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Major League Baseball 2K9 Hands-On Preview

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Old 02-16-2009, 02:22 PM   #41
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Re: Major League Baseball 2K9 Hands-On Preview

Quote:
Originally Posted by jeffy777
Yeah, I just read over there that Ron is going to be gone for the next two weeks. I thought that was kind of weird timing
How convenient..
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Old 02-16-2009, 02:24 PM   #42
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Re: Major League Baseball 2K9 Hands-On Preview

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Originally Posted by The Living Legend
I do remember reading somewhere about that part i have bolded but not the second part. Well if its true that is good news.
The second part I'm not 100% sure I'll have to go back and find that answer again but I do believe that he said something along those lines.
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Old 02-16-2009, 02:27 PM   #43
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Re: Major League Baseball 2K9 Hands-On Preview

I just hope it runs smooth all the time. Especially on game play. I hope 2k delivers what they told Steve. If not I will be disappointed.
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Old 02-16-2009, 02:29 PM   #44
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Re: Major League Baseball 2K9 Hands-On Preview

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Originally Posted by mike360
How convenient..
He mentioned last week he has corporate training seminars. It was planned (to silence you conspiracy theorists)!
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Old 02-16-2009, 02:42 PM   #45
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Re: Major League Baseball 2K9 Hands-On Preview

Thanks once again Steve!

Can't wait to play a few innings myself...
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Old 02-16-2009, 02:43 PM   #46
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Re: Major League Baseball 2K9 Hands-On Preview

Quote:
Originally Posted by ShowTyme15
Here's an answer for the people wondering about the arm strength of players. (Taken from the Q&A at 2ksports)

Q: Will the players throwing arm's be toned down in the retail version?
A: Yes, they are toned down a bit in final version, but if you are not
happy with them there is a slider for fielders throwing power you can
adjust.

I don't know if this next question answers much but here you go.

Q: For the Cpu AI I see that you have put strike tendency, so I am sure you can tweak that so you can get realsitic pitch counts and walks. My concern is for USER pitching. I did not see the balls/strikes sliders for user pitching and I am concerned that the pitch meter will be dependent mostly on user skill. how's zone hitting implemented?? Thanks for your time
A: We have pitching sliders that will make pitching more difficult, it really depends on where you are aiming and how well you execute your pitch as to whether throw a ball or a strike, if you aim to a specific spot in the strike zone and nail the gesture and fill the pitch meter then why would anyone expect to throw a ball, we are a sim game but it is a video game, which punishing the user for doing something wright doesn't seem like something a majority of user's would like.

Basically it's a transparent bat shaped cursor which you aim where the ball goes, so you swing with the right stick and aim your bat with the left stick.
I asked that question starting from the bolded part and this was just a question on user pitching. The A.I pitching does have strike tendency slider to make it easeir to draw walks. But it doesn't have take strike tendency slider in batting to make it more patient.

So when i said good pitch counts, I meant when the cpu was pitching .....

hope that clarifies
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Old 02-16-2009, 02:45 PM   #47
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Re: Major League Baseball 2K9 Hands-On Preview

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Originally Posted by brendanrfoley
He mentioned last week he has corporate training seminars. It was planned (to silence you conspiracy theorists)!
Oh, hah, nah, I'm not like that. I'm just saying though. It is convenient.
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Old 02-16-2009, 02:58 PM   #48
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Thanks Steve for the preview. The issues in your write-up with 2k9 are the issues that would stop me from making a purchase. Graphics are not a priority for me, but fluid motion and realism is. If we add in a questionable A.I. well..... I get the feeling 2k will strikeout swinging this year instead of looking like last year which is a good thing for baseball fans
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