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The First Official Feature For Madden NFL 10!

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Old 02-02-2009, 07:30 PM   #201
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Re: The First Official Feature For Madden NFL 10!

Quote:
Originally Posted by mwjr
Nice addition.

Problem is will we even be able to notice this during an actual game?

Also, this seems to suggest that some version of the passing cone would be required for this function correctly, at least for a QB. Is this accurate?
If I get a chance, pop in APF 2K8... They use something similar to this technology without a passing cone.
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Old 02-02-2009, 07:55 PM   #202
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Re: The First Official Feature For Madden NFL 10!

I have no idea if this has been mention, and I'm not about to read through all the post but I do have a question. If it's not to much to ask I would like to know do the Quarterbacks keep that bounce in the pocket when they are waiting? I see that in the little demo you have it seems like he's keeping his feet moving. Is that going to stay in the game? Just looking at that from the back reminds me of Tom Brady during the 2007 season when he had all the time just waiting.
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Old 02-02-2009, 08:28 PM   #203
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great, something else for EA to focus on screwing up without improving gameplay.
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Old 02-02-2009, 08:52 PM   #204
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Re: The First Official Feature For Madden NFL 10!

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Originally Posted by adembroski
Hmmm... ok, so... the only way this is a really substantial leap is if the AI works off this technology... ie a DB can't intercept a ball he can't see.
That's why I wrote this in the post my man:
"Well now we can make a DB track the ball realistically and we’ll make sure that he has a true line of sight before he can make a play on the ball."
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Old 02-02-2009, 08:57 PM   #205
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Is this going to be in the PC version of the game if there is a PC version?
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Old 02-02-2009, 08:58 PM   #206
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Re: The First Official Feature For Madden NFL 10!

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Originally Posted by Ian_Cummings_EA
That's why I wrote this in the post my man:
"Well now we can make a DB track the ball realistically and we’ll make sure that he has a true line of sight before he can make a play on the ball."
That doesn't really answer his question. What many people are asking is will the DB still make interceptions that he has no business making just because he's now has his eyes on the ball. It seems like your trying to justify the ridiculous interceptions by saying the DB will now be looking at the ball while he does it.
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Old 02-02-2009, 09:02 PM   #207
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Re: The First Official Feature For Madden NFL 10!

what i want to know is with this technology will below average dbs still play EXACTLY like Champ Bailey and Nnamdi Asomugha? If they see the ball will they still warp to the ball unrealistically or will they actually have to have time to get into position, can you now throw behind players w/o getting picked off all the time? lastly will EVERY db and LB have Vince Carters hops when they see the ball on deep fly routes?
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Old 02-02-2009, 09:23 PM   #208
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Re: The First Official Feature For Madden NFL 10!

I think it's a solid addition to making the gameplay feel more realistic. My suggestion is to limit it to where it will have an effect on the gameplay or where we users will actually see it prominently during the game...especially if including this is memory/processor intensive.

For instance, in the interception example you gave, I think it's a perfect fit. The DB should not make blind interceptions. A few other examples:

1) O-Linemen heads turning, looking for oncoming pass rushers to block. A blocker shouldn't blindly slide into the path of an oncoming rusher.

2) Pass rushers looking for a scrambling QB or at the RB, instead of the QB, on a play-action fake. This would give the DL a more realistic feel of searching for the QB or ball carrier, especially on a fake or when the play breaks down.

3) DBs peeking into the backfield. That DB caught looking into the backfield might just let his WR blow right passed him. Or that DB might just make a jump on a pass thrown in front of him.


But if you're going into as much detail as including Barry Sanders-type eye movement, the only time we players will ever see that is during a replay if we zoom onto the player's face. We're not going to see it during the actual play because the camera is zoomed out. While this would be cool to see, there's no point to including that much detail, especially if it drains resources.

Last edited by BigDuke; 02-02-2009 at 09:37 PM.
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