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NCAA Football 10 - Designer Chat

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Old 03-26-2009, 06:20 PM   #137
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Re: NCAA Football 10 - Designer Chat

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Originally Posted by MMAsterkillah
Wow, I had to chime in when I saw the Toal reference.

That guy is my hero, what can I say, I'm from Boston.
Being from a small town, having guys play two positions are common in high school, but for a guy to do it in college effectively is amazing. On top of that he played LB AND RB at BC? Respect...I see Toal goint to the Pats, lol.
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Old 03-26-2009, 06:31 PM   #138
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Re: NCAA Football 10 - Designer Chat

I don't want to get too far off topic, but he recently ran a 4.6 at his pro day, fresh off some serious injuries. He was only 228 pounds, which was surprising considering he weighed in around 250 at one point. Supposedly, teams were evaluating Toal's skillset in regards to whether he should play FB, or less likely, SS.

I think every player should have specific ratings in even the most irrelevant (to his position) attribute ratings. Nearly every player is a legit ATH, and could be used in different ways or situations to fit a teams needs. Certainly players are best suited at specific positions, but they don't turn into a different physical specimen when switching spots.
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Old 03-26-2009, 07:23 PM   #139
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Re: NCAA Football 10 - Designer Chat

Any chance on accelerated clock or sim quarter length Russ?
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Old 03-26-2009, 07:41 PM   #140
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Re: NCAA Football 10 - Designer Chat

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Any chance on accelerated clock or sim quarter length Russ?
99% sure we're getting some sort of accelerated clock. It was brought up by Greg on the NCAA team months ago when addressing the length of games.
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Old 03-26-2009, 07:53 PM   #141
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Re: NCAA Football 10 - Designer Chat

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99% sure we're getting some sort of accelerated clock. It was brought up by Greg on the NCAA team months ago when addressing the length of games.
I've seen a lot of people talk about this feature..but I don't really understand fully how you guys want it used in the game. Could someone explain please?
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Old 03-26-2009, 08:02 PM   #142
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Re: NCAA Football 10 - Designer Chat

In old madden and ncaa this was a feature where the clock ran at a very fast rate. About 99% of us dont run the clock down under 5 sec. each play so the cloack will advance almost like we have even though we havnt. (sorry if you dont follow) The computer takes a while with the ball so the clock is ran down faster where as with us the clock isnt ran down as much.... So in other words we get through games at about the same rate (10-15 min with accerated clock=5-7 min regular quarters) but the stats are more realistic compared to a normal game and our stats compare to the cpu's.
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Old 03-26-2009, 08:05 PM   #143
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Re: NCAA Football 10 - Designer Chat

alright, thanks..that kind of what I thought it was.
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Old 03-26-2009, 08:46 PM   #144
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Re: NCAA Football 10 - Designer Chat

I was just about to ask about an accelerated clock. Glad to see it is a concern for others as well.
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