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Madden 09 Patch #2 Released, Impressions Here

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Old 09-27-2008, 03:42 PM   #457
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Re: Madden 09 Patch #2 Released, Impressions Here

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Originally Posted by Walker8
read my post again. I was in the midst of editing it.
Gotcha. I agree that the NFL license is key to all this. Unfortunately, the NFL wanted this and EA was very willing to pay (and apparently keep paying). It's not a monopoly, but I can agree that it essentially functions as one from a practical standpoint.
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Old 09-27-2008, 03:47 PM   #458
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Re: Madden 09 Patch #2 Released, Impressions Here

it's capitalism at it's finest adn the rich getting richer is all i'm saying... to the average consumer and the little man, we are pretty much screwed as always. lol.

Yeah the nfl has every right to sell their license and benefit and EA has the right to purchase that as an asset and benefit as well. All I was saying is the end result as far as I see it as a consumer is it's pretty much the same as a monopoly. No it's not in legal terms but from a consumer standpoint it might as well be. 2k can continue the nfl 2k series but why would they when they would most likely lose money without a license? licensing imo is just a way to redefine and get around it being defined as such. I'm not knocking ea for that either or saying it's right or wrong. They are doing business within the rules that are set. It just is what it is.

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Old 09-27-2008, 04:24 PM   #459
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Re: Madden 09 Patch #2 Released, Impressions Here

Thanks to whomever, Ian maybe, for adding to the length of Marion Barber's dreads. I don't know if this is the result of the roster update or if it was included in patch #2; regardless, thanks. It now feels a bit more "right".
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Old 09-27-2008, 04:25 PM   #460
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Re: Madden 09 Patch #2 Released, Impressions Here

Has anyone had issues with the clock not stopping when being tackled out of bounds? I was just playing and I got knocked out of bounds twice, but the clock continued to run inside two minutes and I had to burn 2 timeouts. I eventually got sacked and had the half run out on me.
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Old 09-27-2008, 04:31 PM   #461
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Re: Madden 09 Patch #2 Released, Impressions Here

Ok. The lack of fatigue is really starting to wear on me. Its frustrating to put long drives together but still not have anyone get tired.

In my opening pre-season game, I just put together a 13 play drive that ate up 7:45 off the clock and not one single person was tired. I have my sub in/out at 95/100 for all skill positions on offense and all postitions on defense. Arrggghh.

This is seriously frustrating.
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Old 09-27-2008, 05:11 PM   #462
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Re: Madden 09 Patch #2 Released, Impressions Here

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Originally Posted by countryboy
Ok. The lack of fatigue is really starting to wear on me. Its frustrating to put long drives together but still not have anyone get tired.

In my opening pre-season game, I just put together a 13 play drive that ate up 7:45 off the clock and not one single person was tired. I have my sub in/out at 95/100 for all skill positions on offense and all postitions on defense. Arrggghh.

This is seriously frustrating.
Didnt they have a problem with fatigue from last year as well? So, nobody is getting subbed out at all? Or are players getting subbed out but they recover quicker then they tire so they leave and are back the very next play?
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Old 09-27-2008, 05:27 PM   #463
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Re: Madden 09 Patch #2 Released, Impressions Here

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Didnt they have a problem with fatigue from last year as well? So, nobody is getting subbed out at all? Or are players getting subbed out but they recover quicker then they tire so they leave and are back the very next play?
I didn't play '08 in depth enough to know how bad the fatigue issue was or even if there was one. The fact that players disappeared in franchise and the turnover fest really turned me off to that game to where I only played against friends and occasionally online.

I am not seeing players get subbed at all. On top of that, I am not seeing players even get remotely tired, at least according to the numbered dots on the play call screen. They are supposed to turn to yellow then red for players that are getting tired and for those who are exhausted.

The 'Phins put together a drive of 6:30 and not one player on my defense got subbed, let alone tired. My DL was still in tact and fine as were my LB's. My secondary was as well, but thats not my biggest beef. DL/LB's should get at least fatgued and DT's should come out for a play or two on long substained drives by the offense.

I am so frustrated and annoyed at this game right now, that for the first time since I've had it, I've turned it off due to those two things, frustrated and annoyed.
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Old 09-27-2008, 05:37 PM   #464
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Re: Madden 09 Patch #2 Released, Impressions Here

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Originally Posted by countryboy
I didn't play '08 in depth enough to know how bad the fatigue issue was or even if there was one. The fact that players disappeared in franchise and the turnover fest really turned me off to that game to where I only played against friends and occasionally online.

I am not seeing players get subbed at all. On top of that, I am not seeing players even get remotely tired, at least according to the numbered dots on the play call screen. They are supposed to turn to yellow then red for players that are getting tired and for those who are exhausted.

The 'Phins put together a drive of 6:30 and not one player on my defense got subbed, let alone tired. My DL was still in tact and fine as were my LB's. My secondary was as well, but thats not my biggest beef. DL/LB's should get at least fatgued and DT's should come out for a play or two on long substained drives by the offense.

I am so frustrated and annoyed at this game right now, that for the first time since I've had it, I've turned it off due to those two things, frustrated and annoyed.
I agree. If memory serves me right, Ian said they "toned down" fatigue to counter the online players going no huddle....IMO, the way to fix that would have been to cause HIGHER fatigue for the offense when they went no huddle....casuing false starts, missed assignments, fumbles, picks, etc...
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