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NBA 2K9 Patch Released For 360/PS3, Impressions Here

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Old 12-02-2008, 07:58 PM   #81
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Re: NBA 2K9 Patch Released For 360, Impressions Here

Quote:
Originally Posted by Bird123
Is it me, or you can't back back anyone in the post anymore? Even with Yao or Shaq, with mis-matches and smaller players on them?
yeah.... thought i was the only one
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Old 12-02-2008, 08:01 PM   #82
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Re: NBA 2K9 Patch Released For 360, Impressions Here

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Originally Posted by aholbert32
Its just harder. The rule seems to be if you have a mismatch, you will be able to back the smaller player down. If you dont, its depends on the player. Just played a game w/ LAL and Bynum could backdown anybody but Gasol could only backdown mismatches.

Points in the Paint seems fixed with the patch and my sliders. Very few points in the paint and the CPU takes more jumpshots.
are you using nogsters rosters or just default?
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Old 12-02-2008, 08:03 PM   #83
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So, my impressions after playing 5 or so games, all within my association.

Firstly, I can confirm that the changes the patch made will affect your association seamlessly. Now I was playing with my own tweaks etc still in place, such as increased fatigue etc, and lowered inside scoring, similar to a lot of you other guys, and I didn't see any need to go and reset these.

During the games I found that maybe my fatigue slider setting had been reset or something as occasionaly it seemed my guys weren't getting tired. I will have to take the time and go through my sliders to see if anything actually was reset.

Straight away after the first few possessions of the game it really felt like the AI was playing differently, and playing smarter basketball somehow..

I was seeing them pass into the post, not get position and then pass out, only to reset and try the entry pass again, just as you should.

Then I was seeing CP3 drive and kill me in the paint with little floaters on the run and best of all, I was finally seeing a mid range game by the AI.
I could hardly believe my eyes when every team I faced actually took the open mid range shot, forcing me to play honest defense for the first time.

What I wasn't seeing was pointless pounding in the post by the AI and the utter rubbish possessions that I used to see. It really has been like playing a new game so far, and im loving it.

Overall, the patch basically seemed to have fixed any issues I was having playing on Pro level and dare I say it I am even more in love... Almost like me and 2K have spent a dirty weekend away and reignited the passion...
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Old 12-02-2008, 08:06 PM   #84
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Re: NBA 2K9 Patch Released For 360, Impressions Here

Quote:
Originally Posted by RainZ
So, my impressions after playing 5 or so games, all within my association.

Firstly, I can confirm that the changes the patch made will affect your association seamlessly. Now I was playing with my own tweaks etc still in place, such as increased fatigue etc, and lowered inside scoring, similar to a lot of you other guys, and I didn't see any need to go and reset these.

During the games I found that maybe my fatigue slider setting had been reset or something as occasionaly it seemed my guys weren't getting tired. I will have to take the time and go through my sliders to see if anything actually was reset.

Straight away after the first few possessions of the game it really felt like the AI was playing differently, and playing smarter basketball somehow..

I was seeing them pass into the post, not get position and then pass out, only to reset and try the entry pass again, just as you should.

Then I was seeing CP3 drive and kill me in the paint with little floaters on the run and best of all, I was finally seeing a mid range game by the AI.
I could hardly believe my eyes when every team I faced actually took the open mid range shot, forcing me to play honest defense for the first time.

What I wasn't seeing was pointless pounding in the post by the AI and the utter rubbish possessions that I used to see. It really has been like playing a new game so far, and im loving it.

Overall, the patch basically seemed to have fixed any issues I was having playing on Pro level and dare I say it I am even more in love... Almost like me and 2K have spent a dirty weekend away and reignited the passion...
LOL, good post.
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Old 12-02-2008, 08:10 PM   #85
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Re: NBA 2K9 Patch Released For 360, Impressions Here

Yes, good to see such positivity here, and on the 2K forum. Seems like 2K came through.

Love it when that happens!

Last edited by LAKE4742; 12-02-2008 at 08:12 PM.
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Old 12-02-2008, 08:13 PM   #86
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Re: NBA 2K9 Patch Released For 360, Impressions Here

Sorry to be off topic but does anyone know who Pappy Knuckles' avatar is?
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Old 12-02-2008, 08:16 PM   #87
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Re: NBA 2K9 Post Patch Impressions

Quote:
Originally Posted by TCruz
Is there a tell tale way to be 100% that you have the patch? let me explain. I have wireless internet and haven't hooked up my xbox to it in 6 months. I have downloaded NOTHING from nba 2k9 until today. I hooked it up and it updated a couple times. But I just want to make 100% sure that I have the patch. Is there a definitive way to tell??

Thank you guys so much.
The on the fly subs glitch should be tell tale as well. Pre patch, the subs would reset if you pulled the otf sub screen up. Now, your sub choices should remain until the players actually enter the game.
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Old 12-02-2008, 08:17 PM   #88
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Re: NBA 2K9 Patch Released For 360, Impressions Here

Quote:
Originally Posted by DaoudS
are you using nogsters rosters or just default?
Nogster.
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