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Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Old 02-10-2009, 06:34 AM   #161
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by Ram209
Ian

Dont know if this has been asked? BUT in 09.....lets see how I can put this.........RATINGS DID NOT MATTER. You could drop a guys jump rating to 0 and he would still jump upto bat down passes. Same thing with trucking, I am sure you saw the Youtube video of the guy who created a 5-6 170 rb with 0 trucking and 0 break block and he still trucked guys like T. Suggs and Ed Reed. In theory all of this sounds great. BUT and its a big BUT (|) this is assuming ratings will matter now correct?
Good question. Ian...do the ratings in Madden '10 matter way more then they did in Madden '09?
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Old 02-10-2009, 06:43 AM   #162
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Ratings did matter guys.

They did and thats a fact.

However, ratings where thrown out the window when special animations where triggered. Such as truck stick, swatting, catching, juking. Those user triggered animations were able to defy ratings.

Besides that, they mattered in the most part.
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Old 02-10-2009, 08:11 AM   #163
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

This is great and another step in the right direction. But it was shown that some ratings do not matter by Gideon Prime/apexisfree with his videos or a runningback with zero's across the board trucking/catching multiple passes like any other RB.
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Old 02-10-2009, 08:45 AM   #164
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

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Originally Posted by NOBLE
Too bad its not called NFL Combine '10.

Fitz >>>> Calvin at the jump ball. 109 my foot.
You're wrong. No way you can say Fitz>>>Calvin at jump at the ball if you both seen them play. Fitz may make more amazing/tougher catches in the air, but he doesn't have the ability to go over somebody like Calvin Johnson. There's a difference.
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Old 02-10-2009, 09:11 AM   #165
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

the main concern about this is.......

A)will a 70 or so rated CB with 95 SPD be able to cover a 90 or so rated WR with 88 SPD?

B) on a deep fly/deep post route/crossing route and i have 2-3 steps on the cb.....will that SAME CB be able to catch up to the wr or will it be like real life that when you have a step on a defender you have a step(unless its a poorly thrown ball which puts the cb right back in the play?
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Old 02-10-2009, 09:11 AM   #166
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

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Originally Posted by Details
Glad to hear it, although I'm sure Dallas fans will feel differently. Heh. Over-hyped teams need to be adjusted realistically once the regular season results start rolling in. Dallas was too dominant for too long in Madden 09.
Not me, bro'. I don't pay too much attention to ratings honestly, but I knew a bulk of the Cowboys were up there, and it wasn't fair considering their on-field play (offense and special teams primarily). I look forward to a more accurate representation of my dysfunctional bunch lol
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Old 02-10-2009, 09:19 AM   #167
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Ian, I know you guys are doing a TON to the game right now and I have full confidence that Madden 10 will be like no other football game we have ever seen up to this point. I did just want to drop a quick note to please take a look at the special teams. They are a huge factor in football, and IMHO Madden has been way off in this category.

Special teams consist of some of the most entertaining plays of the season and I would love to see this duplicated. Keep up the great work guys!
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Old 02-10-2009, 09:20 AM   #168
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

A big concern for me is the addition of ratings. I believe we already have enough catagories so I'm hoping you're not adding more. Just make the ones that are already there count. Also, PLEASE do us a huge favor and group them accordingly to the position. I could care less about my WR's pass blocking footwork, and I shouldn't have to see that before CTH or JMP.
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