How can you be committed to sim football AND creating features for a diverse crowd? That method has shorted the sim crowd since... Those committments are contridictory. The casual gamer features DETRACT from the sim experience. You can't do both.
You all can't implement AI that makes CPU controlled defenders more effective against plays run a certain number of times? That would at least help deter players from using the same plays over & over, from rolling out EVERY play.
IMO, the bigger problems are the lack of animations and meaningful ratings. If blocking interaction were better, for example, you couldn't roll out and break contain at will. And this has been an exploitable part of the game for years. This hasn't been a noticable issue when you brought these tourney guys in? Why hasn't that been addressed?
And if speed weren't the only factor determining a player's effectiveness, users would feel comfortable implementing styles other than roll out & chuck. Where are the good route running possession WRs & TEs? Where are the dominating run-blocking offensive lines? Give users something to use other than their speed guys.
Those tourney guys use what works. Why not make the football strategies work better than the Madden strategies? Those guys are obviously resourceful. And they will probably discover good football strategy easier than they find exploits. They get a headstart learning football strategy every Sunday.
This must be so much harder than we can imagine. Is it that tough to make the game sim, but allow the pick up & play experience on lower difficulties? It seems like you all can't separate sim from difficulty. And why not have sim & arcade modes?
Or maybe my definition of sim is different. To me, sim is not the outcome. It's not the difficulty. It's how you get to the result. It's the feel of the game. How players react, how they move, ect. IMO, you can have a user score 50 on the CPU without the cheesiness and have the game still look like football.
Minnesota/Chicago ended 41 to 48. And it wasn't because of sticky, suction blocking. It wasn't because QBs were able to break contain at will. It wasn't because DBs had eyes in back of their heads. It wasn't WRs breaking on balls they had no idea were coming. It WAS turnovers & opportunistic defense, good routes & poor coverage, good blocking & poor discipline on defense, ect. Why can't you all mimic that for pick up & play users?
IMO, the ONLY difference from the sim crowd, tourney crowd & casual gamer should be what difficulty and or mode they play on. The look & feel of the game doesn't have to change for everyone to have the experience they want.