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Five Ways to Make 09 The Show a Hit

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Old 11-25-2008, 10:57 PM   #25
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Re: @ EnigmaNemesis

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Originally Posted by Rod_Carew29
How???

There IS some sort of 'metering' setup in The Show '08, ain't it?

Also, if one tweaks the sliders for human/CPU throwing accuracy AND human/CPU Unfielder Error Frequency, 90% of the battle is already won. And THESE two sliders, unlike some, DO have a real, noticable effect.

There is, but it doesn't feel as much of an impact like it did in MVP. The time instance is too short it appears in The Show, where there was much more room for margin in MVP.

You know as well as most of us on here, there was plenty of times where there was a lazy slow animation throw to first when you wanted to just gun it there.

Maybe it has to do with how their fielding mechanics tied into animations more so than a meter ... but it would be nice to have the similar bar style meter from MVP (or a steeper circle meter to not mess with presentation graphically on the field and not so sudden and short instanced that it is), this game already has MVP's pitching one.
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Old 11-25-2008, 11:02 PM   #26
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Please, nothing more with the right analog stick. I don't want to use it for swinging and I especially don't want it for throwing; I just want to throw to whatever base I want (and the proper cutoff man) any time I want.

In baseball games, the right stick just complicates things that do not need to be so complicated. I understand hitting is essential, but it seems a timing-based and zone-based system can be achieved in a much more approachable way. Mapping everything to an analog stick is not always the answer.
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Old 11-25-2008, 11:05 PM   #27
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Re: Five Ways to Make 09 The Show a Hit

Quote:
Originally Posted by Shinyhubcaps
Please, nothing more with the right analog stick. I don't want to use it for swinging and I especially don't want it for throwing; I just want to throw to whatever base I want (and the proper cutoff man) any time I want.

In baseball games, the right stick just complicates things that do not need to be so complicated. I understand hitting is essential, but it seems a timing-based and zone-based system can be achieved in a much more approachable way. Mapping everything to an analog stick is not always the answer.
I agree with you 100% here. And I fear having both options, also complicates gameplay since the system has to take in account analog stick for scenarios and button pressing for scenarios.
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Old 11-25-2008, 11:26 PM   #28
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Re: Five Ways to Make 09 The Show a Hit

for hitting I'd like to see a swing stick personally, however to make everyone happy keep the button system as an option. this could work with fielder throws as well, though im with the disagreements im hearing for fielding, 2k8's throwing fielder stick wasnt too bad but really it was kinda meh, same with MVP's to be honest i like the the way things are each button is a base and you hold the button down longer for stronger throws, this works great personally for me.
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Old 11-25-2008, 11:48 PM   #29
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No right stick throwing, yes right stick hitting, yes right stick pitching, yes, yes, yes, yes!!!!!
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Old 11-25-2008, 11:57 PM   #30
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# 6: Make the game available on the Xbox 360.

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Old 11-26-2008, 03:25 AM   #31
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These are all very good suggestions but how about these!

1 - Finally have the catcher toss away his damn mask to catch a popup like in real life I can't believe something as signature as this has not been addressed!

2 - In manager mode how about an option for one pitch mode.

3 - The ability to have your created players name be announced by the Pa announcer as well as the analysts.

4- And this one really bugs me how about allowing the use of classic uniforms in dynasty and season mode!!!

5 - More HOF players and classic stadiums!

6 The ability to at least change a HOF players number in dynasty and season mode!

7 Free roaming camera in manager mode!!!!!!!!

All easy stuff most of these where done years ago in high heat!
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Old 11-26-2008, 04:02 AM   #32
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Base hits need to be increased...Lots of key points mentioned in the article
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