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Madden NFL 10 Blog - Improvements to WR/DB Interaction

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Old 03-02-2009, 05:43 PM   #97
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Re: Latest Madden NFL 10 blog - WR/DB Interaction

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Originally Posted by Golden28
I think there is a wide variety of jostling animations...as Ian said in the blog..."We've added a lot of variety that ranges from minor hand-fighting to severe push-offs and holds"

So we should see plenty of different bumping animations I hope.
I figure this has probably been said already, but is it possible to add "Jostling" animations during the catch as well?

This could definately add an ellement of realism and intensity to the game as you wonder and hope that your man comes down with the ball. Kind of like the old tecmo super bowl.
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Old 03-02-2009, 05:51 PM   #98
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Re: Latest Madden NFL 10 blog - WR/DB Interaction

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Originally Posted by feeq14
I figure this has probably been said already, but is it possible to add "Jostling" animations during the catch as well?

This could definately add an ellement of realism and intensity to the game as you wonder and hope that your man comes down with the ball. Kind of like the old tecmo super bowl.
Maybe layered blending can come to aid in this particlular instance?
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Old 03-02-2009, 05:54 PM   #99
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Re: Latest Madden NFL 10 blog - WR/DB Interaction

I wonder why the match up feature is not in NCAA? It seems like something essential to football strategy, not just confined to the NFL game, I wonder why it was left out?

Other than that great stuff. Can't wait to see how this stuff plays out in actual gameplay
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Old 03-02-2009, 05:56 PM   #100
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Re: Latest Madden NFL 10 blog - WR/DB Interaction

Will we be matching up with positions or actual players?

What happens when the WR I'm matched up with is subbed out? Does my CB stick with his replacement or is the match up disabled? I'd prefer match ups to be disabled when the offensive player is not in.

Oh yeah. Unless I missed the question, how will the match up feature effect how defenses line up when we call zones? If I match up my #1 CB with the other team's best WR, and call a zone, will my #1 CB still line up over that WR? What about LB/RB, zone call, with the RB split out?
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Old 03-02-2009, 05:58 PM   #101
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Re: Latest Madden NFL 10 blog - WR/DB Interaction

Great job Ian and thanks for posting the blog.

I know you're a FIFA player, the thing about the jostling system that really makes it work is that the players size, weight, and strength are the major factors that come into play when deciding who will get possession of the ball and who may or may not end up on the ground.

Will we see something like this in Madden? The bigger/stronger receivers like Fitz, Moss, and TO should have a clear distinct advantage in the jostling department over smaller DB's and it should be prevelant in the game. If this is in the game it would also help with the fade routes and jump balls. No?

Thanks again man.
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Old 03-02-2009, 05:59 PM   #102
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Re: Latest Madden NFL 10 blog - WR/DB Interaction

I'd like to see more missed swats on deep balls, WRs have the ability to go get the ball in the air also, and since accuracy is deflated perfect passes near indefensible. Overall amazing work though.
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Old 03-02-2009, 06:04 PM   #103
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Re: Latest Madden NFL 10 blog - WR/DB Interaction

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Originally Posted by BezO
Will we be matching up with positions or actual players?

What happens when the WR I'm matched up with is subbed out? Does my CB stick with his replacement or is the match up disabled? I'd prefer match ups to be disabled when the offensive player is not in.

Oh yeah. Unless I missed the question, how will the match up feature effect how defenses line up when we call zones? If I match up my #1 CB with the other team's best WR, and call a zone, will my #1 CB still line up over that WR? What about LB/RB, zone call, with the RB split out?
Great questions because on old gen it was not this way unless you had Man Lock on.
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Old 03-02-2009, 06:11 PM   #104
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Re: Latest Madden NFL 10 blog - WR/DB Interaction

Will the CPU actually be moving their star players around now so that Player match ups are worth it in franchise mode?
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