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Old 06-13-2008, 03:27 PM   #9
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Re: Race Driver: GRID Review

Great review, Terry! I went through most of the very same stages as you did...hating the arcade feel, then going with it; loathing the rewind feature, but then embracing it, etc. I'm not nearly the sim-racer that you are, but I was also noticing the same thing, that when I tried (at least) to race sim, I was getting smoked. Barelling foward, knocking and banging, yeah, that gets you places.
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Old 06-13-2008, 05:07 PM   #10
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Re: Race Driver: GRID Review

Thanks, guys. Was a tough one, as I went in expecting one thing, then got disappointed, then ended up loving it. Crazy game
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Old 06-13-2008, 08:12 PM   #11
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Re: Race Driver: GRID Review

You compared the racing model to project gotham and I am extremely surprised. From the demo cars felt like there was just not enough friction between the car and the road. The cars in project gotham feel soo much better in terms of feedback given in the way the cars feel when you are on the road.
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Old 06-13-2008, 09:35 PM   #12
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Great review Terry, I think Grid will now move from a rental to a must buy for me.
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Old 06-14-2008, 02:30 AM   #13
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Re: Race Driver: GRID Review

Quote:
Originally Posted by catcatch22
You compared the racing model to project gotham and I am extremely surprised. From the demo cars felt like there was just not enough friction between the car and the road. The cars in project gotham feel soo much better in terms of feedback given in the way the cars feel when you are on the road.
What kind of control do you use? Using an MS wheel in Grid gives it a much better feel than a wheel does in PGR. Like Terry says, the options for the driving wheel control in Grid are something that everyone should copy. I am sick of being ignored by driving games, and the new NASCAR is similar. We need options not just for linearity, but dead zones for wheels AND pedals as well. This was one of the things I really liked about grid.

Unfortunately, I'm really disappointed by the arcade feel of it. I think it's a step backwards in this respect. For the company, it's probably a good thing; more people will play the game because it's not as hard. But for me, Forza 2 is still the king of the racers. And I think proof of this is the fact that you can go online today and find dozens of games available to race in with others. And this is over a year after it was released. I doubt Grid will have that kind of impact or longevity.

I don't think an 8 is an overly high score, but I would rate it more a 7 to 7.5, that extra .5 being for the great wheel configuration.
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Old 06-15-2008, 02:39 PM   #14
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Re: Race Driver: GRID Review

Interested in this game, particularly the "Derby" mode. Anyone have any thoughts on how that plays...# or tracks..etc..Thanks!
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Old 06-15-2008, 05:01 PM   #15
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Re: Race Driver: GRID Review

Quote:
Originally Posted by Bahnzo
What kind of control do you use? Using an MS wheel in Grid gives it a much better feel than a wheel does in PGR. Like Terry says, the options for the driving wheel control in Grid are something that everyone should copy. I am sick of being ignored by driving games, and the new NASCAR is similar. We need options not just for linearity, but dead zones for wheels AND pedals as well. This was one of the things I really liked about grid.

Unfortunately, I'm really disappointed by the arcade feel of it. I think it's a step backwards in this respect. For the company, it's probably a good thing; more people will play the game because it's not as hard. But for me, Forza 2 is still the king of the racers. And I think proof of this is the fact that you can go online today and find dozens of games available to race in with others. And this is over a year after it was released. I doubt Grid will have that kind of impact or longevity.

I don't think an 8 is an overly high score, but I would rate it more a 7 to 7.5, that extra .5 being for the great wheel configuration.
I use the MS wheel and the controller.
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Old 06-16-2008, 10:48 AM   #16
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Icon2 Re: Race Driver: GRID Review

Quote:
Originally Posted by Laettner32
Interested in this game, particularly the "Derby" mode. Anyone have any thoughts on how that plays...# or tracks..etc..Thanks!


The Destruction Derby race is almost set like an off-road race with the exception in that you can run into other cars as much as you please. (But expect to get passed up and end up near last place if you overdo it though, heh.) The Detroit DD course pretty much looks like a typical off-road course with a few sections of asphalt mixed in with the gravel surface. Then there is a middle part of the course where to jump... possibly into traffic which also jumps from a crossing path. Brace yourself if you're way ahead or way behind the pack!

As for number of tracks, there are several version of 15 tracks. Certain version of the tracks won't be seen until you reach the National races and higher Pro races though.

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