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The First Official Feature For Madden NFL 10!

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Old 02-03-2009, 09:28 PM   #265
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Re: The First Official Feature For Madden NFL 10!

To get into the whole O-Line talk. The main thing that needs to be added using this head tracking is the D-Line! I'm kinda sick of having my Left Guard have a perfect block set up and a wide open whole available only to have their whole defensive line all of a sudden break off the block and stop my guy for no gain.

I will try and post a video of what I mean later in case you guys don't understand what i'm talking about...
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Old 02-03-2009, 09:42 PM   #266
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Re: The First Official Feature For Madden NFL 10!

Another way of controlling the user DB's PA, could be that once the ball is in the air the user holds either the intercept or swat button to turn his head for the ball and release the button to execute the move. This would eliminate using a second button, and the longer you hold the button, the better look you get on the ball. Also the longer you look at the ball the more you will lose the receiver. This happens all the time in the NFL when the coverage is looking into the backfield and loses a step on the receiver.

There should also be zero chance for an interception if the DB does not have a lock on the ball.

The more I think about it the more procedural awareness could have an effect on so many aspects of the game.

User Passing:
Mostly visual unless used like vision cone without the cone
CPU Passing:
Able to read the QB's pass or his ability to look off receivers
Blind side blitzing

Coverage/Receiving:
Having to see the ball before making a play

Blocking:
Blind side blocks on kick and int returns
(The best hits in football never seen in Madden)

Tackling:
Hits on receivers across the middle.

Sideline:
Actually watching the game
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Old 02-03-2009, 10:50 PM   #267
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sounds great. loving all the info and updates they u guys are willing to share with the public. id love to see much more OL and DL play. hands inside with the defensive line as they take on blocks. seperation once they get there hands inside on the O linemans shoulder pads and then get seperation and throw the lineman to the side to make a play. same thing goes for the linebackers too. very detailed press man to man coverage for the defensive backs.. feetwork and hand placement when the CB attempts to press the WR at the line of scrimmage. include the new feature here that u guys have come up with, which is very good i must say.
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Old 02-03-2009, 10:57 PM   #268
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Re: The First Official Feature For Madden NFL 10!

Quote:
Originally Posted by cedwebb

Why not make the PA feature directly tied into the AWR rating? With this you don't have to ever worry about turning your players head to find the ball as it is all based soley on the player you are controlling AWR level. The example is this, QB scans the field and throws toward the reciever, now you are controlling the DB but he will start tracking the ball and it will happen based on his AWR. Now once you see the DB turn his head, that is your cue to try and go for the swat or pick. When you hit the swat button before his head turns is where you will get burned or cause PI, or just make a terrible attempt. So you now are just running with the DB and waiting for that right time (head turning) to make the play.

Now on the offensive side of the ball the same should be applied to WRs of course. A WR running his route has a ball thrown his direction and depending on his AWR is when he will start to track the ball. So some WRs with low AWR levels will turn there head to track the ball alot later than Vets with great AWR, and that will def make a differnce in him making the catch or not. If the ball is thrown too soon the WR may not even get his head around if he has low AWR and thats when you see a ball go sailing over his head or off by 10 yards.

The whole concept is that players will turn the head toward the ball to make a play based on their AWR level and that is what will make the AWR level acutally mean something. Hope this all made sense.




I hope P.A. can and will be used in a manner such as this.
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Old 02-03-2009, 11:34 PM   #269
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Re: The First Official Feature For Madden NFL 10!

Just to add something to the user control debate...

I think user control should be contextual. You should be able to ATTEMPT anything you want, and have an immediate, responsive action. However, if your defender is facing the receiver rather than the ball, he'll play the receivers eyes rather than the football... I've been referencing Larry Fitzgerald's first touchdown in the Superbowl as an example... the defender did his best, had great coverage, but couldn't see the ball, and Fitz brought it in.

So if I make a swat ball action while not facing the ball, the player will try to make a play where it looks like the offensive player is expecting the ball, and a great receiver will still make the play.

What I fear is the defenders becoming complete morons when not facing the play. When in man coverage, you're rarely in position to see the ball. You make the play by reacting to the receiver. They need to be capable of doing that.
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Old 02-03-2009, 11:52 PM   #270
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Re: The First Official Feature For Madden NFL 10!

Quote:
Originally Posted by adembroski
Just to add something to the user control debate...

I think user control should be contextual. You should be able to ATTEMPT anything you want, and have an immediate, responsive action. However, if your defender is facing the receiver rather than the ball, he'll play the receivers eyes rather than the football... I've been referencing Larry Fitzgerald's first touchdown in the Superbowl as an example... the defender did his best, had great coverage, but couldn't see the ball, and Fitz brought it in.

So if I make a swat ball action while not facing the ball, the player will try to make a play where it looks like the offensive player is expecting the ball, and a great receiver will still make the play.

What I fear is the defenders becoming complete morons when not facing the play. When in man coverage, you're rarely in position to see the ball. You make the play by reacting to the receiver. They need to be capable of doing that.
That's exactly what I said. I agree completely.

You shouldn't take control away from the user...if they want to swat the ball when they're not looking they should be able to. But there should be the appropriate "penalty" (the term I was using) based on the situation. If you're not looking and you try to swat the ball you should be a lot less accurate.
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Old 02-04-2009, 12:21 AM   #271
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Re: The First Official Feature For Madden NFL 10!

Quote:
Originally Posted by NYyankz225
That's exactly what I said. I agree completely.

You shouldn't take control away from the user...if they want to swat the ball when they're not looking they should be able to. But there should be the appropriate "penalty" (the term I was using) based on the situation. If you're not looking and you try to swat the ball you should be a lot less accurate.
I wasn't really trying to repeat, but build on your statement. The point I was trying to make, however, is to make the animation/action contextual. Not just swat at the ball, but change the way the player on the field responds to the button press.

Take a standard long fade route. If I'm the corner in man, I'm running stride for stride with the receiver. My eyes are on his eyes, not the ball. If I'm in zone at safety, then I'm backpeddling then coming forward for the ball in the air... very different contexts.

So, as the safety, I press the swat button coming forward. The player will leap and try to make a play on the ball at it's highest point. However, if I'm the corner in that circumstance, the player is going to put a hand up in the receiver's face and between his arms to knock it away at the last moment. Clearly, the safety has a better chance of making the play.

So it's not so much a penalty, it's an organic, contextual response that creates the appropriate advantageous and disadvantageous circumstance.
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Old 02-04-2009, 09:35 AM   #272
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Re: The First Official Feature For Madden NFL 10!

an extra button push to "look" for the ball is non-sense.
itll be the exact same as this year with 1 extra button push. with the amount of games we all play, we will have the extra button poush programmed into our gaming styles within a week and itll be every other madden all over again.

i also agree where if you wait for a db to turn to run with the wr is that THEN is when people will pass the ball.
something needs to be given for throwing the ball in a situation like that when the wr isnt ready. this is when a button push to "look" for the ball would be handy......YET in the nfl if the wr never "looks" for the ball, will the db turn around?!

dont look at things from the madden high view where we see the entiore field and KNOW when the ball is released, even thiough the db back is to the ball. look at it from the wr/db eyes.

and when playing zone it would be sweet if a zone(lbs/cbs/safeties) reads the qb eyes to move coverage around(ss/fs for example, or offensively looking off lbs to open something behind it up).....this is another case where the flashlight(qb vision) should retirn BUT in a different form.
have the qb square their shoulders to pass. same concept as the flashlight except with NO light on the field and reading the qb eyes.
you ever see tom brady look left then throw right without squaring his shoulders? if so its a pick 6....lol

watch mcnabb in the pocket as he goes thru his reads he has that hop in his step while squaring his shoulders to every read so he can be ready to throw.

Last edited by The Sim God; 02-04-2009 at 09:38 AM.
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