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Major League Baseball 2K9 Hands-On Preview

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Old 02-16-2009, 03:00 PM   #49
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Re: Major League Baseball 2K9 Hands-On Preview

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Originally Posted by brendanrfoley
He mentioned last week he has corporate training seminars. It was planned (to silence you conspiracy theorists)!
Just extremely bad timing though don't you think? They have one guy at the 2K forum who provides official info about the game and he's going to be gone for 2 weeks right before the game is released. There's no conspiracy needed. It's just horrible timing, that's all.
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Old 02-16-2009, 03:07 PM   #50
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Re: Major League Baseball 2K9 Hands-On Preview

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Originally Posted by phillyfan23
I asked that question starting from the bolded part and this was just a question on user pitching. The A.I pitching does have strike tendency slider to make it easeir to draw walks. But it doesn't have take strike tendency slider in batting to make it more patient.

So when i said good pitch counts, I meant when the cpu was pitching .....

hope that clarifies
The thing I hate about his quote was that yeah the game is a sim, but its still a video game. So you can't punish the use for doing something right. This means entirely not a sim. If everything is based on timing, its a hand/eye coordination video game, the exact opposite of a sim.

This is where 2k College hoops gets it right. If you choose sim instead of arcade in the menu, you can have a perfect release on a 3pt shot, doesn't mean you'll make it though.

Why would baseball and strike zones be different. A pitcher can release the ball to the best of his ability and miss the strike zone, it happens all day long.

Thanks, that quote saved me $60. 2k needs to just hang it up.
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Old 02-16-2009, 03:10 PM   #51
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Re: Major League Baseball 2K9 Hands-On Preview

Damn.

I was worried about the animations.
I wasn't sure considering guys were saying it might have been the capture from the vids...but I know Steve knows what he's talking about.
I will still buy the game(I've got every BB game through the passages of TIME! )...I'm hoping that like a couple of guys alluded to...it might be lessened in the final version.
Still looks very rough...but it's moving in the right direction IMO.
I hope I can convince the dev's to add a Manage Only Mode(then I could actually forgive some hiccups in the animations!) for future versions as I think the next couple of versions might REALLY be on track.

M.K.
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Old 02-16-2009, 03:15 PM   #52
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Re: Major League Baseball 2K9 Hands-On Preview

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Originally Posted by miamimarlins1
The silence from 2k is what has me concerned. This idea of CPU not taking strikes has been floating around since they first released the videos. If this was truly not an issue you would think they would come and say so. Or at the very least Ron at 2k would have addressed the board
Videos came out 3 days ago dude?
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Old 02-16-2009, 03:22 PM   #53
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First of Steve, in behalf of all us waiting for March 3 to arrive here, thank you for all the updates and for making the waiting process easier. Now i know you said in an earlier post that you weren't taking request but since i don;t know if you changed that i decided to take a shot and ask you anyway. I was wondering if you could do a video featuring the Marlins vs Yankees or the Marlins vs Red Sox since this is the year that they actually play each other in the regular season. I wouls realy appreciate it and thank you.
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Old 02-16-2009, 03:29 PM   #54
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Re: Major League Baseball 2K9 Hands-On Preview

Stop with the requests for games and teams please. The only thing we need answered at this point is whether the cpu will swing at every single pitch in the strike zone.
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Old 02-16-2009, 03:31 PM   #55
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Re: Major League Baseball 2K9 Hands-On Preview

Quote:
Originally Posted by fistofrage
The thing I hate about his quote was that yeah the game is a sim, but its still a video game. So you can't punish the use for doing something right. This means entirely not a sim. If everything is based on timing, its a hand/eye coordination video game, the exact opposite of a sim.

This is where 2k College hoops gets it right. If you choose sim instead of arcade in the menu, you can have a perfect release on a 3pt shot, doesn't mean you'll make it though.

Why would baseball and strike zones be different. A pitcher can release the ball to the best of his ability and miss the strike zone, it happens all day long.

Thanks, that quote saved me $60. 2k needs to just hang it up.
it's certainly not promising....because as hard as the pitching is at the beginning, it WILL be mastered at even the highest difficulty setting/sliders by a lot of people here given the amount of time played.

Hopefully the demo we can mess with sliders and see if a pitcher's ratings are incorporated into the pitching. Looks like it won't though but we never know
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Old 02-16-2009, 03:40 PM   #56
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Re: Major League Baseball 2K9 Hands-On Preview

Quote:
Q: Will the AI Batters be more patient in the retail version?
A: Yes, the AI batters will take more pitches. We have toned down the amount of balls swung at in the zone by the AI batters.


I found this here around at gamespot ?
I am really lost
I am on a cell though so I dont know much
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