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Five Ways to Make 09 The Show a Hit

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Old 11-25-2008, 07:36 PM   #17
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Re: Five Ways to Make 09 The Show a Hit

Quote:
Originally Posted by sask3m
jim, thats what i want to hear, a voice for us mlb fans, not scea fan boys, i sure hope that isn't what they expect out of you guys.

Nope that would be utterly pointless and a waist of our time
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Old 11-25-2008, 07:57 PM   #18
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Re: Five Ways to Make 09 The Show a Hit

Quote:
Originally Posted by sask3m
jim, thats what i want to hear, a voice for us mlb fans, not scea fan boys, i sure hope that isn't what they expect out of you guys.
You know me, I'm an equal opportunity discriminator.

Whereas I have little faith in the other game out there (and I hope they prove me dead wrong, because competition is great), I'm like most of you die hard guys here, wanting to hibernate through release date of The Show 09. (hey, I'm retired, wouldn't hurt, plus it's okay with the wife). I miss baseball gaming. I'm right now digging through some of the relics I have and playing them (man, talk about history) just to see what it was all about.

Gonna be fun in 09!
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Old 11-25-2008, 08:16 PM   #19
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@ EnigmaNemesis

How???

There IS some sort of 'metering' setup in The Show '08, ain't it?

Also, if one tweaks the sliders for human/CPU throwing accuracy AND human/CPU Unfielder Error Frequency, 90% of the battle is already won. And THESE two sliders, unlike some, DO have a real, noticable effect.

Quote:
Originally Posted by EnigmaNemesis
Definitely meter-based throwing just like MVP. That would own, and fix a lot of throwing problems on the field. That is of course if the animations truly are NOT scripted.

Or just do the proper animation tied to the throw release.
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Old 11-25-2008, 08:17 PM   #20
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@ ty5oke

Either I am misunderstanding what you wrote, or you're not being clear...but one need NOT 'aim' to play The Show '08...I ONLY use 'x'


Quote:
Originally Posted by ty5oke
I want to see many options with hitting, and at each difficulty level. I'd like to see zone,cursor,no aim(just hit x), and throw in one that uses right analog stick. I personally would like to see cursor style hitting, but if we had the options everyone could be happy.
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Old 11-25-2008, 08:20 PM   #21
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Foul Ball Slider @ sask3m

Hold up and time out!

IF you're playing on PS2, I agree with you...the foul ball slider didn't do ****.

however...

IF you're playing on PS3, you are totally wrong...as wrong as can be...


Quote:
Originally Posted by sask3m
now your just talking like a community leader, lol, come on knight you know there are plenty of sliders in this game that don't work period, how about the foul ball slider, if that one works i'm, a monkey's uncle, there are plenty of others that may work but are so subtle that you really can't tell if they work or not, also how the heck do sliders make it into a game that don't work period, like the outfielder and infielder run and throw speeds, that was very shoddy QA at scea.
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Old 11-25-2008, 08:45 PM   #22
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I like most of what was in this article. I agree on the cursor hitting. Most times, you don't even need to aim to hit well. In fact, if you just use the R stick swing influence mechanic, it can effectively render the cursor useless. I would like to see the curser be much less forgiving on harder levels, or at least have an effective slider for cursor forgiveness. I love cursor and zone based hitting as it really allows for the best hit variety (when implemented right). Please no swing stick, unless there's a revolutionary aiming system attached to it (meaning, don't copy 2K). While I agree timing is key to good hitting, it doesn't mean squat if you swing 2 feet over the ball or a foot inside of it either

As for the meter based throwing, maybe they could tune it better, but don't they basically have that (as Rod said, I believe) already?

finally, I'm a bit disaapointed that franchise gets no mention, as it needs attention. I think people get the illusion of unmatched depth because of all the prices you can tweak, etc. What many don't seem to realize is that if you're even moderately successful, those prices/figures are rendered useless by year 2 or 3. By then, budgets are maxed out for the bulk of teams, prices are near maxed for tickets concessions, etc if you've been winning. Transportation is useless, etc. Morale...if you win, it fixes everything. While it should have an overarching effect to an extent, we al know an unhappy player doesn't care if his team wins (I'm looking at you Manny).

anyway, not trying to get on my franchise soapbox, just think it needs attention too by now.
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Old 11-25-2008, 09:37 PM   #23
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Re: Five Ways to Make 09 The Show a Hit

Quote:
Originally Posted by SoxFan01605
I like most of what was in this article. I agree on the cursor hitting. Most times, you don't even need to aim to hit well. In fact, if you just use the R stick swing influence mechanic, it can effectively render the cursor useless. I would like to see the curser be much less forgiving on harder levels, or at least have an effective slider for cursor forgiveness. I love cursor and zone based hitting as it really allows for the best hit variety (when implemented right). Please no swing stick, unless there's a revolutionary aiming system attached to it (meaning, don't copy 2K). While I agree timing is key to good hitting, it doesn't mean squat if you swing 2 feet over the ball or a foot inside of it either

As for the meter based throwing, maybe they could tune it better, but don't they basically have that (as Rod said, I believe) already?

finally, I'm a bit disaapointed that franchise gets no mention, as it needs attention. I think people get the illusion of unmatched depth because of all the prices you can tweak, etc. What many don't seem to realize is that if you're even moderately successful, those prices/figures are rendered useless by year 2 or 3. By then, budgets are maxed out for the bulk of teams, prices are near maxed for tickets concessions, etc if you've been winning. Transportation is useless, etc. Morale...if you win, it fixes everything. While it should have an overarching effect to an extent, we al know an unhappy player doesn't care if his team wins (I'm looking at you Manny).

anyway, not trying to get on my franchise soapbox, just think it needs attention too by now.
I agree with all of this.
Not that the franchise mode is bad. Not at all, but it is very forgiving. You REALLY have to put and enforce a set of rules on yourself in almost every aspect....from player signings to trades to actual team play(meaning they are all with you all the time.....I wouldn't mind if I had a player or group of players "quit" on me and I was forced to either win them back....get rid of them...or just figure out a way to win with them unhappy.)

I guess the biggest thing...first and foremost should be the difficulty and not just as far as playing. There should be difficulty levels for the franchise mode also. On the easiest level....just about every player will sign...resign and want to play for you. Every other GM in the league will want to deal with you and make deals with you....they'll take your scrubs...whatever.
On a medium difficulty...it should be normal. Kind of like it is now.
On the advanced difficulty players might not want to play for your club....it would take a lot to sign them or resign them. GM's can't stand you(at least half of them)...and while they won't outright not deal with you...you better wow them with the deals.
On the most difficult setting....you're going to have to break the bank for each player you want to sign.....same for guys you want to resign....and you'll practically have to beg the other GM's to take deals that are obviously one sided on their behalf.
On the field...every team hates your squad so much they play every game like it's game 7 of the W.S....


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Old 11-25-2008, 09:44 PM   #24
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Re: Foul Ball Slider @ sask3m

Quote:
Originally Posted by Rod_Carew29
Hold up and time out!

IF you're playing on PS2, I agree with you...the foul ball slider didn't do ****.

however...

IF you're playing on PS3, you are totally wrong...as wrong as can be...
Sorry Rod, but the foul tip percentage slider doesn't do much in the PS3 version either. I've experimented with it alot & theres never really any significant difference no matter where its set. If it's set to 0 there should be a ton more swings & misses by batters & very few fouls, but that's not the case.
Alot of the sliders need reworking, especially for the AI. The Timing Window slider & batter plate discipline slider for the AI are especially puzzling.
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