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Madden 09 Patch #2 Released, Impressions Here

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Old 09-27-2008, 05:41 PM   #465
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Re: Madden 09 Patch #2 Released, Impressions Here

Quote:
Originally Posted by MJenness
I agree. If memory serves me right, Ian said they "toned down" fatigue to counter the online players going no huddle....IMO, the way to fix that would have been to cause HIGHER fatigue for the offense when they went no huddle....casuing false starts, missed assignments, fumbles, picks, etc...
you are correct with what ian said...however, they toned it down because offenses were taking advantage of how quickly the defenses were getting tired not having a chance to get off the field...in a perfect world, like you said a no huddle should affect both offense and defense but apparently it wasnt effecting the offense enough therefore putting the offense at an advantage...
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Old 09-27-2008, 05:45 PM   #466
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Re: Madden 09 Patch #2 Released, Impressions Here

Quote:
Originally Posted by MJenness
I agree. If memory serves me right, Ian said they "toned down" fatigue to counter the online players going no huddle....IMO, the way to fix that would have been to cause HIGHER fatigue for the offense when they went no huddle....casuing false starts, missed assignments, fumbles, picks, etc...
Or they could very easily disable the no-huddle and set it up so it is only enabled within the last 3-4 minutes of the game and the half, online of course since we can play against the CPU anyway we want. I know its not a perfect solution but its better then either having people complain about the abuse it would get if the fatigue was really working or, in this case, basically having zero fatigue.
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Old 09-27-2008, 06:19 PM   #467
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Re: Madden 09 Patch #2 Released, Impressions Here

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Originally Posted by countryboy
I didn't play '08 in depth enough to know how bad the fatigue issue was or even if there was one. The fact that players disappeared in franchise and the turnover fest really turned me off to that game to where I only played against friends and occasionally online.

I am not seeing players get subbed at all. On top of that, I am not seeing players even get remotely tired, at least according to the numbered dots on the play call screen. They are supposed to turn to yellow then red for players that are getting tired and for those who are exhausted.

The 'Phins put together a drive of 6:30 and not one player on my defense got subbed, let alone tired. My DL was still in tact and fine as were my LB's. My secondary was as well, but thats not my biggest beef. DL/LB's should get at least fatgued and DT's should come out for a play or two on long substained drives by the offense.

I am so frustrated and annoyed at this game right now, that for the first time since I've had it, I've turned it off due to those two things, frustrated and annoyed.
Yeah, the only time I've seen significant fatigue and players attually being auto-subbed out is when I run the ball up the gut on about 5 straight plays. Even then it doesn' happen frequently. It doesn't frustrate me so much for my team...Ijust "simulate" it by doing my own subs from time to time. It is frustrating to watch the CPU sustain a long drive with nobody fatiguing. defensive fatigue is even worse, IMO.
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Old 09-27-2008, 06:43 PM   #468
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Re: Madden 09 Patch #2 Released, Impressions Here

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Originally Posted by SoxFan01605
Yeah, the only time I've seen significant fatigue and players attually being auto-subbed out is when I run the ball up the gut on about 5 straight plays. Even then it doesn' happen frequently. It doesn't frustrate me so much for my team...Ijust "simulate" it by doing my own subs from time to time. It is frustrating to watch the CPU sustain a long drive with nobody fatiguing. defensive fatigue is even worse, IMO.
defensive fatigue I believe is non-existent. As for offense. I started up another game with the 'Phins and noticed that Ginn and Fasano both left for a play or three at two different points in the game. Williams also sat down, but he goes out on all third downs, so he doesn't fatigue as quickly as every down backs. Williams was subbed after running for a 4 yard gain and then followed it up with a 17 yard gain which was called back due to holding.
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Old 09-27-2008, 07:58 PM   #469
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Re: Madden 09 Patch #2 Released, Impressions Here

hey does anyone know if i could get this patch for the game another way b sides going on xbox live???? I cant log on to live any more and im unable to download anything from microsoft so if someone could help me out that be great
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Old 09-27-2008, 11:26 PM   #470
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Re: Madden 09 Patch #2 Released, Impressions Here

So does the field degradation only work with rainy weather?
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Old 09-28-2008, 01:01 AM   #471
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Re: Madden 09 Patch #2 Released, Impressions Here

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Originally Posted by MJenness
I agree. If memory serves me right, Ian said they "toned down" fatigue to counter the online players going no huddle....IMO, the way to fix that would have been to cause HIGHER fatigue for the offense when they went no huddle....casuing false starts, missed assignments, fumbles, picks, etc...
That's something I look for in a game.....taking away realism to prevent cheesing online. Maybe they can add another down to prevent cheesers from constantly going for it on 4th when online.
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Old 09-28-2008, 01:32 AM   #472
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Re: Madden 09 Patch #2 Released, Impressions Here

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Originally Posted by countryboy
Ok. The lack of fatigue is really starting to wear on me. Its frustrating to put long drives together but still not have anyone get tired.

In my opening pre-season game, I just put together a 13 play drive that ate up 7:45 off the clock and not one single person was tired. I have my sub in/out at 95/100 for all skill positions on offense and all postitions on defense. Arrggghh.

This is seriously frustrating.
I agree with this 100%.
They almost got fatigue right last year and they go an fock it up this year.
I'd kill for a realistic fatigue model. When I send a WR on a 50-yard streak, he should be gassed and replaced. Not in Madden 09. He's as fresh as a daisy.
God forbid we see any DL rotations.
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