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NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Old 12-04-2008, 06:39 PM   #369
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

I don't post here a lot but it amazes me to read one of these threads when new patch comes out. How many different opinions there are on what is fixed or broke with totally different views on whether the game is better or worse. "I can't back down", "I can back down", "shooting is much harder", shooting is much easier" etc. IMHO it speaks to how differently we all play the game.

FWIW I play on all-star..

My experience after two games with the patch is I can still play with the same sliders I was using (bizcanos v5) with minor tweaks.

I turned up "layup success" to counter the PiP scoring being harder. Layup success in bizcanos was too low IMHO as a way to keep shooting percentage down to realistic levels.

I left inside shooting the same which surprised me a little. I anticipated having to tweak that upwards a bit with the patch.

Outside shooting I decreased slightly as it became easier to hit open shots (ie more realistic IMHO). Prepatch only Kobe and Vujacic were hitting threes at a realistic level. Post patch if I find the open guy, ie Radmanovich, Fish, Walton, Farmar, they will more than likely hit the shot. Same if the D sinks in to take away passing lanes to the inside.

The only other thing I have changed so far is the human commit fouls. My last game prepatch was at Philly and Odom actually fouled out and Bynum was in trouble all game. My two game post patch I hardly committed any fouls but maybe some of that was due to the opponent, Washington and Milwaukee.

So, other than shooting pct being a bit high and fouls a bit low the game played well with my current sliders.

I like the new post play better than the old. I agree with others that you can make a move if your guy gets good position before receiving the pass. If he has one foot in the lane he should be good to go. One foot right on the edge of the lane he has a chance. If he gets the ball a foot from the lane he's pretty much toast and can either face up or kick it out.

As far as the cpu always cutting back door I didn't see it (at unrealistic levels) prepatch nor post patch. But with this years version I concentrate harder playing defense than I do offense, because I think, like real life, to be successful you have to. I switch to guys on the wings and take away the backdoor cuts if I think they are coming.

Thumbs up so far
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Old 12-04-2008, 07:05 PM   #370
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

Quote:
Originally Posted by Sweed
I don't post here a lot but it amazes me to read one of these threads when new patch comes out. How many different opinions there are on what is fixed or broke with totally different views on whether the game is better or worse. "I can't back down", "I can back down", "shooting is much harder", shooting is much easier" etc. IMHO it speaks to how differently we all play the game.

FWIW I play on all-star..

My experience after two games with the patch is I can still play with the same sliders I was using (bizcanos v5) with minor tweaks.

I turned up "layup success" to counter the PiP scoring being harder. Layup success in bizcanos was too low IMHO as a way to keep shooting percentage down to realistic levels.

I left inside shooting the same which surprised me a little. I anticipated having to tweak that upwards a bit with the patch.

Outside shooting I decreased slightly as it became easier to hit open shots (ie more realistic IMHO). Prepatch only Kobe and Vujacic were hitting threes at a realistic level. Post patch if I find the open guy, ie Radmanovich, Fish, Walton, Farmar, they will more than likely hit the shot. Same if the D sinks in to take away passing lanes to the inside.

The only other thing I have changed so far is the human commit fouls. My last game prepatch was at Philly and Odom actually fouled out and Bynum was in trouble all game. My two game post patch I hardly committed any fouls but maybe some of that was due to the opponent, Washington and Milwaukee.

So, other than shooting pct being a bit high and fouls a bit low the game played well with my current sliders.

I like the new post play better than the old. I agree with others that you can make a move if your guy gets good position before receiving the pass. If he has one foot in the lane he should be good to go. One foot right on the edge of the lane he has a chance. If he gets the ball a foot from the lane he's pretty much toast and can either face up or kick it out.

As far as the cpu always cutting back door I didn't see it (at unrealistic levels) prepatch nor post patch. But with this years version I concentrate harder playing defense than I do offense, because I think, like real life, to be successful you have to. I switch to guys on the wings and take away the backdoor cuts if I think they are coming.

Thumbs up so far
Amen brother just enjoy whatever we have!!!!!
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Old 12-04-2008, 07:44 PM   #371
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

Quote:
Originally Posted by Sweed
I don't post here a lot but it amazes me to read one of these threads when new patch comes out. How many different opinions there are on what is fixed or broke with totally different views on whether the game is better or worse. "I can't back down", "I can back down", "shooting is much harder", shooting is much easier" etc. IMHO it speaks to how differently we all play the game.

FWIW I play on all-star..

My experience after two games with the patch is I can still play with the same sliders I was using (bizcanos v5) with minor tweaks.

I turned up "layup success" to counter the PiP scoring being harder. Layup success in bizcanos was too low IMHO as a way to keep shooting percentage down to realistic levels.

I left inside shooting the same which surprised me a little. I anticipated having to tweak that upwards a bit with the patch.

Outside shooting I decreased slightly as it became easier to hit open shots (ie more realistic IMHO). Prepatch only Kobe and Vujacic were hitting threes at a realistic level. Post patch if I find the open guy, ie Radmanovich, Fish, Walton, Farmar, they will more than likely hit the shot. Same if the D sinks in to take away passing lanes to the inside.

The only other thing I have changed so far is the human commit fouls. My last game prepatch was at Philly and Odom actually fouled out and Bynum was in trouble all game. My two game post patch I hardly committed any fouls but maybe some of that was due to the opponent, Washington and Milwaukee.

So, other than shooting pct being a bit high and fouls a bit low the game played well with my current sliders.

I like the new post play better than the old. I agree with others that you can make a move if your guy gets good position before receiving the pass. If he has one foot in the lane he should be good to go. One foot right on the edge of the lane he has a chance. If he gets the ball a foot from the lane he's pretty much toast and can either face up or kick it out.

As far as the cpu always cutting back door I didn't see it (at unrealistic levels) prepatch nor post patch. But with this years version I concentrate harder playing defense than I do offense, because I think, like real life, to be successful you have to. I switch to guys on the wings and take away the backdoor cuts if I think they are coming.

Thumbs up so far
Excellent post
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Old 12-04-2008, 09:36 PM   #372
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

I just quit a game in the 4th quarter after the Grizzlies built up a 22 point lead (they had over 110+ points with 8 minutes left) over the Hornets. Gay and Mayo were hitting ever single jumpshot and if they weren't making jumpshots they were cutting to the basket for wide open layups. I can't control every player at the same time, so if I'm defending Mayo/Gay on the ball, West and Chandler basically just stand around.

I'm not really sure what I was doing wrong on defense in that game and I was on track to go over 100 points in the game myself. I would switch down to West and Chandler to keep the CPU from getting post-up position and inside the key and to try and disrupt any screens. Apparently the Gasol and Arthur/Warrick have some great moves 'cause they would shake West and Chandler out of their shoes up on the perimeter and drive in for a wide-open dunk.

I actually switched to HOF after this game and was playing defense more effectively with the same strategy as the previous game.
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Old 12-04-2008, 11:07 PM   #373
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

you guys have solidified my decision to take this game back before I open it.

It's a shame that they didnt just build onto what 08 was, but instead it sounds like they went too far in one direction.
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Old 12-04-2008, 11:09 PM   #374
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

Quote:
Originally Posted by stoncold32
you guys have solidified my decision to take this game back before I open it.

It's a shame that they didnt just build onto what 08 was, but instead it sounds like they went too far in one direction.
Bad decision if you ask me. If you want the best basketball game in the market today then 2k9 is that. It is far from perfect but it is the best being offered to consumers at the moment.
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Old 12-05-2008, 12:06 AM   #375
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

Appreciate the season sim, nogster. I am not happy about this.

*sticks with NCAA09*
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Old 12-05-2008, 12:43 AM   #376
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

Quote:
Originally Posted by lamantia
Playing in Philly was UNplayable pre-patch due to lag/ choppiness & now it's a bit better but sill choppy @ times.
Anyone else experience this or know a solution?
Thanks.
my first game after the patch was my assoc game in philly. i was about to post that this game looks worse in 1080p after the patch lol.

especially the wide shots at the beginning of a quarter, playing in philly is choppy as hell!
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