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Far Cry 4

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Old 06-20-2014, 08:15 PM   #57
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Re: Far Cry 4

Looks pretty challenging. Nice.
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Old 06-20-2014, 11:42 PM   #58
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Re: Far Cry 4

One thing I didn't like from FC3 was the abundant amount of guns and ammo at your disposal. Even on master it was too easy.

Be good if there was a lot less ammo so when you hit an outpost, you truly had to decide whether to go stealth and conserve it, look for an animal or use your limited ammo.
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Old 06-21-2014, 12:21 AM   #59
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Re: Far Cry 4

Quote:
Originally Posted by donkey33
One thing I didn't like from FC3 was the abundant amount of guns and ammo at your disposal. Even on master it was too easy.

Be good if there was a lot less ammo so when you hit an outpost, you truly had to decide whether to go stealth and conserve it, look for an animal or use your limited ammo.
She the problem with that is it takes choices away from the players who run and gun. For a game who prides itself on tackling any situation they way you want to that would be a bad thing.

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Old 06-22-2014, 07:07 PM   #60
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Re: Far Cry 4

Other game genres besides sports need to start having sliders instead of just difficulty levels. Let us slide the amount of ammo, health pick ups, enemies, wildlife, vehicles etc. That'd allow us all to customize games more to our personal liking.
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Old 06-22-2014, 07:16 PM   #61
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Re: Far Cry 4

Oh he'll no.....
Sliders have done more harm than good in the sports genre. Don't mess with my other favorites.

IMO of course. ..
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Old 06-22-2014, 07:52 PM   #62
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Re: Far Cry 4

I won't ever understand the sliders harm games argument. You can always play on default like the developers intended. If you mess with sliders and it ruins the game for you who's fault is that?
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Old 06-22-2014, 10:39 PM   #63
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Re: Far Cry 4

Quote:
Originally Posted by Mabster
I won't ever understand the sliders harm games argument. You can always play on default like the developers intended. If you mess with sliders and it ruins the game for you who's fault is that?
Probably an age thing
Lol I've never ruined a game due to sliders. Sliders have helped many a game be slightly better. That's my point.

Sliders while starting as a "good intention" thing have simple morphed into a excuse to not get fundamental things correct. Those are the ones I'm talking about.

Not saying all sliders are "bad" but IMO most are simply crutches to hide behind and hell.. a lot don't even work.

I understand sliders are here to stay so no need to derail thread.
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Old 06-24-2014, 10:44 PM   #64
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Re: Far Cry 4

SIAP

Ubisoft: Far Cry 4 on PS4, Xbox One equivalent to PC on Ultra High.


Quote:
"We develop[ed] on PC primarily, which is actually unusual. With Assassin’s Creed, we develop on console, so we start at that and we push the boundary of the console as hard as we can. But because we develop on PC, you’ve never really seen on console the ultra-high PC version before.

"So even out of the box, even day one, we just stuck the code on the new consoles and we were able to dial it all the way up. So as a console player you’re already getting by far the best version we can ship."
So I'm a little confused here. So they're purposely holding the PC version back to make it so it doesn't have the graphical edge over the consoles?
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