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Touchdown Wars: Where There Is No Off-Season (OFFICIAL THREAD)

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Old 04-16-2012, 04:27 PM   #1
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Touchdown Wars: Where There Is No Off-Season (OFFICIAL THREAD)



What is Touchdown Wars?
Touchdown Wars is a Massive Multiplayer Online Fantasy Football Game. It is a Free-2-Play browser-based game (no CD required, just internet access and a computer or mobile device).

Become a backer of our Kickstarter project Touchdown Wars:

http://www.kickstarter.com/projects/...o-off-season-0

Features
Touchdown Wars will allow you to create and customize football players, teams, and leagues. You will be able to add custom equipment, training, and other upgrades to your players and teams before competing against friends and enemies online.
  • Strategic Play: Fully manage the progression of your football player’s career. Act as owner and GM of your franchise by signing players, hiring a coaching staff, and building a stadium. Compete against other teams in virtual leagues and seasons.
  • Stat Tracking: Full statistic simulation based on team composition, coaching strategy, player skill level, and other outside influencers (such as home field, weather, etc). Games are simulated on a daily basis in accordance to the league schedule with real statistics being produced on a per-player and per-team basis.
  • Awards: Players and teams earn awards throughout the season just like the real thing. A Superbowl champion is crowned, offensive & defensive MVPs are selected, and team specific awards as chosen by the owner/GM (Captains, Most-improved, etc).
  • Achievements: End-users also earn game related achievements as they play the game. This could be as simple as logging in for 2 weeks straight, going undefeated in a season, winning multiple championships in a row (becoming a dynasty), or even spending excessive money on luxury stadium items.
  • Custom Players and Profiles: Pre-built “computer” football players will be available to be used on teams. However, users will also be able to create their own unique players with unique statistics and qualities. Those players can then be signed to another user-based or computer-based team to perform in a virtual league. One of the responsibilities of the user is to manage the career of their player by controlling their training or “practice” each day. The skill improvements earned is specific to the type of training the user chooses.
  • Custom Teams: While there will be computer run teams in some leagues, users are also able to create and manage their own team/franchise. The user chooses their team name, logo, city, and other miscellaneous details and is responsible for managing the team throughout the season and off-season. Managing the team consists of signing players, hiring a coaching staff, and customizing their stadium.
  • Custom Trainings and Equipment: Players and teams can improve in multiple ways. Players can upgrade their skills through their own training (managed by the creator of the player) and through their teams daily practice (managed by the owner/GM of the team). Players can also be equipped with skill-modifying equipment such as gloves, helmets, cleats, etc. Teams also gain advantages based on the quality of coaching staff they have hired and stadium facilities that have been built.
Login Page
We are still working on the site designs, but here is an example of the log-in page for Touchdown Wars.


Touchdown Wars Webpage
Here is the graphic design for the site itself. Touchdown Wars will be playable from this interface. The following is the main page when you first log in. This example is what a user will see if they haven't created any teams or players yet.


And now for the "Create a Player" page.


Sample In-Game Art
Build/Upgrade Your Stadium for Improved Home Field Advantage!

This stadium is just one of twenty stadiums that will be available at release. Each stadium will have different advantages for franchise owners.
There are many other game features and screenshots that will be released over the coming weeks. Stay tuned!
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Touchdown Wars: Where There Is No Off-Season!

http://www.kickstarter.com/projects/...o-off-season-0

Last edited by Skurzilla; 04-16-2012 at 04:30 PM.
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Old 04-16-2012, 06:55 PM   #2
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Re: Touchdown Wars: Where There Is No Off-Season (OFFICIAL THREAD)

Everything about this looks eerily similar to a recently successful Kickstarter project, minus the Mafia Wars part.

In your backer rewards, you offer monetary values of in-game currency. For instance, "A personal Thank You from Rival Studios and $10 worth of Touchdown Wars game money (Fan Bucks) to spend on creating a player or team, equipment, etc."

Is this a cash value? A backer would save 50% if they backed now instead of paying $10 later?
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Old 04-16-2012, 07:09 PM   #3
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Re: Touchdown Wars: Where There Is No Off-Season (OFFICIAL THREAD)

We are very familiar with your successful Kickstarter project Gridiron Heroes. We have actually been working on Touchdown Wars for well over 6 months. Our timing with Kickstarter is coincidence, but I'm excited to see more and more Sports related projects on Kickstarter.

In regards to the rewards; yes, backers would save 50% by supporting us now, rather than when the game launches. It was our intention to provide as much value as possible to our backers/future customers.
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Old 04-16-2012, 07:21 PM   #4
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Re: Touchdown Wars: Where There Is No Off-Season (OFFICIAL THREAD)

I think when we launch our beta, you will find Touchdown Wars a lot different than Gridiron Heroes. Our game is more strategy and less actual game play.

There seems to be a large audience for your Tecmo Bowl style game play. I have a few friends who recently downloaded Tecmo Bowl for the PS3.
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Old 04-17-2012, 12:54 PM   #5
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Re: Touchdown Wars: Where There Is No Off-Season (OFFICIAL THREAD)

PRESS: The Arcade l Fantasy Knuckleheads l Gamer Shell l The Indie Mine l Others
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Old 04-18-2012, 02:36 PM   #6
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Re: Touchdown Wars: Where There Is No Off-Season (OFFICIAL THREAD)

Roster Management Page


From here, Touchdown Wars players will be able to review their roster and make changes to the overall depth charts. Changes can be made by selecting the position that you want to change and then simply left-clicking and hold on the #2 QB and dragging him over the #1 QB, then releasing the left-click. This will swap the players.


Player attributes will be displayed across the left portion of the screen. For quarterbacks, these attributes will include Stamina (STMA), Speed (SPD), Agility (AGL), Rushing (RSHNG), Break Tackles (BRKTKL), Awareness (AWR), Throwing Power (TP), Throwing Accuracy (TA), Injury (INJ), and Leadership (LDR).


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Old 04-19-2012, 10:21 AM   #7
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Re: Touchdown Wars: Where There Is No Off-Season (OFFICIAL THREAD)

So will there be online games in real time? Will plays be called or will game plans be put in?

Will there be any graphic representation of a play result?
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Old 04-19-2012, 10:34 AM   #8
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Re: Touchdown Wars: Where There Is No Off-Season (OFFICIAL THREAD)

Thanks for your questions JayBee74!

Online games will be simulated with a box score result to review for each game. You will be able to select both your offensive and defensive play calling, play style, and playbook. You will also be able to manage your roster, sign free agents, make trades, build your stadium, and manage salary cap.

There won't be a graphic representation of a play result, however, we have thought about this for possibly a future version update.
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