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Madden NFL 10 Blog: Player Momentum

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Old 03-16-2009, 09:02 PM   #97
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Re: Latest Madden NFL 10 blog: Player Momentum

Quote:
Originally Posted by Ian_Cummings_EA
Regardless, to your point about not blending correctly based on having a certain foot forward - actually to my knowledge no game accurately does that. It is something that is given away for responsiveness. Meaning, if i have a juke animation that starts with my right foot on the ground, and I am running in a sprint, it will play that same animation whether my right foot just left the ground or whether my left foot is down - and blend appropriately. I actually talked with FIFA guys about this once...and they prototyped this - it just felt miserable to do something on your controller, and sit there and wait for a guy to complete a full phase of locomotion before he responds to that command.
If we want to cut 90 degrees, and the new turn rates make the ball carrier travel 4 yards before completing the turn, how is that any less frustrating than waiting for a foot to get back to the ground or for a couple of prep steps to slow you down for a cut?

Some backs can also cut off the inside foot. Maybe you all should have 2 cut animatioins. Barry Sanders used to cut off his inside foot a lot. LT does it too.

Quote:
Originally Posted by LAKE4742
Nah, I actually like having to decelerate first. Seems more realistic, and overall requires more skill, IMO. It's the right kind of player input needed (for a football game). Not everything should be automatic.
I could see decelerating for a cut & go, but I imagine it being very difficult to control the stick in that way for several changes of direction. Maybe I'd feel better about it if the sticks were a lot tighter/stiffer.

And by automatic, I mean prep steps similar to what we saw in the route running video.
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Old 03-16-2009, 09:06 PM   #98
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Re: Latest Madden NFL 10 blog: Player Momentum

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Originally Posted by adembroski
He's not making cuts in these videos. This is to illustrate you can't just instantly change directions while running full speed anymore.

I specifically asked on twitter, "Can I lay off the stick a bit to get my guy to plant and make a cut?", and he said yes, that's exactly how it works.
The very first route ran was a 10/15 an out that was rounded way off. Yet there was still no deceleration from the player. Acceleration is what is going to make the huge difference not momentum.
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Old 03-16-2009, 09:14 PM   #99
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Re: Latest Madden NFL 10 blog: Player Momentum

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Originally Posted by c dizzy m baby
Yo Ian have you ever been making one of these videos and ran too far off the grid, and gotten lost in the Green Abyss?

A Green Abyss mini-game is something to consider.
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Old 03-16-2009, 09:16 PM   #100
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Re: Latest Madden NFL 10 blog: Player Momentum

Ian, what are the ratings of the player in your demo videos?

I'm particularly curious about speed, agility and acceleration.


Thanks in advance
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Old 03-16-2009, 09:18 PM   #101
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Re: Latest Madden NFL 10 blog: Player Momentum

does this mean players will move like slugs? Or will they move like they did on the PS2?
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Old 03-16-2009, 09:22 PM   #102
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Re: Latest Madden NFL 10 blog: Player Momentum

Quote:
Originally Posted by BezO
If we want to cut 90 degrees, and the new turn rates make the ball carrier travel 4 yards before completing the turn, how is that any less frustrating than waiting for a foot to get back to the ground or for a couple of prep steps to slow you down for a cut?

Some backs can also cut off the inside foot. Maybe you all should have 2 cut animatioins. Barry Sanders used to cut off his inside foot a lot. LT does it too.

I could see decelerating for a cut & go, but I imagine it being very difficult to control the stick in that way for several changes of direction. Maybe I'd feel better about it if the sticks were a lot tighter/stiffer.

And by automatic, I mean prep steps similar to what we saw in the route running video.
I think the issue of deceleration on cuts was largely dealt with here:

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Old 03-16-2009, 09:27 PM   #103
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Re: Latest Madden NFL 10 blog: Player Momentum

Ian-


I'll post some video from APF, and write a detailed explaination of what it is I'm trying to say. I don't mean to be rude, or imploite. And I certainly didn't mean to offend you or your work ethic with my earlier comments.

However, I do stand by my assertion. I even believe I know why Madden NFL has the locomotion issues that crop up semi-frequently during gameplay. I'm willing to stay up all night tonight and compile this information for you to review.

I understand that you may not be able to add, or change the things I may point out. But, I just want to be able to clarify my concerns...and to do it in a manner that I honestly hope will not be offensive, or i nsulting to you & the rest of the people you work with.
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Old 03-16-2009, 09:29 PM   #104
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Re: Latest Madden NFL 10 blog: Player Momentum

Quote:
Originally Posted by BezO
If we want to cut 90 degrees, and the new turn rates make the ball carrier travel 4 yards before completing the turn, how is that any less frustrating than waiting for a foot to get back to the ground or for a couple of prep steps to slow you down for a cut?

Some backs can also cut off the inside foot. Maybe you all should have 2 cut animatioins. Barry Sanders used to cut off his inside foot a lot. LT does it too.

I could see decelerating for a cut & go, but I imagine it being very difficult to control the stick in that way for several changes of direction. Maybe I'd feel better about it if the sticks were a lot tighter/stiffer.

And by automatic, I mean prep steps similar to what we saw in the route running video.
A violent cut can be done with the inside foot, but it doesn't look right in a normal turn, without any hip movement/rotation. You know what I mean?
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