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Old 10-18-2009, 03:01 PM   #41
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Re: NHL 2K10 Patch Mention

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Originally Posted by adayinthelife
If NHL 10 is "arcade" then what is 2k10?
2k10 is just as much arcade as NHL 10. Both games do different things more "sim" than the other, as well as more "arcade".
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Old 10-18-2009, 03:29 PM   #42
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Re: NHL 2K10 Patch Mention

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Originally Posted by original6
2k10 is just as much arcade as NHL 10. Both games do different things more "sim" than the other, as well as more "arcade".
Agree both games have there sim moments, but they are still both arcade. Though I enjoy both games.
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Old 10-19-2009, 12:35 AM   #43
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Re: NHL 2K10 Patch Mention

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Originally Posted by adayinthelife
If NHL 10 is "arcade" then what is 2k10?
Ooo ooo I know this one! pseudo sim! with its tape to tape passing, lack of boardplay and rocket shots!

In all seriousness no, neither game is 100% sim, but 10 is a whole hell of alot closer to providing a sim like game this year.
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Old 10-19-2009, 12:38 AM   #44
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Re: NHL 2K10 Patch Mention

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Originally Posted by RealmK
Ooo ooo I know this one! pseudo sim! with its tape to tape passing, lack of boardplay and rocket shots!

In all seriousness no, neither game is 100% sim, but 10 is a whole hell of alot closer to providing a sim like game this year.
By boardplay do you mean pinning? lol if you think that's sim.
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Old 10-19-2009, 01:01 AM   #45
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Re: NHL 2K10 Patch Mention

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Originally Posted by mooseontheloose
By boardplay do you mean pinning? lol if you think that's sim.
I do, because I see it happen in just about every battle for the puck in the corners in every single regular season game I've seen thus far..ever. Even more so in the playoffs. You guys that want to sit there and pretend guys don't get pinned ever and that its somehow "unrealistic" the way EA has implimented it honestly make me roll my eyes and chuckle on a regular basis.
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Old 10-19-2009, 01:13 AM   #46
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Re: NHL 2K10 Patch Mention

Swell.... more EA vs 2K crap. How enjoyable.
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Old 10-19-2009, 01:16 AM   #47
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Re: NHL 2K10 Patch Mention

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Originally Posted by RealmK
I do, because I see it happen in just about every battle for the puck in the corners in every single regular season game I've seen thus far..ever. Even more so in the playoffs. You guys that want to sit there and pretend guys don't get pinned ever and that its somehow "unrealistic" the way EA has implimented it honestly make me roll my eyes and chuckle on a regular basis.
lol please, you have no idea wtf you're talking about. The other night I even specifically looked for 'pinning' and, just as I thought, it was minimal. I could count the amount of real pins on one hand. Yes players get rubbed out along the board or pressed against it for a second, but a true pin is incredibly rare. Not only that but the ease with which you can pin at any time you want in NHL 10 is completely unrealistic given that making a pin in the NHL takes timing, positioning, angle, etc., all of which can be negated by the person you're trying to pin.

Sorry, I get that you're an EA homer but there is simply no way to argue that boardplay in NHL 10 is accurate. Neither game does boardplay properly, but a true sim representation would be somewhere in between (ie. limited 'pinning' combined with incidental contact and the ability to battle for position when going for the puck).

You're actually one of the few I've seen who claims to have watched for pinning in the NHL and actually claims it exists as represented in EA. I'm not shocked though.

Oh, and as usual your proclamation of NHL 10 being the better sim game is limited only to on-ice gameplay, as usual. Obviously you're not a sim player/franciser, otherwise you would understand that bad trade logic and a weak sim engine are just as game-breaking for a sim experience as magnetic pucks.
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Old 10-19-2009, 01:34 AM   #48
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Re: NHL 2K10 Patch Mention

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Originally Posted by mooseontheloose
lol please, you have no idea wtf you're talking about. The other night I even specifically looked for 'pinning' and, just as I thought, it was minimal. I could count the amount of real pins on one hand. Yes players get rubbed out along the board or pressed against it for a second, but a true pin is incredibly rare. Not only that but the ease with which you can pin at any time you want in NHL 10 is completely unrealistic given that making a pin in the NHL takes timing, positioning, angle, etc., all of which can be negated by the person you're trying to pin.

Sorry, I get that you're an EA homer but there is simply no way to argue that boardplay in NHL 10 is accurate. Neither game does boardplay properly, but a true sim representation would be somewhere in between (ie. limited 'pinning' combined with incidental contact and the ability to battle for position when going for the puck).

You're actually one of the few I've seen who claims to have watched for pinning in the NHL and actually claims it exists as represented in EA. I'm not shocked though.

Oh, and as usual your proclamation of NHL 10 being the better sim game is limited only to on-ice gameplay, as usual. Obviously you're not a sim player/franciser, otherwise you would understand that bad trade logic and a weak sim engine are just as game-breaking for a sim experience as magnetic pucks.
More so that you can actually MOVE along the boards, rather than a static one shoe fits all animation. You notice it happen alot more with teams that do alot of dump and chase vs puck possession teams. While I agree you prolly don't see long drawn out full on pinning as much these days with the move away from a clutch and grab game. I still see it enough that I don't have all that much issue with how EA's added it, hell that its finally in EA's game to begin with is pretty major imo.

The sim engine isn't as bad as a few are trying to make it out to be, imo, my current season the only team way out of the top 8 is the Flyers. Other than them its teams you'd expect, Rangers, Boston, Wash for example in the east, and teams like Detroit, Chicago, San Jose in the west. Trade logic could use some addressing sure, yet its funny how quickly people forget how many years in a row 2k's trade logic would see guys like Crosby traded multiple times in a single season as well. I'm not sure how it is in 2k's game this year since I'll wait on the patch to play it again after the goalies and defensive AI issues honestly tempted me to shatter the disk into 100 pieces with how frustratingly broken both are. Seriously though if the on ice gameplay isn't good, the best trade or sim logic in the world isn't going to save a game. I mean the whole idea is to PLAY the game isn't it? Not just sim seasons?
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