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NASCAR Heat Evolution Available, Post Your Impressions Here

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Old 10-12-2016, 10:46 AM   #161
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Re: NASCAR Heat Evolution Available, Post Your Impressions Here

Quote:
Originally Posted by Tomba
I SO wanted this to be good.

After getting the Forza Nascar DLC i was all for a all out Nascar game. Now i have Nascar 15 Victory edition on PC and in 4k its pretty sharp.

Is this game better than that game in any way? anyone play NASCAR HEAT on pc?

It seems like if it aint forza all racing games should be played on PC now.


In all honesty... N15-VE is the better game right now IMO if you want a Nascar racing game that has the features you're used to from a driving and physics standpoint. Nascar HE has the better AI at this point, but that's really where it starts, and stops. It's pretty bare. Career is a nice foundation though in Heat, so there's that too.
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Old 10-12-2016, 10:54 AM   #162
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Re: NASCAR Heat Evolution Available, Post Your Impressions Here

Quote:
Originally Posted by Tomba
After getting the Forza Nascar DLC i was all for a all out Nascar game. Now i have Nascar 15 Victory edition on PC and in 4k its pretty sharp.

Is this game better than that game in any way?
I mentioned this earlier, but in my opinion Victory Edition is a much better game than HE. So is NASCAR 09. At the very least, both of those games have features that you would expect from a modern NASCAR game.
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Old 10-12-2016, 03:32 PM   #163
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Re: NASCAR Heat Evolution Available, Post Your Impressions Here

Patch details are up:

http://www.nascarheat.com/2016/10/12...tion-update-3/
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Old 10-17-2016, 06:50 PM   #164
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Re: NASCAR Heat Evolution Available, Post Your Impressions Here

We have literally been starved of a true NASCAR sim since 2005, and I hate calling NASCAR Sim Racing a sim. So depressing when you think about it.
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Old 11-06-2016, 01:55 PM   #165
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Re: NASCAR Heat Evolution Available, Post Your Impressions Here

My impressions after over a month of playing this thing:

Overall, I'm having fun with it, in spite of its many flaws and general v1/bare bones feel. It does retain the spirit of past NH games in that it is pretty easy to pick up and play, but isn't as refined a sim racer as something like the classic Papy games. I'm also a more forgiving of the elements that are less realistic, as I'm not looking for a hardcore sim, just a reasonably 'authentic' NASCAR experience that can scratch my itch for stock car racing. I've primarily been playing career mode on Normal, and I've already fully upgraded my team and won the championship in my third season. I'll probably keep playing a bit more on higher difficulty, but without being able to tweak the physics and setups on normal, I feel like I'm about done with it until next year's version (hoping there is one). I don't think my complaints are anything new, but my biggest issues with it are:


- Lots of bugs and polish issues - you can tell that they ran out of time toward release, as the launch version was pretty buggy and clunky. They've been making some light improvements with patches, and thankfully they fixed the bad frame hitching due to spotter audio.
- There is no happy medium between 'Normal' and 'Sim' physics. Normal feels too restrictive (no setups, lots of assists) and sim is really hard to control using a controller. I'd love to be able to select specific assists to really dial in the racing feel to my liking.
- You can't edit or tune setups in Normal mode - I don't want to go deep with setups, but I do want to be able to make some basic adjustments outside of pit stop adjustments mid-race.
- Visuals and performance are average at best - maybe this is due to being on Unity, but visually not as sharp as other modern racers like Forza, P-Cars, etc. I'm hopeful that they future versions will push the bar higher, both in image quality and framerate.
- Audio - I'm pretty sure they are using the same engine audio that they had in the old Nascar Heat games. This is bad because the engine sounds aren't that good (no throat or depth/range to them IMO), and it feels pretty low-budget to not at least update the audio for engines from games that are 10+ years old. I read somewhere they are replacing the engine audio, hopefully that happens soon.

I agree with the sentiment that Nascar 15 VE is currently a better game, but I really hope they get the chance to keep refining and improving NHE in the future, since this I suspect this will be our primary option for Nascar on console moving forward. :/
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Old 11-07-2016, 08:58 PM   #166
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Re: NASCAR Heat Evolution Available, Post Your Impressions Here

I agree with pretty much everything in the above post. After having completed a full season in career, my biggest issue is the extreme AI rubber banding.

First of all, I play on Normal physics, normal difficulty, 25% race length, 2x fuel/tires, no flags, no damage.

I started in the back in most races but was quickly able to move up to 20-24th place which seems to be the equilibrium point as once you get there you can't gain any more ground only getting lapped by the leaders and lapping the guys at the tail end of the field. If someone ahead of you should pit allowing you to move up a spot, the guy behind you who probably hadn't gained an inch in the last 5 laps will suddenly rocket up to and past you to put you back in the equilibrium point.

A couple examples to further illustrate the rubber band AI problem.

At the spring race in Texas (I think) I was going to pit, but overshot the entrance on my 1st try and had to go around another lap. On my 2nd attempt I got hit and spun out by another car trying to pit and it took me a few seconds to right myself especially since I couldn't see anything from all the smoke. Well, once I had pitted and everything cycled through, I inexplicably ended up right back in about the same position I was before my 1st botched attempt to pit, maybe even 1 or 2 spots ahead.

Drafting is rendered completely irrelevant at the plate tracks. At Talladega I was drafting with the same guy for 5 laps yet couldn't gain an inch on a guy running by himself 2 seconds ahead nor could my drafting partner and I get away from a guy running by himself side-by-side with me.
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Old 11-07-2016, 09:22 PM   #167
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Re: NASCAR Heat Evolution Available, Post Your Impressions Here

Did they ever patch in the beer sponsors?
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Old 11-08-2016, 10:21 AM   #168
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Re: NASCAR Heat Evolution Available, Post Your Impressions Here

Quote:
Originally Posted by b_assassin
My impressions after over a month of playing this thing:

Overall, I'm having fun with it, in spite of its many flaws and general v1/bare bones feel. It does retain the spirit of past NH games in that it is pretty easy to pick up and play, but isn't as refined a sim racer as something like the classic Papy games. I'm also a more forgiving of the elements that are less realistic, as I'm not looking for a hardcore sim, just a reasonably 'authentic' NASCAR experience that can scratch my itch for stock car racing. I've primarily been playing career mode on Normal, and I've already fully upgraded my team and won the championship in my third season. I'll probably keep playing a bit more on higher difficulty, but without being able to tweak the physics and setups on normal, I feel like I'm about done with it until next year's version (hoping there is one). I don't think my complaints are anything new, but my biggest issues with it are:


- Lots of bugs and polish issues - you can tell that they ran out of time toward release, as the launch version was pretty buggy and clunky. They've been making some light improvements with patches, and thankfully they fixed the bad frame hitching due to spotter audio.
- There is no happy medium between 'Normal' and 'Sim' physics. Normal feels too restrictive (no setups, lots of assists) and sim is really hard to control using a controller. I'd love to be able to select specific assists to really dial in the racing feel to my liking.
- You can't edit or tune setups in Normal mode - I don't want to go deep with setups, but I do want to be able to make some basic adjustments outside of pit stop adjustments mid-race.
- Visuals and performance are average at best - maybe this is due to being on Unity, but visually not as sharp as other modern racers like Forza, P-Cars, etc. I'm hopeful that they future versions will push the bar higher, both in image quality and framerate.
- Audio - I'm pretty sure they are using the same engine audio that they had in the old Nascar Heat games. This is bad because the engine sounds aren't that good (no throat or depth/range to them IMO), and it feels pretty low-budget to not at least update the audio for engines from games that are 10+ years old. I read somewhere they are replacing the engine audio, hopefully that happens soon.

I agree with the sentiment that Nascar 15 VE is currently a better game, but I really hope they get the chance to keep refining and improving NHE in the future, since this I suspect this will be our primary option for Nascar on console moving forward. :/
Quote:
Originally Posted by BurghFan
I agree with pretty much everything in the above post. After having completed a full season in career, my biggest issue is the extreme AI rubber banding.

First of all, I play on Normal physics, normal difficulty, 25% race length, 2x fuel/tires, no flags, no damage.

I started in the back in most races but was quickly able to move up to 20-24th place which seems to be the equilibrium point as once you get there you can't gain any more ground only getting lapped by the leaders and lapping the guys at the tail end of the field. If someone ahead of you should pit allowing you to move up a spot, the guy behind you who probably hadn't gained an inch in the last 5 laps will suddenly rocket up to and past you to put you back in the equilibrium point.

A couple examples to further illustrate the rubber band AI problem.

At the spring race in Texas (I think) I was going to pit, but overshot the entrance on my 1st try and had to go around another lap. On my 2nd attempt I got hit and spun out by another car trying to pit and it took me a few seconds to right myself especially since I couldn't see anything from all the smoke. Well, once I had pitted and everything cycled through, I inexplicably ended up right back in about the same position I was before my 1st botched attempt to pit, maybe even 1 or 2 spots ahead.

Drafting is rendered completely irrelevant at the plate tracks. At Talladega I was drafting with the same guy for 5 laps yet couldn't gain an inch on a guy running by himself 2 seconds ahead nor could my drafting partner and I get away from a guy running by himself side-by-side with me.


If the devs really care about giving those of us who paid for this game something worthwhile, this is exactly what they need to read and fix. These two posts right here, sum it all up perfectly. The game needs all of these issues addressed at a minimum to be even compared to the last console Nascar game from the previous guys.


Quote:
Originally Posted by Mo
Did they ever patch in the beer sponsors?


Not that I've seen.
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