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GREAT PREVIEW OF BACKBREAKER from Gamespot...A must read

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Old 06-11-2009, 08:12 PM   #1
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GREAT PREVIEW OF BACKBREAKER from Gamespot...A must read

Must read if your curious about the game.

http://www.gamespot.com/sports/blogs...pdates;title;1

here is a glimpse about the passing game... seems realistic....
Quote:
The most noticeable aspect of the game is its camera, which is set down low near the quarterback (or other ball carrier), giving the player an on-field perspective that's quite a bit different from the traditional top-down Madden view. As quarterback, you can switch focus between primary receivers, first by entering "focus mode" when you press the left trigger and then moving the right stick left or right, scanning the field to find another receiver. Once the ball is snapped, "focusing" on a player will cause the pass to be more accurate than a non-focused pass, and the quarterback will automatically track a "focused" receiver as he continues across the field on his route. When focused in on a receiver, your field of view will shrink considerably, which will make it tougher to spot defenders coming around for a sack, offering a classic risk-versus-reward scenario for using focus when passing.

The passing system is a significant departure from the traditional button-based passing in other football games. In fact, with its focus on the responsibility of the quarterback (and thus the player) to manually sweep and scan the field for open receivers, it's a bit reminiscent of the passing cone system that was so controversial when it was introduced in Madden NFL 06.
I'm one of the ones who liked the passing cone from Madden...so its similar but without the cone.

and here is the defense...sounds very interesting.
Quote:
When running in Aggressive mode on defense, the camera will focus on your target and a sticky targeting system will help direct the player toward his intended target (in this case, the quarterback). Developers said these assists will be mostly visual clues--the game won't do the work of getting to the quarterback for you; instead, it just hopes to make each player's assignment on the field as clear as possible. Similarly, when playing as a cornerback or safety, your opposing receiver will be highlighted, assuming you're in man coverage. And while such features as highlighted players, sticky targeting, and camera assists might turn off the football gaming veteran, all of these options will be just that... optional. The game will differentiate between Arcade and Pro mode difficulty, with the former having all the assists and the latter having none of them.
in aggressive mode on defense reminds me of 1st person view in NFL 2k5..its a totally different and immerse type of experiences. But is important is those colorful things that some on here hate can be turned off.

about penalties......its crazy how this might work.
Quote:
How does the new gameplay engine handle penalties, then? In other football games, a facemask penalty would be called because the facemask animation was run; but, how does a game like Backbreaker differentiate between a foul when a player's arm grazes against an opponent's facemask as a result of the Euphoria engine doing its thing? According to Reil: "It's not necessarily that straightforward, but we are able to do it. It boils down to a judgment call that the AI needs to make the same way as a referee needs to make a judgment call based on what has actually happened--not based on what's been pre-categorized. The nice thing is, Euphoria gives us contact information for every single part of the body, including what contact hit it. So, for example, if a facemask gets hit or pulled, we have that and can use that [information] for the penalty system. But it is an interesting question because we have to 'post-categorize' and analyze, rather than have information beforehand."
there is alot more info in the preview....they did a good job asking questions.....a good read.

and Panther Beast, before you post....it will only play like Blitz if YOU play like blitz....meaning...if you jump in the air everytime, there will be those types of hits....if you play smart lower your shoulder, or switch the ball to the right hand... time a good stiff arm...it should be a nice wrap tackle or you might break one for extra yardage.
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Old 06-11-2009, 09:07 PM   #2
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Re: GREAT PREVIEW OF BACKBREAKER from Gamespot...A must read

i wish some one would make a football game all first person that would be great but i know back breaker wouldn't do it gotta show off the tech 2k5 first person is perfect feeling that i want from a football game i want to feel that pass rush coming the defense shifting right in front of my eyes that feeling of unknowing in zone coverage such a great feature

i would rather they take the power bar away and the side thing and just have rumble that would feel like true football (talking about the first person feature on 2k5)
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Old 06-11-2009, 11:13 PM   #3
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Re: GREAT PREVIEW OF BACKBREAKER from Gamespot...A must read

Good read.
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Old 06-12-2009, 01:55 AM   #4
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Re: GREAT PREVIEW OF BACKBREAKER from Gamespot...A must read

Probably the best review so far. The game is still probably too far out though for more detailed reviews. I'm guessing its not coming out until early 2010.
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Old 06-12-2009, 03:18 AM   #5
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Re: GREAT PREVIEW OF BACKBREAKER from Gamespot...A must read

Good thread. But I want video more then anything
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Old 06-12-2009, 04:13 AM   #6
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Re: GREAT PREVIEW OF BACKBREAKER from Gamespot...A must read

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Originally Posted by Pantherbeast
Good thread. But I want video more then anything
Same here Pantherbeast......same here.
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Old 06-12-2009, 08:03 AM   #7
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Re: GREAT PREVIEW OF BACKBREAKER from Gamespot...A must read

Best review so far, games still got a long ways to go tho. But thats ok, build the foundation and go from there 1st
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Old 06-12-2009, 12:28 PM   #8
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Re: GREAT PREVIEW OF BACKBREAKER from Gamespot...A must read

Brian Ekberg did a great job on that preview. I'm really interested in how this game will implement penalties. It's nice to know that Euphoria relays contact information for all parts of the body to the A.I. for it to make a judgement call. This is a far departure away from the penalty system we're used to. For penalties to work in today's games they have to force a penalty instance/animation before it happens. With BB, they're saying penalties get determined post-play. Very nice.
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