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NCAA Football 10 Blog: Pocket Protection

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Old 03-25-2009, 10:45 AM   #73
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Re: NCAA Football 10 Blog: Pocket Protection



Did anyone else notice the "presentation" of the sidelines and the end zones in this picture? Look at the OU logos along with the Red River Rivalry logo towards the endzone. Those look fantastic.

Also, did you notice the sidelines? There's guys standing, sitting, kneeing down...I see just about everything except for a coach.
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Old 03-25-2009, 11:13 AM   #74
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Re: NCAA Football 10 Blog: Pocket Protection

A little off-topic but it seems like the daylight is affecting or causing a glare on the uniforms and players like what happened in 08. All the players were too light and the uni's had a funky tint.
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Old 03-25-2009, 11:18 AM   #75
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Re: NCAA Football 10 Blog: Pocket Protection

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Originally Posted by bigturboweenie
i'm just trying to figure out why oklahoma's shoes are black, when they never wear black shoes...they wear white (as represented in 09) ...please, please don't mess up the details EA!!!
The same reason Florida had black shoes in the earlier screenshots. It is a bug right now that we are fixing.
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Old 03-25-2009, 11:20 AM   #76
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Re: NCAA Football 10 Blog: Pocket Protection

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Originally Posted by JAYMO76
Good job EA... you are listening to the community and this has a lot of promise. I look forward to seeing actual gameplay VIDEO footage ASAP to see how this looks in real time.

However, two steps forward one step back... REFS on the field (or better said "not" on the field). As Madden will have them and the game basics are shared between platforms I believe that the longterm NCAA football gamers desrve an explanation as to why refs will not be in the game. Please don't interpret this commentary as rude but... "not enough time" doesn't cut it. If it's in Madden you have the ability to have it in NCAA. So is this a choice by EA? A choice by Tiburon? Could you please provide an concise answer to the question so we hardore NCAA supporters can better appreciate your decision making process. Thank you.
While the gameplay stuff is shared, the refs are a rendering issue that is part of the game team's budget handled by the engineers that specialize in graphics. We needed these guys to do something else this year.
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Old 03-25-2009, 11:25 AM   #77
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Re: NCAA Football 10: Pocket Protection - New Blog

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Originally Posted by green94
Wow, you're right. The overreactions on this board are borderline ridiculous sometimes.
nexdawg might have some outrageous suggestions but at least I respect the guy for being fair and consistent. Cut the guy some slack. He made it clear from early that he would be happy if the game had the stuff he wanted and would consider not buying it if it didn't. He even went as far as saying he'll cut them some slack for 2010 but it must be up to snuff in 2011. Now that he has seen some semblance of a pocket he has switched to saying he will buy the thing. That to me says as long as you please the consumer the consumer will support you. That's the way it should be.
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Old 03-25-2009, 12:23 PM   #78
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Re: NCAA Football 10 Blog: Pocket Protection

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Originally Posted by OMT
We needed these guys to do something else this year.

oh oh, wonder what that "something else" is?
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Old 03-25-2009, 12:38 PM   #79
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Re: NCAA Football 10 Blog: Pocket Protection

He was going to say then deleted it. Damn.
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Old 03-25-2009, 01:02 PM   #80
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Re: NCAA Football 10 Blog: Pocket Protection

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Originally Posted by OMT
While the gameplay stuff is shared, the refs are a rendering issue that is part of the game team's budget handled by the engineers that specialize in graphics. We needed these guys to do something else this year.
Madden had to wait 5 years to gets refs on the field. Guess it is only fair that the NCAA series has to wait for year 5.

Imagine a world where developers budgets are not constrained by paying excessive sums of cash for exclusive licenses and only paying for a standard sports gaming license. What a wonderful world it would be. Refs and Chain gangs for all the Tiburon football games.
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