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Old 10-13-2014, 06:53 PM   #3721
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Re: Destiny

Quote:
Originally Posted by Moses Shuttlesworth
How do I make the heroic modifier active?
Select the mission and choose a higher difficulty then it's default. Once you select the mission and it shows you in orbit, click the grey box that shows its level. You'll have other levels to chose from.
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Old 10-13-2014, 07:09 PM   #3722
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Re: Destiny

Guess I'm not getting a raid in tonight with XBL down...
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Old 10-13-2014, 07:22 PM   #3723
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Re: Destiny

Anyone out there want to run the Nightfall strike?
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Old 10-13-2014, 07:49 PM   #3724
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Destiny

Anyone want to run the weekly strike or mission tonight? I'm a level 23 Titan

Also, when does a new weekly strike show up? I finished a strike Sunday morning.

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Old 10-13-2014, 07:56 PM   #3725
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Re: Destiny

Quote:
Originally Posted by justamush
Anyone want to run the weekly strike or mission tonight? I'm a level 23 Titan

Also, when does a new weekly strike show up? I finished a strike Sunday morning.

PSN - justamush
Everything resets Tuesday, 2 am PST I think.
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Old 10-13-2014, 07:59 PM   #3726
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Re: Destiny

Quote:
Originally Posted by Mabster
Everything resets Tuesday, 2 am PST I think.

Thanks

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Old 10-13-2014, 08:00 PM   #3727
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Re: Destiny

I need to start doing the weekly strikes more. Need to stock up on coins
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Old 10-13-2014, 08:17 PM   #3728
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Re: Destiny

Summary

The most recent hotfix (1.0.2.2) for Destiny goes live on October 14th. This hotfix includes a number of changes to weapon balance across archetypes (e.g., lowering Auto Rifle effectiveness and increasing Scout Rifle damage output), specific weapons (Vex Mythoclast and Pocket Infinity) and includes a number of fixes to issues with the Templar encounter in the Vault of Glass.*

*

We're still working on a larger update which will address under-performing Exotics and overall class balance.*

*

General

Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance


Classes

Titan
Unbreakable: Fixed an issue with the perk granting more agility than intended

Warlock
Brimstone: Perk can now activate if player is airborne

*

Weapons

General
Fixed some issues related to quick weapon swapping

Auto Rifles
Base Damage decreased by 2%Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
Stability decreased by 4% - 17% (driven by stat value)

Hand Cannons
In-air accuracy now increased

Scout Rifles
Base damage increased by 6%
Damage vs. Combatants increased by 6% - 25% (based on tier)
Improved target acquisition, plus additional recoil tuning.

Shotguns
Decreased base damage at maximum range (falloff) by 20%
Shot Package Perk now has a slightly wider cone of fire
The Rangefinder and Shot Package perks are now mutually exclusive

Exotic Weapons

Vex Mythoclast
Base Damage decreased by 34%
Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)

Pocket Infinity

Enhanced Battery Perk has now been replaced with the Speed Reload Perk

Perks

Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed

*

Activities

Strikes
Engram rewards from strikes now appear in the post-game Activity SummaryRaid - Vault of Glass
Templar EncounterKill volume added to sniper platforms to prevent players from sitting on top of themRelic is now removed and respawned if the holder leaves the playable area

*

Destinations

The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan
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Last edited by Mabster; 10-13-2014 at 08:21 PM.
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