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Old 12-30-2008, 04:01 AM   #1
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Ran into a problem

I was in my third year with the lions went 19-13 first two years so doing pretty good. However I ran into some cap issues in the third year. I had 54 million in cap penalties. So had no cap room. And only had 19 players signed. So not enough to win games. So I simmed hoping to get to end of year and lose the cap penalties but got fired. I was wondering what should I do when I have huge cap problems and cant sign anyone. Any way to keep my job?

Also how do I trade away high cap players? Or trade anyone for that matter. I put them on the trading block but never recieved offers. I couldnt even trade calvin johnson and hes a great player. Any way to manually perform offers? or does this game not offer it? if it doesnt why not?

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Old 12-30-2008, 10:47 AM   #2
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Re: Ran into a problem

$54 million in cap penalties?!?!?
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Old 12-30-2008, 11:22 AM   #3
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Re: Ran into a problem

calvin johnson's contract is probably too large for any team to offer a trade for him. 99% of players with big contracts can not be traded as no one will want them, so your better off cutting them(if the salary exceeds the penalty). and the lions happen to suck(like my raiders) so not a lot of people will be wanted in trads(I could only trade andrew walter in my first season, after putting everyone on the block)

just a hint, but dont do too much in FA, trading, or cutting players. If a player is slightly overpaid(unlike raiola for example) your better off keeping him than cutting him and taking the penalty. The draft is the best way to build a team
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Old 12-30-2008, 01:24 PM   #4
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Re: Ran into a problem

Quote:
Originally Posted by ChicagoSparty
$54 million in cap penalties?!?!?
Lol.. That's what I was thinking. WTH?
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Old 12-30-2008, 01:44 PM   #5
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Re: Ran into a problem

Wow, I don't know how you manage that big of penalties. You must have cut EVERYONE.

Always look at the penalty before cutting people. If you have a crappy guy costing 5 million against the cap, it doesn't help if he has a 6 million penalty, because it costs you more. Same goes with trades, if you trade a guy with a high penalty, you STILL have to pay him that penalty.

The key when signing players is to get as little signing bonuses as possible. That way you can make cap room if needed at a lower cost, and you have more trade options.

The key is to not have penalties. My rule of thumb is to have at least $15 million in cap room free heading into the draft, and you're usually safe to sign them.

A lot of the high penalty guys aren't tradeable because teams don't want the dead weight of others. Often times, you just have to hold onto dead weight for a while. My 49ers had Michael Lewis, who was my backup safety, making 5 million on the cap and a 10 million penalty. I had NO USE for him, but I had to keep him because cutting him makes things WORSE.

Next time, look at that before you cut people. If the penalty is larger than the cap salary, it hurts you. Even if the penalty and cap salary are about the same, often it's best to keep that guy if he has some use.
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Old 12-30-2008, 02:59 PM   #6
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Re: Ran into a problem

Sorry, but $54 million in cap penalties is crazy!! You should restart again and think about what your doing when you cutting players and resigning them.

Remember rule 1 of signing players. Try and sign them for as little bonus money as possible.
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Old 12-30-2008, 05:27 PM   #7
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Re: Ran into a problem

I'll admit it was my fault for about 28 million of penalties..but the other 26 million was not even my fault. I clicked b when the idiot gm kept telling me to cut dead weight and he ended up cutting the players. Like I tagged Roy williams for 7 million and the guy cut him after i hit b when it said cut dead weight roy williams. Any way I can stop the cpu from cutting my players? All I know is he cut 30 of my players all expensive guys too.
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Old 12-30-2008, 05:41 PM   #8
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Re: Ran into a problem

you cant press B there. Press A, and then go down and select "do not cut". whenever you press B you are delegating the action, which means your GM will do it for you
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