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Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Old 02-09-2009, 08:53 PM   #41
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

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Originally Posted by splff3000
Actually this is a valid question. If you slow everyone down, but keep the fast players fast, that's gonna make them extremely fast. Having said that, I do agree Chris Henry should be fast as heck, but I don't wanna see him trucking too many people. That has been the problem in the past. You have a fast player, but he is over rated because he's doing things that he's not known for, like trucking people in Chris Henry's case. As long as Chris Henry is fast as heck and that's about it, then it should be close to accurate.
Here's the problem with Chris Henry the RB (I assume that's who you meant) in video game land. Henry is a fast footed, physically imposing powerful runner when he was given the ball in 2007 as a rookie, but he earned his spot on the inactive list this season for the Titans because he has the vision and patience of a mole on acid.

But how do you replicate this under human control in a game? We control vision and patience as a RB. On a CPU team Henry should spend most of his carries running into the backs of offensive linemen, but under human control, he should be a force because his major weakness is now at the mercy of the player.
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Old 02-09-2009, 08:54 PM   #42
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

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Originally Posted by Adam Dayton
It is annoying searching for ratings of the player when the ratings aren't organized. For instance, for Peyton Manning, I have to scroll through all the stuff I don't care about "break tackle, route running etc" before I can even get to the throw power/accuracy at the end.

What you need to do is have the attributes we care about for the position players be shown first. For example, the first things I should see for running backs are speed, break tackle, agility, ball carrying, etc, and I shouldn't have to weed through all the stuff that doesn't matter to find it.

I am tired of having to scroll for 5 minutes because rating attributes are in the same order regardess of the player I choose. It worked on last gen because there weren't that many ratings. Now their are over fifty, and this is an absolute must already.
quoting this again because they need to do this for '10. no excuse why they can't.
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Old 02-09-2009, 08:57 PM   #43
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

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Originally Posted by Nza
Henry is a fast footed, physically imposing powerful runner when he was given the ball in 2007 as a rookie, but he earned his spot on the inactive list this season for the Titans because he has the vision and patience of a mole on acid.
huh? I'm pretty sure Henry was starting for the Titans at the end of the season. ???
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Old 02-09-2009, 08:57 PM   #44
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

thanks for giving us imput on gameplay and rating. you said you were in charge of the look and act like the real players do you mean visuals too? i think madden definetly needs better cyber faces instead of the ones you used last year they all looked like they were pissed facial expressions. im not impressed with the cyber technology compaired to your hockey game series that does an excellent job at making CFS. the game needs to have tons of cut away scenes to were you can actually savor over visuals like cyber faces and uniforms and stadiums cute scenes add imersion to the feel of playing a game cut shots of players coaches would be great.
then you have the issue of ball trejectory the game i took it back after day one when my qb threw the ball and no revolutions it looked like a rock being thrown you guys need to capture mutiple throwing styles with footballs that actually rotate. and the running motion all i can say is wow it looked like a record skiping over the same section the running animations look too repeated with one leg dragging at the end and the lineman bad as well.
i know you guys are trying thats a big step and a posative for all us diehard fans who been wanting a true next gen game i know you will get there eventually but i have to say 2k all pro football based on a one year engine for next gen got the running animations to look sweet and not scripted.
as well as the feild pass being able to see my ea sports created cyber faces in a huddle or breaking the huddle walking to the line would be like wow to me that is the only 2 things about that game i liked. you have arguably the best madden team ever combined getting josh from head coach will make a great addition to the greatest game in the world. your anouncers you would rock if you got joe buck and troy aikman there the best and freshest thing love cris collingsworth though.

some nice additions
players who slip and slide due to bad weather fields that get all torn up coaches who actually make in game or in season depth chart changes due to bad play. reconition for breaking all time records during game play. even multipe anouncers crews or the ability for us to change the audio and become our own anoucer for game play that would be a nice toy and a great selling point.

online leagues with injuries, file share ,

anyways good luck with your game hope it does well
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Old 02-09-2009, 08:58 PM   #45
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

sweet, this explains the last rosters they dropped, im sure they tried to implement this in those last rosters
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Old 02-09-2009, 08:59 PM   #46
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

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Originally Posted by splff3000
huh? I'm pretty sure Henry was starting for the Titans at the end of the season. ???

chris johnson......
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Old 02-09-2009, 09:01 PM   #47
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

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Originally Posted by splff3000
huh? I'm pretty sure Henry was starting for the Titans at the end of the season. ???
Chris Henry? No, Chris Johnson was. Henry is the 2nd round 2007 pick "bust" that showed some promise as a rookie but has seen little action since he isn't good on special teams (remember that hit he took week 17 2007 returning against the Colts? If not, try searching youtube for "biggest hit ever" or something :P).

Henry is 233lb, runs a 4.40, looks like a freak physically. He's probably the best physical specimen at RB since Ricky Williams, except Ricky had more feel and vision in his dreadlocks than Henry has all up.
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Old 02-09-2009, 09:02 PM   #48
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Re: Madden NFL 10 blog 2: Ratings philosophy by Donny Moore

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chris johnson......
yeap, you're right!! egg on my face. Why was I typing Chris Henry???? Well, I meant Chris Johnson. Take everything I said about Chris Henry and replace it with Chris Johnson. lol
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