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Gathering some feedback for a college football game

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Old 10-31-2018, 11:40 AM   #1
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Icon14 Gathering some feedback for a college football game

I'm starting to plan out a college football game for a future project, The Iverson Project, and I need some input.

What I know so far:
  • The game will be similar in style to Desktop Dynasties. 8 and/or 9 man football, in a tabletop style.
  • Heavy emphasis on the practice field. (get it? the "Iverson" project? ) Player development, playbook development, and school development will be a big deal.
  • More play types and player roles. (the option, jet sweeps, read option, dummy routes)
  • Multiple divisions/leagues to mirror how the NCAA does it.
  • Some form of player scout management. Scouting will be a game of managing tradeoffs.
  • Some form of recruiting management

What I don't know, and need some feedback on:
  • What is fun, and what do you find tedious, about recruiting?
  • Would you be upset if I had zero scouting uncertainty? (all scouting is 100% accurate, it just might not be complete)
  • What about off-field issues? Should that be included? Would that just take away from the fun?
  • Should academics be included as something to manage?
  • What other features absolutely need to be in a college game?

It's been a while since I was obsessed with college games, so I want to make sure I haven't forgotten anything obvious or critical.

Thanks!
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