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The First Official Feature For Madden NFL 10!

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Old 02-04-2009, 06:43 PM   #281
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Re: The First Official Feature For Madden NFL 10!

Quote:
Originally Posted by LBzrule
Ian make sure that people on offense have to play within the framework of PA. I'm getting at the "quick rocket" here. Because what guys will do is simply wait until the DB turns his head and then bullet pass, high, switch and rocket. Make sure this cannot happen. Matter of fact something needs to govern that if you throw too early before the WR makes his cut you over or under throw because he's not aware you threw it, if it is a route where he is making a cut. No amount of stick skill should be able to save you from making a bad decision in throwing the ball early. Make the QB and his throw based on the WR's route.
Good point. Most routes in the NFL are timing routes, and the QB is throwing to a spot. If the QB throws the ball to soon, the WR should not see the ball (over or underthrown) or he may see it too late and attempt to make a spectacular catch, or tip the ball into the air. Or the ball should hit the WR in the back or head and cause the ball to hit the ground or shoot up into the air. If the head tracking is done correctly, all of the aforementioned things should happen randomly.

In addition, if inside and outside shading are done correctly, and the DB is playing off, the db should be able to make a play on the ball. I think that a user should be able to throw the ball if a DB is not looking, and the WR is looking for the ball for a completion (depending on the play). I think that the user on defense should have the tools to adjust and shut it down.
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Old 02-04-2009, 06:57 PM   #282
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Re: The First Official Feature For Madden NFL 10!

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Originally Posted by cedwebb
The more I think about this feature the more excited I get because of what it could mean to gameplay. I was just talking with my bro and I was running this concept by him to get some feedback. He gave me a very interesting idea as far as the tracking of the ball goes.

There have been some suggestions about how this will affect the user controlled players and such. Well some have suggested hitting certain buttons to get the players head to turn and look at the ball which at first I thought would be a great idea. Now my bro is a long time Madden player (all of them) but he just has never had the mad stick skills. So we were talking about players AWR and what that would mean to this new PA feature. We came up with this idea and to me it makes all the sense in the world and would translate easily to Madden players with not so good stick skills to the very best.

Why not make the PA feature directly tied into the AWR rating? With this you don't have to ever worry about turning your players head to find the ball as it is all based soley on the player you are controlling AWR level. The example is this, QB scans the field and throws toward the reciever, now you are controlling the DB but he will start tracking the ball and it will happen based on his AWR. Now once you see the DB turn his head, that is your cue to try and go for the swat or pick. When you hit the swat button before his head turns is where you will get burned or cause PI, or just make a terrible attempt. So you now are just running with the DB and waiting for that right time (head turning) to make the play.

Here is the deal, every DB will have a different level of AWR so they will all react at different times during the play to the ball when in there area. Champ Bailey and his AWR combined all his other attributes should be able to run with WRs and look into the ball for a lot longer than DBs that are rated in the 80's with lower AWR levels. Hope your still following!

Now on the offensive side of the ball the same should be applied to WRs of course. A WR running his route has a ball thrown his direction and depending on his AWR is when he will start to track the ball. So some WRs with low AWR levels will turn there head to track the ball alot later than Vets with great AWR, and that will def make a differnce in him making the catch or not. If the ball is thrown too soon the WR may not even get his head around if he has low AWR and thats when you see a ball go sailing over his head or off by 10 yards.

The whole concept is that players will turn the head toward the ball to make a play based on their AWR level and that is what will make the AWR level acutally mean something. Hope this all made sense.
THIS POST IS SHOULD BE LOOKED AT AND PUT IN TO MADDEN 10 BECAUSE IT FITS THE NEW HEADTRACKING FEATURE.IAN PLEASE TAKE A LOOK AT THIS FOR ALL OUR SAKES AND ADD THIS TO THE GAME.BECAUSE WE SHOULD'NT HAVE TO PUSH ANYMORE BUTTONS THEN WE ALREADY HAVE TO.
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Old 02-04-2009, 09:52 PM   #283
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Re: The First Official Feature For Madden NFL 10!

i like your team's new mantra. hopefully it isn't more marketing bs.

edit:

i don't know if this has been asked yet, as i've only read ian's post via search. is mr. roboto going to be replaced for 2010? in honesty, he kills the atmosphere of the game. he seems disinterested, and thus, makes the game feel dull. i would hate to see '10 brought down due to poor commentary.

if you think it can't happen, just watch a game on cbs. they have the most boring commentators in existence, imo. consequently, they ruin each game they call.

watching games on cbs is good if you need to take a nap but find yourself unable to fall asleep. if you want to stay awake, watch the 4 o'clock game on fox. much better.

i hope this helps to illustrate my point.

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Old 02-05-2009, 10:36 AM   #284
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Re: The First Official Feature For Madden NFL 10!

I shamelessly copied this from some comment here:
http://insideblog.easports.com/archi...irst-look.aspx
But the second part of his post is a great idea and I think it needs more exposure if it hasn't gotten it already. This idea could really make the PA more than just a graphic upgrade.

Quote:
Reek816 said February 01, 2009 1 place to put this feature is on the sidelines. In critical situations, depending on which unit is on the field, if something good/bad happens there should be coaches and players with their helmets off cheering or showing the appropriate expression and/or body language.
Also, since the passing game is going to be affected by this, you all should change the control scheme for passing.
For example:
After the snap, instead of having the face buttons show up over each reciever have the QBs vision on his primary reciever.(which is just a dot under that reciever) We toggle through recievers by pressing the left/right triggers. Then we throw the ball by pressing the face buttons.(Y is for over the head passes, A is for low passes, B/X buttons is to lead in those directions or throwing behind). The bumper buttons is for Lob passes for fade routes.
We should still be able to lead with the Left trigger. Then EA can added QB scrambling to the game with the Right Trigger.(up/down/left/right)
clicking the RT is for throwing the ball away.
This gives the user more control.
Just an EXCELLENT IDEA

Last edited by brza37; 02-05-2009 at 10:39 AM.
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Old 02-05-2009, 11:01 AM   #285
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Re: The First Official Feature For Madden NFL 10!

Quote:
Originally Posted by brza37
I shamelessly copied this from some comment here:
http://insideblog.easports.com/archi...irst-look.aspx
But the second part of his post is a great idea and I think it needs more exposure if it hasn't gotten it already. This idea could really make the PA more than just a graphic upgrade.
dont need all of that

keep the controls but MAKE the qb shoulders face the receiver he is throwing to

and not just a "double tap"(B onced to square shoulders @ wr B, then B again to throw).....thats good but make it so when you look at a wr you HAVE TO SET YOUR FEET then you can throw

if you do the button too fast or dont get squared away with your shoulders = bad pass
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Old 02-05-2009, 11:25 AM   #286
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Re: The First Official Feature For Madden NFL 10!

Oh yeah...

I know LBz has mentioned this in other threads, but I'm not sure it's been mentioned in this one. If PA is going to effect users, it needs to be deactivated AS SOON AS a WR puts his hands up for the ball. When a DB is recovering or playing the man(not the ball), he will often watch the WRs eyes/hands and swipe when the WR's eyes get big or he reaches for the ball.
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Old 02-05-2009, 01:09 PM   #287
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Re: The First Official Feature For Madden NFL 10!

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Originally Posted by BezO
Oh yeah...

I know LBz has mentioned this in other threads, but I'm not sure it's been mentioned in this one. If PA is going to effect users, it needs to be deactivated AS SOON AS a WR puts his hands up for the ball. When a DB is recovering or playing the man(not the ball), he will often watch the WRs eyes/hands and swipe when the WR's eyes get big or he reaches for the ball.
i like your sig

NO TIERED PLAYCALLING
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Old 02-05-2009, 01:42 PM   #288
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Re: The First Official Feature For Madden NFL 10!

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Originally Posted by The Sim God
i like your sig

NO TIERED PLAYCALLING
Sorry if I sound like a noob, but wtf is tiered playcalling?!

Last edited by brza37; 02-05-2009 at 01:45 PM.
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