03-27-2008, 02:19 AM
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#7
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Five Becomes Four
OVR: 45
Join Date: Aug 2002
Location: Culver City, CA
Posts: 21,531
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Re: Human vs. AI, Is there Really a Difference?
I'm not sure if playing an AI opponent can ever match the feel of playing a human opponent. For one, a computer can't get frustrated due to the progress of a game like a human can; the AI will always have a predetermined routine to analyze any given scenario the game presents it. Now, you might be able to simulate some sort of frustration or unpredictability, but even then there'd be some predetermined AI routine for that.
The other thing that I've yet to see a computer do in a sports game is be independently creative. Granted, a large part of this is probably limitations in the games in question, but I can't say I recall being juked out by a computer running back who found his own path through the defense (rather than following predetermined blocks; think that one play Tiki Barber made a couple years ago, or any number of plays Barry Sanders made), or crossed over by a premier point guard on an iso in a college basketball game; as of now the computer always attempts to follows a predetermined, systematic path to success, whether it be following lead blockers to a predetermined ideal running lane, or passing the ball around within a particular set of plays to find an open shot.
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