Home

Submit Your NASCAR The Game 2011 Producer Interview Questions Here

This is a discussion on Submit Your NASCAR The Game 2011 Producer Interview Questions Here within the Racing forums.

Go Back   Operation Sports Forums > Other Sports > Racing
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 10-04-2010, 01:03 AM   #9
oh ummm
 
OVR: 20
Join Date: Jul 2008
Posts: 2,153
Re: OS exclusive interview(Eutechnyx Nascar + OS participation)

Quote:
Originally Posted by bluengold34_OS
Good questions so far guys, and I will add some small ones here.

1. Multiple skins
2. Part time drivers included( Boris Said, Mike Waltrip )
3. Created skins raced online?
4. Different lines/grooves on individual tracks
5 Mechanical failures ( AI/Human )
6. Dynamic crowds/weather
7. Day to night transition?


Keep them coming!
Great questions I would like answered, too. But I did see that multiple racing grooves are confirmed from one of the developers Twitter. The track will rubber in, as well, and be effected by track temperature.

More questions I have.....

What is the hardest challenge working on a NASCAR video game?
Will there be any form of "sliders", and how many difficulty levels are there?
Will drivers have ratings (like Madden or NHL have player ratings)?
Will you get to select you pit-stall or is it automatically the same one each race, like in EA's games?
Potatoes002 is offline  
Reply With Quote
Old 10-04-2010, 01:17 AM   #10
#BurghProud
 
BurghFan's Arena
 
OVR: 34
Join Date: Jul 2009
Location: Pittsburgh, PA
Posts: 10,122
Blog Entries: 2
Re: OS exclusive interview(Eutechnyx Nascar + OS participation)

Quote:
Originally Posted by y2j469
Will offline split-screen multiplayer be included?
It will, read the article linked in this thread.

http://www.operationsports.com/forum...l?nojs=1#links

Okay, here's my question. The article in linked in the above thread had some hints that at least the Nationwide series will also be in the game First saying there will be 2 female drivers (there are none in Cup) than using the phrase "work your way through" when describing career mode. So will at least Nationwide and possibly Trucks be in the game as well? If not, could their possibly be later DLC to add these series?
__________________
Moderator

Steelers: IX, X, XIII, XIV, XL, XLIII
Penguins:1990/91, 1991/92, 2008/09, 20015/16, 2016/17
Pirates:1909, 1925, 1960, 1971, 1979
Panthers (FB): 1915, 1916, 1918, 1929, 1931, 1934, 1936, 1937, 1976
Panthers (MBB): 1927/28, 1929/30
BurghFan is offline  
Reply With Quote
Old 10-04-2010, 01:24 AM   #11
Rookie
 
gogators's Arena
 
OVR: 4
Join Date: May 2004
How do pit stops work? Is it automatic or or there things the player controls? How much does the player control on a pit stop?
gogators is offline  
Reply With Quote
Advertisements - Register to remove
Old 10-04-2010, 03:13 AM   #12
MVP
 
statum71's Arena
 
OVR: 61
Join Date: Nov 2006
Location: Arlington, Tx
Blog Entries: 27
Re: Submit Your NASCAR The Game 2011 Producer Interview Questions Here

Quote:
Originally Posted by King10Sooted
I would love to hear more about the presentation of the game. Presentation is a huge part of NASCAR. I would love to hear if they plan on showing starting grids, replays, victory lane stuff. What have they done to make it feel like you are really at a race weekend basically?
Quote:
Originally Posted by Potatoes002
A couple questions on Season mode....

Can you have multiple users in Season mode (or whatever it's called) or just one player?

Does Season mode last longer than one year?

And some other questions.....

Black flags?
Do you have car control driving down pit-road?

I second these two posts.

Plus... another presentation question. Will there be any sort of commentary?
__________________
The Lord is my shepard.
statum71 is offline  
Reply With Quote
Old 10-04-2010, 05:16 AM   #13
MVP
 
OVR: 15
Join Date: Oct 2004
Will there be in game saves? I haven't played Nascar games since Papyrus Nascar 2000, I guess it was the last to implement this feature, I like playing 100% length races, but for a mature gamer there's no way of having so much free time....
bonannogiovanni is offline  
Reply With Quote
Old 10-04-2010, 09:42 AM   #14
Survival Hurts.....
 
SilentYetViolent's Arena
 
OVR: 7
Join Date: Jul 2010
Location: Somewhere in the darkness
Posts: 369
Blog Entries: 1
Will the other divisions of NASCAR be included in this game? (i.e.: Nationwide Series, Camping World Truck Series)
SilentYetViolent is offline  
Reply With Quote
Old 10-04-2010, 09:59 AM   #15
Pro
 
Brew's Arena
 
OVR: 9
Join Date: Jul 2010
Location: Milwaukee, WI
Realism? What is the game gearing towards?... the sim racer or arcade racer like EA has pounded into the grave year after year..
Real NASCAR fans want a simulation much like the PC Papyrus games of the past...
Also, how much customization is there with the cars?
If a NASCAR game could implement the realism, graphics, and customization of a Forza or Gran Turismo I would be a annual buyer... however if its anything close to what EA has put out the past few years I dont want any part of the franchise.
Brew is offline  
Reply With Quote
Advertisements - Register to remove
Old 10-04-2010, 10:27 AM   #16
Banned
 
OVR: 12
Join Date: Aug 2007
I second Flamehead's question about DNF.

I can't wait to hear more about the vehicle damage. This is what I'm most excited about. No other racing game to date has done a good job of this and if the goal is realism then this is a must.

If Forza and GT are meant to be "realistic" then why do they have poor damage modelling and physics? I don't play racing games to smash into things but accidents happen from time to time and I'd like to see some realism in this area. Nothing takes you out of that sim experience more than having your car slam into a wall or another vehicle at high speed only to have the car stop unrealistically or bounce of with no car damage. Even the new footage of GT5 shows car damage that's modelled inaccurately based on the collision that's taken place eg high speed crash into a wall which merely leaves scratches on the bonnett, a loose bumper and slight damage is NOT realistic. The car should disintergrate/crumble in this instance.

The fact that the devs for Nascar 2011 are giving this often overlooked area of the game serious attention gives me hope.
Dalsanto0026 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Other Sports > Racing »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 03:34 AM.
Top -