.

Personally I will not be playing The Show 09 probably 6 months down the road but that's because i'm not a big baseball fan, not because The Show isn't able to hold my attention. The bottom line is that even for NCAA 09 the game felt stale after just a couple of weeks and there is no WAY that should happen that quickly to a die-hard, fanatical football nut like myself.

yeah, when playing by yourself- you want some suprises / a little candy- so to speak. when you win big games and titles you want animations that make it eventfull - and things that come from nowhere too- rember on ps2 when there was a safety or int or something , it caused the player to do some crazy egyptian dance...?
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Old 03-26-2009, 06:59 AM   #123
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Re: NCAA Football 10 - Designer Chat

will there be fluidity in the frame rates? Not just balls jutting into a receivers hands when about 4 feet away ?

and will the players feel more solid when controlling them? it just seemed like the legs were fragile sticks that never really touched the ground.

will sideline catches start looking legit with players aware of the out of bounds ?
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Old 03-26-2009, 08:06 AM   #124
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Re: NCAA Football 10 - Designer Chat

Don't remember hearing anything about this or maybe I missed it, but is that miserable, horrible, ridiculous "Jump the snap" feature going to be gone this year or at least have an "off" option?
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Old 03-26-2009, 02:33 PM   #125
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Re: NCAA Football 10 - Designer Chat

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Originally Posted by BORN4CORN
Alright, I haven't seen this mentioned on here yet:

Preset Attribute Ratings (Create-a-Recruit) - let me explain

While in dynasty I typically will create 3-5 players for the upcoming class. It is really annoying though when all of the sliders on the ratings are preset at 78 (I believe that is the number). No matter what position the player is, all of them are set at that default number.

Example: When I create a QB for the upcoming class, I don't want to have to go all the way down the attribute list and lower ratings like Impact Blocking, Man Coverage, or Kick Return. These are irrelevant for that position.

Instead, the ratings that correspond to that position should be the only ones preset highly, and the rest could be preset somewhere between 0-50. In the case of the QB, you would essentially see a 78 rating as the default number for the attributes that matter (Throw Power, Throw Accuracy, Awr, etc.). Of course though you would still have the ability to adjust any of the ratings to your liking.

Any chance you guys can give this a look?
I doubt this year we'll make the ratings show up based on position, sorry. However I might be able to get the starting value to change, would it be better if all the attributes started as say 40?

-Russ
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Old 03-26-2009, 02:38 PM   #126
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Re: NCAA Football 10 - Designer Chat

i would like to see teams like northern iowa
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Old 03-26-2009, 02:39 PM   #127
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Re: NCAA Football 10 - Designer Chat

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Originally Posted by Russell_Kiniry_EA
I doubt this year we'll make the ratings show up based on position, sorry. However I might be able to get the starting value to change, would it be better if all the attributes started as say 40?

-Russ
Yes, 40 would be a better starting point if you can't make them position specific. It's still a terrible process to create prospects, but with the multitude of ratings in the game now it's easier to go up on the position specific ratings than to edit down the out-of-position ratings.
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Old 03-26-2009, 02:53 PM   #128
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Re: NCAA Football 10 - Designer Chat

Starting all the ratings at 40 would be perfect! With this at least when I create a WR I could only edit the ratings that effect the WR position instead of worrying about kick power and kick acc and throw power and throw acc etc. Again, 40 would be perfect!

-OUT
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