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ACQB M10 Franchise Game Discussion/Ish-Talking Thread

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Old 09-13-2009, 01:34 PM   #745
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

I remember hearing that they designed the franchise to be totally online so they could fix things at any instant, so that makes me think it would work also.

That said, what about the pursuit on interceptions? Is this going to carry over, because this one really really bugs me. If we can't get this any other way, I think that alone would be reason enough to restart. Also, if we are trying to put the cap in place to keep things looking real, would we want to reverse some of these trades or restart to get them back to realistic rosters, or do we just want to lock in what we have now?

Also, if we do reboot, I wouldn't be opposed to finishing this thing out for the season if that's what the league leaders want.

Now as for the cap, I have a lot of thoughts on this but don't have time right now to address it. I'll try and get on later and add to the discussion.
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Old 09-13-2009, 02:03 PM   #746
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

Quote:
Originally Posted by teambayern
I remember hearing that they designed the franchise to be totally online so they could fix things at any instant, so that makes me think it would work also.

That said, what about the pursuit on interceptions? Is this going to carry over, because this one really really bugs me. If we can't get this any other way, I think that alone would be reason enough to restart. Also, if we are trying to put the cap in place to keep things looking real, would we want to reverse some of these trades or restart to get them back to realistic rosters, or do we just want to lock in what we have now?

Also, if we do reboot, I wouldn't be opposed to finishing this thing out for the season if that's what the league leaders want.

Now as for the cap, I have a lot of thoughts on this but don't have time right now to address it. I'll try and get on later and add to the discussion.
I'd like to play on, but If people want to restart, I wouldnt pitch a fit.

Many people, myself included, are starting to understand and figure out how the game works.


I finally did a scouring of my roster, looked at all of my players ratings, and things that werent making sense to me, all of a sudden are.

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Old 09-13-2009, 02:10 PM   #747
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

The patches may very well address issues within existing OFs, but we know for a fact that the pursuit issue will not be addressed in the patches as it's tied to the current roster update. There is simply no other way to get this fix in, and to my mind it's a pretty big one. Way too many defensive TDs makes the scores false and impacts the balance of the game in a negative way.

Regarding the cap, we will generate a spreadsheet and a simple system. I don't think it's going to be a second job scenario as Biff hyperbolically suggested. Probably 30 minutes to set up the team the first time and very minimal effort after that.

Putting one in place will mean that some of those trades will likely need to be reversed because they will put teams over their salary limit. This is a good thing, imo--we had a ridiculous amount of star player movement in year one, and there's a reason that doesn't happen as much in the NFL.

Again, though, this will be a simple and clean system that is fair. We'll wait on Kasey to show us what he's got, and for Bayern to elaborate his thoughts.

If the majority wants the INT-TD fix, then we will have to restart. Otherwise, we will have to look at putting a limit on returns for TDs, as they've been clearly designated excessive by the dev team.

In any case, I think we're in a win-win scenario. We have 27 great owners who have had some time to get used to the game and this league environment. If we start over, we also get a better core game. The only negative is the pride knock for the 3-4 teams off to a red-hot start, but if those guys are really that good, they can do it again.

As for OAK, I don't anticipate us reaching this win total all year if we have to do this again
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Old 09-13-2009, 02:29 PM   #748
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

Where did you read that pursuit is tied into the roster update?

And as far as pick 6's go, are people in the league really that upset about them? If you don't throw an interception it can't get ran back on you. I've got 3 on the year, so it's not like I'm getting a ton every game.

Putting a limit on interception TD's? How exactly would we do that? If we get an interception are we supposed to just dive on the ground or something lol? I don't know man... I understand trying to make this as realistic as possible but I don't want to see things turned into major issues when they don't have to be.
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Old 09-13-2009, 02:52 PM   #749
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

Quote:
Originally Posted by Pappy Knuckles
Where did you read that pursuit is tied into the roster update?

And as far as pick 6's go, are people in the league really that upset about them? If you don't throw an interception it can't get ran back on you. I've got 3 on the year, so it's not like I'm getting a ton every game.

Putting a limit on interception TD's? How exactly would we do that? If we get an interception are we supposed to just dive on the ground or something lol? I don't know man... I understand trying to make this as realistic as possible but I don't want to see things turned into major issues when they don't have to be.
I'm kind of in this boat, too. I played the roster update and I saw absolutely no noticeable increase in pursuit on interceptions. In my opinion I don't think it is worth restarting the work we put in from what I've seen in ranked matches so far.

I'm in the boat that we should just be more careful with our throws and manually tackle on interceptions better. I believe I've thrown zero INT-TD's this season. It is either zero or one. I just think we need to be careful with the ball, and be willing to take some sacks. I look at the statistics and everyone is willing to gunsling into triple coverage far more often than they are willing to scramble or take a sack or throw it away.

I don't think the game is that out of wack, we just need to be more careful with the ball in my opinion.
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Old 09-13-2009, 02:57 PM   #750
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

No doubt. I just looked through my game history and saw that my team hasn't given up any INT TD's either. I've only thrown 3 picks on the year, but even in normal games I don't generally get many taken back on me either. If you depend on the computer to do things for you, you'll get the raw end of the deal most of the time. Just switch to the closest player and take the right angle yourself.
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Old 09-13-2009, 02:57 PM   #751
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

Quote:
Originally Posted by Pappy Knuckles
Where did you read that pursuit is tied into the roster update?

And as far as pick 6's go, are people in the league really that upset about them? If you don't throw an interception it can't get ran back on you. I've got 3 on the year, so it's not like I'm getting a ton every game.

Putting a limit on interception TD's? How exactly would we do that? If we get an interception are we supposed to just dive on the ground or something lol? I don't know man... I understand trying to make this as realistic as possible but I don't want to see things turned into major issues when they don't have to be.
I thought everyone knew that the pick-6 thing was tied to the roster. It's all over the boards from good sources and the devs themselves. I'm not the best at the search feature, so one of the more savvy members can post the link. It's clear as day that's the case, though.

As far as your experience goes, it's hard to generalize from that. You have Peyton Manning as your QB and have been fortunate enough not to see much of that this season. But the return for TD ratio is like 50%. Kasey has said earlier in the season that if he were not able to run so many back he would have lost 2 games.

If the dev team made this an immediate priority and put it in the opening day roster, that's enough proof for me that it needed to be done.

My point with the INT-TD rule was just that: we can't possibly make one. That would be silly. But we also probably can't afford to have the offensive pursuit stay as it is and not get frustrated with the way that skews the game over the course of several seasons.

Just as an example, the Raiders had 0 INT-TD last season in the NFL on 16 INT. Through 8 games this season, we have 3 TD already on 13 INT in 8 games. The ratio is definitely off, and when you factor in that people are still getting used to passing in this game and the league as a whole is throwing a ton of picks, you can see my point, I think, that there will be a cumulative impact that's negative.
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Old 09-13-2009, 03:06 PM   #752
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

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Originally Posted by The Autumn Wind
I thought everyone knew that the pick-6 thing was tied to the roster. It's all over the boards from good sources and the devs themselves. I'm not the best at the search feature, so one of the more savvy members can post the link. It's clear as day that's the case, though.

As far as your experience goes, it's hard to generalize from that. You have Peyton Manning as your QB and have been fortunate enough not to see much of that this season. But the return for TD ratio is like 50%. Kasey has said earlier in the season that if he were not able to run so many back he would have lost 2 games.

If the dev team made this an immediate priority and put it in the opening day roster, that's enough proof for me that it needed to be done.

My point with the INT-TD rule was just that: we can't possibly make one. That would be silly. But we also probably can't afford to have the offensive pursuit stay as it is and not get frustrated with the way that skews the game over the course of several seasons.

Just as an example, the Raiders had 0 INT-TD last season in the NFL on 16 INT. Through 8 games this season, we have 3 TD already on 13 INT in 8 games. The ratio is definitely off, and when you factor in that people are still getting used to passing in this game and the league as a whole is throwing a ton of picks, you can see my point, I think, that there will be a cumulative impact that's negative.
I've had my fair share of games of throwing a ton of picks with Peyton Manning. Throwing picks and tackling the dude after he takes it from you are two completely different things. If guys are giving up a ton of returns they might need to work on wrapping the player up before he can make anything happen.
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