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Madden NFL 10 Blog - Improvements to QB Position

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Old 02-24-2009, 03:19 PM   #161
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Re: New Madden NFL 10 blog post - QB improvements

Quote:
Originally Posted by tmccormi
Just got one question, hopefully it hasn't been asked yet...

For the Playaction Abilityy, are myy defenders going to be biting on a playaction on 3rd and 20 just because the guy is good at it, or are they going to be smart enough to realize there is no way Peyton is handing the ball off.

I just hope it doesn't turn into a cheese where I'm going to have to control my safety just so a reallyy good PA passer doesn't get him out of position time and time again when IRL we would know better.
I'd love to hear an answer to this too, great question.

Definitely a step in the right direction with these ideas, hopefully they get implimented properly.
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Old 02-24-2009, 03:44 PM   #162
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Re: New Madden NFL 10 blog post - QB improvements

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Originally Posted by 94niners
You don't really see all that many out routes where the ball is THAT far behind the WR. Usually it's either a step behind or way too far out of bounds or too high.
That's why I made it smaller behind the receiver. In my estimation that's about 2 or 3 steps behind the receiver. Maybe it's too much but as it's shown now there's now way to underthrow the receiver which seems silly.
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Old 02-24-2009, 03:56 PM   #163
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Re: New Madden NFL 10 blog post - QB improvements

Laterals should also use this as some laterals are thrown while the player is getting tackled.
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Old 02-24-2009, 04:32 PM   #164
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Re: New Madden NFL 10 blog post - QB improvements

As most of us realize in Madden, playing QB is a major key to success and these new additions so far are welcome. EA, please continue with the innovation! Push the envelope!

I agree with another post that stated play-action has to be tuned and addressed correctly! A defense should never bite on play-action on any down and long yardage. The offense should earn the D's respect by running the ball to set up play-action.

Also, QB's should not be able to thow across their bodies while on the run so effectively. I hope the throw on the run attribute reflects that. A user should be rewarded with a ratings boost or ratings stay the same for stopping and setting their feet, staying and moving around in the pocket and stepping into throws. A user should be penalized for immediately running out of the pocket backwards or without looking downfield and making throws. The icons disappearing were a good start, but it seems like it should be incorporated more. This is why the Light (Vision Cone) must come back.

EA has already stated they are working on the headtracking for WR's/DB's/LB's, so it makes sense for QB's to have to see who they are throwing to. The light should be mandatory on All-Madden and All-Pro. As you may recall the amount of Vision/light was affected by the QB's awareness, which brings me to my next point.

QB and overall player awareness should be more integral throughout the game. Hopefully this is where procedural awareness also makes an impact. For example, users shouldn't be no-huddling all the way down the field with QB's with low awareness. The user should be penalized with random audibles not being available, false starts, fatigue, poor play execution. It could also be possible for a user to have a QB that is high in awareness, but other skill players are low and that would cause them to make mistakes on hot routes, run poor routes, and miss blocking assignments, again making no huddling risky.

Like all of us, I look forward to hearing more information about the game, but please forgive me when I get distracted by MLB '09 the Show
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Old 02-24-2009, 04:45 PM   #165
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Re: New Madden NFL 10 blog post - QB improvements

Please don't have that QB vision/flashlight thing that was on one of the former Madden games on by default. I hated how that looked during gameplay, it looked like a gimmick. I understand the reason behind it, but lets get back to playing straight up sim football. No weapons, icons, flashlights, attached to players, have the game look like you are watching a real NFL game.
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Old 02-24-2009, 04:47 PM   #166
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Re: New Madden NFL 10 blog post - QB improvements

Quote:
Originally Posted by NYyankz225
I have a question about the accuracy section. Don't know if this was mentioned....

Based on your new algorithm...It seems like there's no way that a ball can be thrown behind the receiver. I think having an inaccurate qb throw right behind a receiver running an out and into the waiting safeties arms would be good too.

I'm no programmer (or artist obviously ) but this is how it should look imo. I understand the smaller the area the less odds of the ball being thrown around that area which is why you went for the new shape. But the same should be done in a smaller fashion for the opposite side.



Just my opinion. Don't know if it's feasible or maybe I'm just misunderstanding your chart.

EXCELLENT work overall though Ian .
You see the part where it says perfect accuracy. That is where the wide receiver will be when the ball get there. There is some area behind that red circle, therefore passes behind the receiver are possible.
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Old 02-24-2009, 04:53 PM   #167
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No it's not about me and what I feel. I didn't want to say of whom I'm speaking for because I know what would ensue. But, since you think I'm being selfish I'm actually expressing the same feelings that many sim/2k fans have expressed for a long time now. So, no its not about me its about the thousands of gamers that EA took a game away from and has yet to deliver an enjoyable experience for that fanbase who has thus far been left in the dark. That's who its really about.

I'm done though now that everything has been clearified. My apologies for disrupting the mood, I was not trying to be disruptive, I'm just being honest. To this enhancement specifically and everything else aside it is something that's long over due.

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Old 02-24-2009, 05:10 PM   #168
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Re: New Madden NFL 10 blog post - QB improvements

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Originally Posted by Lakers 24/7
No it's not about me and what I feel. I didn't want to say of whom I'm speaking for because I know what would ensue. But, since you think I'm being selfish I'm actually expressing the same feelings that many sim/2k fans have expressed for a long time now. So, no its not about me its about the thousands of gamers that EA took a game away from and has yet to deliver an enjoyable experience for that fanbase who has thus far been left in the dark. That's who its really about.

I'm done though now that everything has been clearified. My apologizes for disrupting the mood, I was not trying to be disruptive, I'm just being honest. To this enhancement specifically and everything else aside it is something that's long over due.
Here's the thing, though, and you've already addressed this.

It isn't anything EA/Ian/Phil and this forum haven't heard on a daily basis in other threads.

There isn't anything the current new leadership can do with the past and neither can we.

So far, Ian and the new team has been listening to bring the sim into Madden, don't you agree?
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