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Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Old 02-09-2009, 11:12 PM   #121
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Quote:
Originally Posted by adembroski
For most players, it's a formula that weighs the 40 time at about a 2-1 split between speed and acceleration, based on the player type. I used to have a chart I'd use to plug the combine numbers into and I'd know within 1-2 what each player's speed and acceleration in Madden would be. Wish I could find the ****in' thing.

I wanted to show it to whoever was doing rookie ratings at the time. I think they'd flip on how accurate it was. It wasn't exact, but it was so close that it couldn't be a coincidence. They have a system, and it is based primarily on combine numbers.

From the sounds of the blog you may have redo your formula.
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Old 02-09-2009, 11:29 PM   #122
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

A great step in the right direction. I think 70 really should be an average player in Madden. In past years, players less than about 80 overall wouldn't even make my team as a backup in Madden. That's just how it was. One of my (younger) friends was recently complaining how I took some guy in a fantasy draft at 80 overall because he "sucked". I think 70 overall as average is a good baseline, that way you can truly distinguish good from great.

The thing to look out for though is rating inflation. I haven't played Madden 09 (just bought it actually because of all the Madden 10 hype and I needed my fix), but it used to be where after a few years you'd effectively have 99 overall guys at every position. The salary cap would be horribly inflated, so you could keep signing your 99 overall guys. Bleh.
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Old 02-09-2009, 11:30 PM   #123
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Do players speed resembles real life speed? For instance if I take a player that runs 4.2 like Chris Johnson to practice and run a 40 yard dash would he run around that? I think players are too fast or the field is to small?
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Old 02-09-2009, 11:30 PM   #124
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by Phil_Frazier_EA
Peter Moore is in the office on Wednesday. We're still chipping away on the Peter Moore build, trying to add as many bells ans whistles as possible.

He'll love it. We are going to show him a feature he plans to announce on his blog really soon. It will likely be the first screenshot of Madden NFL 10 that gets released.

Phil
Im getting a strong vibe off this post and the recent posts that the feature has something to do with players having their real life likenesses (facial/build/skin tone) . Just a guess

Cannot wait.
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Old 02-09-2009, 11:33 PM   #125
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

i think its crucial that the computer ai should be able to just pound the rock. example the titans had 2 backs over 1000 yards if i play them offline i expect them to be able to toast me with running plays i have never played a maden game were the kept being able to run the ball i have seen games were they break a big one but not consistently break 10 to 15 yard runs its great your giving more seperation be lowering the minimum but i also feel that fatigue should be tweeked as well not only do players run slower late in games but the amount of plays being called drops due to fatigue with that thought process the computer ai will not snap the ball with the exact amount of time on the clock from quarter 1 threw 4 it just dont happen teams milk it and slow the tempo when ahead i would like to see more varation in time left on the clock when hiking.
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Old 02-09-2009, 11:37 PM   #126
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by thudias
From the sounds of the blog you may have redo your formula.
Hope so... it wasn't really a formula. I tried to do it that way at first, it didn't work. After that, I created a chart.

Anyways, the chart covered everything from a 4.2 (99 SPD, 99 ACC) to 6.0 (35 SPD, 35 ACC). It wasn't perfect, you had to use scouting reports to determine whether to weight the 40 time toward speed or acceleration (once again, figure about 2/3rds of the 40 time was considered speed while the other third was acceleration). If you read a scouting report that identified a player as "more quick than fast", but he ran, say, a 4.35, then you'd move toward the acceleration side. Otherway around for a guy with great breakaway speed but not much burst or explosiveness.

I think I remember where I have that Excel. When I get a chance to dig through my old backup disks, I'll post it somewhere.
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Old 02-09-2009, 11:43 PM   #127
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

This sounds real encouraging.

Is it August, yet?
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Old 02-09-2009, 11:44 PM   #128
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

So would this mean Devin Hester/Chris Johnson/Jeremy Maclin's speed will be more noticeable? That would be awesome.

I like this idea if that's the case
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