Dynasty/Franchise makes or breaks a sports game for me. It's the reason why NBA 2k dominates my xbox, even in the off season. It's the reason CH2k8 still gets burn. And it's the reason my copy of Madden 11 has a yellow used tag on Gamestop's shelf. As a long time arm chair manager, here's my suggestions for future iterations of NCAA Football...
Coaching
I was going to float an idea about being an athletic director and having full control of decisions that go on with the program, but that may be too complicated. They should base Dynasty off of CH2k8 in this aspect. You're a head coach, you can either pick a small school to build up and move up based on reputation and job offers (EA already has the core of this in place) or you pick to Coach whatever team you want.
As a coach you should have performance goals you have to meet each year (core of this is already in place as well). There needs to be assistant coaches. You get full say on who you want as your assistant coaches. All coaches should have a "coach card" which shows their past jobs and ratings. As far as ratings go, there should be basic ones such as Scouting, offense, defense, discipline, experience, ambition (coach potential).
As your assistant coaches gain reputation and respect, they should be offered other jobs. You should be able to have a conversation with them similar to with recruits where you can make them promises.
These coach ratings tie directly to program pitches like Coach Prestige, Coach Experience, Program Tradition, Program Stability. If you're constantly hiring and firing coaches, Program stability should take a hit.
As a coach you should be able to schedule weekly practices. I don't want to make it too complicated, but you should be able to decide if/when you want to have a film day and how many, if you want to practice in pads or not, if you want to give your players a day off, etc. Each should have their pluses and minuses. If you practice in pads 5 days a week, your players should receive attribute boosts but lose points on stamina and durability. If you watch film 5 days a week, you should receive boosts on awareness ratings but lose points on physical attributes.
Now as far as hiring coaches go, you need to have a...
Budget
What's just as important as Ws? Dollars! You should have a budget each year. The more successful you are, the more revenue your program generates, the bigger your budget. With your budget you can use it to hire and retain coaches/trainers, tutors for your players, buy new equipment, improve facilities, buy new uniforms.
Your budget should be tied to the following pitches:
Academic Prestige: Spend money on tutors, increase academic prestige.
Athletic Facilities: Facilities should need to be updated/improved every few years. If you sink a lot of money into them, your facilities rating should go up.
Campus Lifestyle: If you consistently generate a lot of revenue and become a football powerhouse, Campus lifestyle should receive a boost every now and then.
Recruiting
The recruiting aspects definitely took steps forward this year but there's still some issues.
1.) Speed+Acceleration. Fast don't lie, I know. But there's no reason why the fastest players on your team should consistently be linebackers. It's very difficult to find 3* skill players with A speed and/or A acceleration. There definitely should be more but other attributes should lack more so people aren't only recruiting speed.
2.) Scholarships. You should be able to revoke a scholarship from a committed player. If you do this often, though, it should take a hit on your coach prestige.
3.) Player size. If you're looking at a 5'8 165 lb WR, there's no reason he should have B- or C+ speed. The bigger the receiver, the slower they are with the exception of top recruits.
As far as the process of recruiting goes, your assistant coaches should tie into this. You should not have to send your head coach on every recruiting visit. In fact, you should gain bonus recruiting points for sending him to see a player in the offseason, however he should not be able to see every player on your recruiting board. But for the most part your assistants should handle this. You should have to break up your 10 hours of recruiting amongst your coaches.
Discipline
I want this to be added (back) to the game. Every player should have a discipline rating. This ties directly with their potential. Players with high discipline and high potential should progress the best while players with high potential and low discipline ratings should progress more slowly. These low discipline players should also struggle academically and negatively affect academic prestige. They should be more likely to skip classes, celebrate on field, commit penalties, and cause off the field issues.
As a coach, you should be forced to discipline them. You can not start them, suspend them, or kick them off the team. Coaches with a high discipline rating should be able to negate some low discipline players. Low discipline players should be able to affect these pitches:
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Academic Prestige: If you don't discipline them and they slack in their studies, Academic prestige should suffer.
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Coach Prestige: Another push-pull affect. If you never discipline them, they should decrease your coach prestige. However, if you do discipline them consistently, your coach prestige should rise as should your discipline rating. Keep in mind, if you suspend them, you don't get to play with them.
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Campus lifestyle: Maybe minor affects here, but low discipline trouble-makers should decrease your campus lifestyle.
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Program Tradition: Minor affects again because of the lack of frequency. If you're 10 years in without ever disciplining players, your program tradition should definitely take a small hit.
Also it would be cool if the NCAA would investigate a player every now and then. If you run a tight ship with low tolerance for stuff like this, it shouldn't happen very often.
Progression:
Less random progression. Progression should be somewhat tied to performance, but not fully because I know how people get in Dynasty with absurd records and numbers.
Progression should also be tied to coach ratings. As of right now, it's hard to find 3 star players that really amount to anything. In reality, VaTech for instance, only grabs a handful of 4 star guys each year and fills out the rest of the class with 3 star players, however we're perennially a top 15 team (in a crappy conference, I know). In this game if you put together classes like that, your team is lucky to be ranked at the end of each season. Certain coaches know how to maximize players potentials.
Drills: Go back and steal those Madden mini-games. You should be able to do a few drills a week for a few boosts.
Online Dynasty:
-There should be an 'auto-advance' feature where if everybody readies up, the week advances.
-You should have the ability to appoint an assistant commish if you want to that has whatever rights you want to give him from being able to just advance the week to being able to make slider changes.
-You should be able to have friendly games within your online dynasty that don't count towards your record.
-You should be able to create recruits if you really want to.
-You should be able to change CPU playbooks.
Other stuff:
-Team builder should be able to be used to redesign uniforms, logos, your stadium if you want in your dynasty. It should tie into your budget as well.
-Medical redshirts need to be in the game.
-The 70 player roster limit needs to be thrown out.
-CPU needs to not just reorder depth chart based on who has the highest rating with no regards to natural position.
-Why is there no export team?
-You should be able to choose your captains in the off-season.
-You should be able to export your coach to Madden if you want.
Sorry if that was long. Just wanted to get my thoughts out there. Props if you read this entire thing. There's probably stuff I left out.