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A Potential Improvement for Be A Player Modes

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Old 05-12-2012, 06:50 PM   #17
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Originally Posted by chicagopax
Going off this, should progression be tied to how much you use a certain attribute? Such as if you make a lay up, it would add points to only that field and no other? Or would you rather it just be yearly based as it is in season modes?

The later has been proven to be disliked among fans, especially in sports like the NBA, where if you had to play eighty-two games as a sixty overall guard, just to get bumped up to sixty four for your next eighty-two games it would be an absolute death sentence to the field.
The former. You should progress as the season goes along however I would like to see the progress tapered. There should be some kind of combine and for games like Madden that is linked to NCAA your college self should have some realistic bearing on your pro potential.
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Old 05-13-2012, 11:25 PM   #18
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Be A Pro modes basically need to adopt an RPG feel (a game within a game) to make any significant difference from the current offerings. There needs to be character traits and choices that the player has to make that develop that character and narrative. Of course this would mean that the player would need to balance finances and relationships off the field/court/etc. Is there enough space on a blue-ray disk for all of that plus the other modes on sports video games? The point being; this would not be a toe in the water. You really have to go all-in to pull a change like this with success.
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Old 05-14-2012, 04:15 PM   #19
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Re: A Potential Improvement for Be A Player Modes

Not sure if it's been mentioned, but this article kinda reminds me of when Madden initially introduced Superstar Mode and had the part where you picked your parents and that basically set how good your player would be. I miss that aspect, along with a lot of the other stuff they removed from that mode.
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Old 05-14-2012, 05:38 PM   #20
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Re: A Potential Improvement for Be A Player Modes

Quote:
Originally Posted by jmik58
Be A Pro modes basically need to adopt an RPG feel (a game within a game) to make any significant difference from the current offerings. There needs to be character traits and choices that the player has to make that develop that character and narrative. Of course this would mean that the player would need to balance finances and relationships off the field/court/etc. Is there enough space on a blue-ray disk for all of that plus the other modes on sports video games? The point being; this would not be a toe in the water. You really have to go all-in to pull a change like this with success.
Honestly at the moment I don't think that's really necessary. Maybe a touch of the RPG stlye(if it doesn't become repetitive). I think the attention should be on realistic progression, better interaction with management, and better AI for your teammates.
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Old 05-15-2012, 09:16 PM   #21
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I think that games should implement a system where the BAP plays about a week or so at the college level prior to being drafted. That way, your performance could determine whether your player is a 1st round pick with instant success or a less wanted prospect that has to work their way to the top.
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Old 05-18-2012, 03:50 AM   #22
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Originally Posted by steelereign
I agree with you for the most part. However, the issue that these modes must overcome is the short attention span of most gamers and/or the limited time available to play through all the modes.

I would imagine that most sports gamers tend to stick to the calender with their respective sport. I play baseball games during baseball season, football in the fall & winter, etc. I'm lucky to get through one full franchise season with each iteration of a game.

That being said, who wants to spend all their time crafting a BAP only to end up on the pine spitting sunflower seeds for a living? The intent of the mode is to allow the basement QB to achieve "the dream." Most of us have already experienced enough failure in life and would rather avoid another dose of depressing real-world realism and failure.

I agree with RockitOldSchool. If the mode could be developed in a manner similar to the board game "Life" it might work. You decide in the beginning if you want to "roll the dice" and see what happens or go the guaranteed superstar route. Maybe there can be a risk/reward element tied to the decision. For those that go the "gamble" route maybe they get achievements or unlockables that are only available in that mode. If you prefer the guarantee of success, cool, but your in-game rewards are fewer or less-impressive? I don't know. But, I do know that I don't have 4 hours a day to fully flesh out a BAP mode only to find out that my player should be bagging groceries rather than shooting jumpers.
I want to agree with the article written here, I do, because I'm all for a more interesting BeAPro mode in all games. But I grew enough gray hairs playing NBA 2k11 with a player who was supposedly a slasher and never dunked the ball or made a freakin' layup. I don't need that frustration. Sometimes, you just wanna pop in a game and kill the opponent after a crappy day at work or school.
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Old 05-20-2012, 11:59 PM   #23
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I really wish more sports game developers would take a closer look at the My Life mode in the Power Pro games as an example of how to flesh out what else you can do in a Create-And-Play-A-Single-Player type of modes. Here's an older OS article on it: http://www.operationsports.com/features/632/mlb-life-does-the-career-mode-right/
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Old 05-22-2012, 06:30 PM   #24
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I've said for years that Madden's superstar mode should include the full NFL combine, i mean how hard could it be. And when i say the combine i mean the actual combine in Lucas Oil Stadium, not some practice field.

They kinda had something with the miniature pro days but got rid of it.

As for fifa, i cant really think of something that would improve the mode, as unlike madden he same pro you create offline is the same one you use in pro team matches.

The best mode by far in any sports games is MLB: The Show's Road to Glory, it really does a good job of simulating a baseball player's career from the minors all the way to the bigs.

NHL is pretty good too, the addition to play a 4 year career in the WHL lets you literally play through a full career
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