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NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Old 12-04-2008, 04:55 PM   #361
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

Before the patch I was able to pass out of double teams easily. I was rarely forced to take a timeout. I've been in 5 double team situations and have been forced to take 5 timeouts. I don't know if my timing is off, but I have lost games because of not having that extra timeout available when the game came down to the wire.

Other than that, I'm finding it harder to score for both me and the cpu. There's a lot more block attempts that get rewarded and a few more turnovers. Every game for me is close.
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Old 12-04-2008, 04:57 PM   #362
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

is the intentional foul broken for others?...
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Old 12-04-2008, 05:31 PM   #363
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

They should have fixed the blocking issue. As it is now, the block animation is 2 times faster than shooting animations. While blocking is a quicker reaction type thing where it should be faster, it's just too much faster as it stands now. Maybe next year (if there is not a second patch) they can decrease the animation speed or not make the AI capable of swinging around with their back to you on the occasion to make a block.

As for what has been done in this patch, I don't like the fact now that even wide open non contested shots seem to miss A LOT. Also the fact that even if you are a little contested there is next to no chance the shot will go in, that is not entirely realistic. Players in the NBA are capable of making shot contested, yes the chances of making the shot should decrease with good defense and shot contesting, but it should not be as nearly low percentage as it appears to be post patch. That goes for 3 pointers and mid range.
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Old 12-04-2008, 05:33 PM   #364
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

Quote:
Originally Posted by SeaNNyT

As for what has been done in this patch, I don't like the fact now that even wide open non contested shots seem to miss A LOT. Also the fact that even if you are a little contested there is next to no chance the shot will go in, that is not entirely realistic. Players in the NBA are capable of making shot contested, yes the chances of making the shot should decrease with good defense and shot contesting, but it should not be as nearly low percentage as it appears to be post patch. That goes for 3 pointers and mid range.
This is all user error. Tune up your shot release and you'll see greater shot success. I have yet to shoot a low percentage in this game post patch.
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Old 12-04-2008, 05:33 PM   #365
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

Quote:
Originally Posted by SeaNNyT
They should have fixed the blocking issue. As it is now, the block animation is 2 times faster than shooting animations. While blocking is a quicker reaction type thing where it should be faster, it's just too much faster as it stands now. Maybe next year (if there is not a second patch) they can decrease the animation speed or not make the AI capable of swinging around with their back to you on the occasion to make a block.

As for what has been done in this patch, I don't like the fact now that even wide open non contested shots seem to miss A LOT. Also the fact that even if you are a little contested there is next to no chance the shot will go in, that is not entirely realistic. Players in the NBA are capable of making shot contested, yes the chances of making the shot should decrease with good defense and shot contesting, but it should not be as nearly low percentage as it appears to be post patch. That goes for 3 pointers and mid range.

Have you adjusted your shot success sliders?...
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Old 12-04-2008, 05:43 PM   #366
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Originally Posted by Bornindamecca
This is all user error. Tune up your shot release and you'll see greater shot success. I have yet to shoot a low percentage in this game post patch.
No, it's definitely not. For one it tells you your performance on shot release after each game in VIP tendecies/stats etc. My shot release was in the perfect range for upwards of 85% +

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Originally Posted by edaddy
Have you adjusted your shot success sliders?...
Yes I reset it after the patch. It's on default, might actually increase it for me and the AI.
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Old 12-04-2008, 06:13 PM   #367
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

Iv noticed a lot of sliding like ice skating. I havnt seen this type of sliding before the patch. Chalmers was running across the court and he skated across the line like 20 feet.
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Old 12-04-2008, 06:21 PM   #368
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Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

agh, I really wish I could pin point what I'm doing wrong on defense... 42 points in the paint... 61% field goal percentage.. 19 total rebounds (against my 9)... i'm completely garbage when it comes to the inside lmao
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