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NCAA Football 10 Blog: Pocket Protection

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Old 03-25-2009, 01:17 PM   #81
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Re: NCAA Football 10 Blog: Pocket Protection

Jesus. Give it a freaking break. Honestly, refs on the field is about the stupidest thing to get enraged about ever. And then bringing out the "exclusive license = lazy" crap on top of it too? Ridiculous.

You guys bitch and moan about the details blog when they talk about windsocks and endzone art for bowl games because there's no gameplay improvements. Then they post things like this, which are GIGANTIC gameplay improvements, and people bitch about graphical details that have no impact on gameplay.
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Old 03-25-2009, 01:26 PM   #82
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Re: NCAA Football 10 Blog: Pocket Protection

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Originally Posted by rhombic21
Jesus. Give it a freaking break. Honestly, refs on the field is about the stupidest thing to get enraged about ever. And then bringing out the "exclusive license = lazy" crap on top of it too? Ridiculous.

You guys bitch and moan about the details blog when they talk about windsocks and endzone art for bowl games because there's no gameplay improvements. Then they post things like this, which are GIGANTIC gameplay improvements, and people bitch about graphical details that have no impact on gameplay.
My thoughts exactly.
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Old 03-25-2009, 01:32 PM   #83
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Re: NCAA Football 10 Blog: Pocket Protection

I don't suppose someone could actually post the blog here or is that against the TOS? I can't read that blog at work.
Thanks.
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Old 03-25-2009, 01:34 PM   #84
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Has there been a blog about whether or not thw quality of your D-Line will actually matter or not this year?
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Old 03-25-2009, 01:38 PM   #85
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Re: NCAA Football 10 Blog: Pocket Protection

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Originally Posted by rudyjuly2
I don't suppose someone could actually post the blog here or is that against the TOS? I can't read that blog at work.
Thanks.
here:

http://insideblog.easports.com/archi...rotection.aspx

Quote:
NCAA Football 10: Pocket Protection

Posted On: Mar. 24, 2009 4:01 PM EST By: raczilla 37 Comments
Quick note before I get into the shots below; this is not the official post for NCAA Football 10 this week. Expect another drop of information really soon.

Hey NCAA Football Fans I wanted to jump in and show some work being done with the Offensive/Defensive Line play. Rather than just a bunch of stuff I read, figured it would be better to post some shots and comment a little on each one.



Well there you have it, a full pocket. You can see that both Offensive Tackles (OT) were able to ride the Defensive Ends (DE) or Linebackers (LB) out wide behind the Quarterback (QB) instead of just standing them straight up. This year we are giving the Tackles the ability to take a Defensive End wide around the QB in a realistic fashion.

First look at the right side of the line:


Here is a close up view of the LB being strung out wide by an OT; you can see the body lean as the LB is trying to get around the OT using a speed rush. Instead of being pushed once or twice and standing still you’ll notice the interaction between the OT and DE (or LB) play out in a more natural sequence.

Now let’s take a look at the other side of the line and the different rush style:


This example is showing an attempt to use a bull rush and muscle his way to the QB; however the OT is able to keep the DE at bay. And like on the other side of the line push him out wide to help create that pocket from the first screen shot.

All the above shots are from the same play to give an example of how things are progressing on the NCAA Football 10 game-play front. And before you ask this does mean we are working on the ability of the Defensive Line to get to the QB as well:


The edge rusher in this case was able to make a move back inside. Sorry to ruin the suspense… it ended in a sack.

We are still in the process of working how often the defender vs. the offensive line will win. Like how much does Finesse Moves factor against Pass Block Footwork? Or how often will AI defenders attempt special moves? And a number of other tuning issues. It is a high priority to the team right now to ensure our line play is balanced on both sides of the ball.
That is all for today... Check back in a few days for this week’s NCAA Football 10 Blog.

Russell Kiniry – Designer NCAA Football 10
if the pictures don't work, tell me and I can replace them.
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Old 03-25-2009, 01:57 PM   #86
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Re: NCAA Football 10 Blog: Pocket Protection

Thanks a lot Solidice. I can't see the pictures but almost every storage site will get blocked.

I'm glad to hear a true pocket is formed but I really hope the speed rusher can actually make a speed rush to get the QB. I found that to be almost impossible the last couple years although I don't usually play as a DL (one reason is that it was no fun). I don't want every speed rusher to fake outside and come back inside for a sack as that's how I got 99% of my sacks whenever I did try playing as a DE. The true edge rusher should occasionally be able to just run around an OT (even if he gets a hand on him to partially slow him). The suction blocking really hurt that aspect. 2K5 did a really nice job in this area.
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Old 03-25-2009, 02:22 PM   #87
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Re: NCAA Football 10 Blog: Pocket Protection

Quote:
Originally Posted by rhombic21
Jesus. Give it a freaking break. Honestly, refs on the field is about the stupidest thing to get enraged about ever. And then bringing out the "exclusive license = lazy" crap on top of it too? Ridiculous.

You guys bitch and moan about the details blog when they talk about windsocks and endzone art for bowl games because there's no gameplay improvements. Then they post things like this, which are GIGANTIC gameplay improvements, and people bitch about graphical details that have no impact on gameplay.
Waaaaaaah...... someone careas about something that I do not care for so I will go into a little tirade and not even comprehend what someone wrote.

Some people want both the gameplay and atmosphere that match the game that is being simulated on their video game system. I know, that is crazy talk.

Also, had you taken the time to read my reply you would have noticed that I never once mentioned that the devs were lazy. Those were you words, not mine, get your head of the gutter. My point is a simple one. The more money you spend in your budget on non-game goodies, the less budget time and manpower a game is generally going to receive. EA is a For-Profit company you know, with shareholders and such who enjoy seeing things like profits.

See, reading is fun, try it next time. It will make the message board experience so much more rewarding. Also it is just an image of a pocket, a fine one at that but I tend to hold off on creaming my sheets before I see it in action.
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Old 03-25-2009, 02:29 PM   #88
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Re: NCAA Football 10 Blog: Pocket Protection

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Originally Posted by bmdsooner
The more money you spend in your budget on non-game goodies, the less budget time and manpower a game is generally going to receive.
How many people will not buy the game because there aren't any refs? Will anyone buy Madden instead just because they want to see their player collide with the ref? These are the types of questions that software companies use to determine whether a feature is added or not added. In this case, this is one of those Madden features that won't get added until NCAA 11.

While I think you have a valid point, I just think that a lot of people get about what is "in the game" and not in the game. However, I will make this point: Can you make a baseball game without umpires? What about a basketball game? Hmm...
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