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Playmakers' All-American NCAA 06 Slider Thread

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Old 07-13-2005, 10:52 AM   #1
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Playmakers' All-American NCAA 06 Slider Thread

PLAYMAKERS NCAA 06 ALL-AMERICAN SLIDERS UPDATED 7/25/2005

LEVEL-AA 7-9 MINUTES, ALL PENALTIES MAXED ACCEPT UNSPORTSMANLIKE AND FACE MASK 60% FOR EACH. SPECIAL TEAMS WERE SETUP FOR HIGHER DIFFICULTY.

COLLEGE GAMEDAY EDITS

OFFENSE

HUMAN/CPU

QB ACC-25/25
PASS BLK-60/40
WR CATCH-75/75
RBA-25/45
RUN BLK-40/40

DEFENSE

HUMAN/CPU

AWR-25/75
KDWNS-75/75
INT-15/15
BRK BLK-40/60
TKL-70/70

SPT

HUMAN/CPU

FGL-40/45
FGA-30/35
PNTL-40/45
PNTA-30/40
KOL-25/40
------------------------------------------------------------------------------------------------------COLLEGE CLASSIC EDITS

HUMAN/CPU

QB ACC-20/30
PASS BLK-60/50
WR CATCH-60/70
RB ABLTY-35/50
RUN BLK-20/50

HUMAN/CPU

AWR-35/60
KNDWS-70/60
INT-20/10
BRK BLK-45/60
TKL-70/70

SPECIAL TEAMS SLIDERS

FGL-25/50
FGA-25/25
PNTL-25/50
PNTA-25/25
KOL-25/45

Last edited by TJdaSportsGuy; 07-25-2005 at 04:58 AM.
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Old 07-13-2005, 11:00 AM   #2
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Re: EA's Slider Code for actual player ratings

PLAYMAKERS UPDATED CLASSIC ALL-AMERICAN LEVEL SLIDERS.

Please take the time to read through all specific commenst that might have important information to help you resolve GAMEPLAY ISSUE's.

IMPROVES ALL GAMEPLAY ASPECTS.

07/18/05-These Sliders have been updated to provide the best gameplay on both sides of the ball. Please review comments listed beside each slider. They provide important gameplay explanations.

IMPACT PLAYERS WILL RULE-I finally have a winner here with these sliders

ALL SLIDERS HAVE BEEN REBUILT FROM THE GROUND UP. THESE SLIDERS PROVIDE THE ULTIMATE GAMEPLAY CHALLENGE FOR ALL LEVELS. THERE IS NO LONGER A REASON FOR ANY OTHERS IN THIS THREAD. IF YOU THOUGHT ANY OF MY PREVIOUS SLIDERS WERE GOOD THEN WAITE UNTIL YOU GET A LOAD OF THE NEW AND IMPROVED FINAL VERSION. THEY ARE AS FLUID AND REALISTIC AS ANY PREVIOUS VERSION I HAVE CREATED. NEW ENHANCED RUNNING GAME, QB PLAY, DL/OL BATTLES, SECONDARY IMPROVEMENT THAT MAKES YOUR SHUTDOWN CORNERS EVEN BETTER.

OFFENSE-Notes I highly reccomend the 20/45 QB ACC setting


*For user friendly QB play set at 35-50%
*For skilled QB play set at 0-25%
*For user friendly WR catch set to 40-50%
*For advanced WR catch set to 25-40%
*For User freindly Running game set RBA at 25% and Run Blk at 40-45%
*For advanced Running set RBA at 20% and RUN BLK to 20-40%

Also do to so much disparity regarding RB Speed within my sliders. I have come up with a possible solution that allows the user to select what specify type of back they feel is appropriate to their needs. I can only make suggestions therefor I'm going to list a few RBA/RUN BLK sliders to help the user determine which combo best serves his needs.

For example if you have Speed back you might want to use these combos within the sliders.

45/5
40/10

If you control a Power type back then a setup could be like this:

20/45
25/40

If you control a Balanced RB then maybe this is best:

35/15
30/20

However, depending on your skill level some settings might be too hard when combined together. The preferred setting I would reccomend is 20/40.

HUMAN/CPU-Everything was set back to the Original settings.

QB ACC-20/50........(The Maximum highest setting for Hum/CPU is 25/50)
PASS BLK-50/70......(Evens out Physical abilities of OL to hold up.)
WR CATCH-40/50....(50 should be the highest setting for Human play)
RB ABLTY-20/50....(25/45 is also a suggested setup for Human rushing)
RUN BLK-40/65.......(This setting for CPU keeps Pancakes at realistic amount)

DEFENSE NOTES-NOW TOP SECONDARY'S AND DL WILL REALLY SHINE

HUMAN/CPU-Everything was setback to it's original setting.

AWR-35/60..........(This is the actual player AWR setting that evens out play)
KNDWS-80/90.......(Helps to reduce the deep ball completion rate)
INT-30/40.............(Set Low to balance out low QB ACC slider)
BRK BLK-50/90......(Helps to keep both lines even) )
TKL-35/90........... (Speedy type LB's will seek and destroy)

SPECIAL TEAMS SLIDERS-Were updated for harder difficulty on Human player.

FGL-25/50
FGA-25/25
PNTL-25/50
PNTA-25/25
KOL-25/45


I DON'T POST CODES ANYMORE BECAUSE THEY GET SCREWED UP.

BY THE TIME YOU GET DONE USING THESE IN YOUR DYNASTY YOU WILL BE AFTER EVERY IMPACT PLAYER YOU CAN GET. THEY STAND OUT ALONE.

MOBILE QB'S LIKE VINCENT, SHOCKLEY, BALL AND JACOBS WILL CHANGE THE WAY YOU RECRUIT YOUR QB'S. THAT ADDED DEMINISION THEY HAVE WILL LEAVE YOU IN AWE ONCE YOU SEE ONE OF THEM TAKE OFF ON YOUR AZZ.

Last edited by Playmakers; 07-18-2005 at 01:00 PM.
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Old 07-13-2005, 11:00 AM   #3
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Re: EA's Slider Code for actual player ratings

Quote:
Originally Posted by Playmakers
I know most of you guy's don't know me unless you've visited the NBA Live boards and played with my Sliders from Live 05. But I always strive to create sliders that stay as close to actual player ratings as possible. I like to see all teams perform to their actual ratings aswell as players. I've always felt like EA delivers games to us that needs to be tweaked in order to get the best production.

Well, when I first realized that EA was introducing a new slider scale this year I began thinking long and hard as to why they changed up their format. What I've noticed is that the new system which goes off of a percentage now gives greater flexibilty. I think that their is roughly 3 levels of Sliders hidden within All-American level that lets us play with each teams actual ratings. I'm not joking. I believe you can actually get three levels of skill right here on AA level. The one I'm about to post is the first one I came up with after long hours of studying how the percentage's work and translate over to the player ratings. I don't want to get into all that but trust me on this load up these sliders and see for your self. Don't let any numbers discourage you. Play 1-2 games just the way you see them and watch how they change your approach to this game.

Reaction time on play fakes is excellent, IMPACT players stand out more, deep ball is thrown with less accuarcy by lower rated QB's, the best OL and DL's get a better push, lower rated DB's can not be trusted in man coverage,
and most important the gameplay is a blast.

CODES

OFFENSE-(4wRAyUJ2)
DEFENSE-(QRvLJAQ2)
SPL TEAM-(9HdOWUJ2)


Set all Penaties to Max accept Unsportsmanlike (60%) and Facemask (60%)

OFFENSE

HUMAN/CPU

QB ACC-25/50
PASS BLK-50/75
WR CATCH-50/50
RB ABLTY-25/50
RUN BLK-50/75

DEFENSE

HUMAN/CPU

AWR-25/50
KDWNS-75/75
INT-25/50
BRK BLK-50/75
TKL-25/50

SPECIAL TEAMS

FG LENGTH-50/25
FG ACC-25/50
PNT LNGTH-50/25
PNT ACC-25/50
KO LNGTH-50/25
This sliders do look interesting, I will give them a shot later.
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Old 07-13-2005, 11:02 AM   #4
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Re: EA's Slider Code for actual player ratings

Quote:
Originally Posted by Playmakers
For Heisman Level guy's all you need to do is setup CPU Offense and Defense in this setting. Do not adjust any Human settings.

CPU OFFENSE

QB ACC-50
PASS BLK-99
WR CATCH-75
RB ABLTY-75
RUN BLK-99

CPU DEFENSE

AWR-50
KDWNS-99
INT-75
BRK BLK-99
TKL-75

USE THESE SETTINGS VERSUS THE SAME EXACT HUMAN SLIDERS ALREADY POSTED.
why in the world would you have to make these sliders harder on heisman the what you have on AA,. doesn't make sence
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Old 07-13-2005, 11:06 AM   #5
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Re: EA's Slider Code for actual player ratings

Quote:
Originally Posted by FootballForever
why in the world would you have to make these sliders harder on heisman the what you have on AA,. doesn't make sence
The second set is for guy's already who play on Heisman Level but if they want stiffer competition on AA LEVEL they should use the second set. It has to be done on AA though.

THe first set plays outstanding football and slows things down a bit but it makes the game so much more fluid.

The second set speeds every thing up just a bit. It's brutal if you play with th exact same Human sliders without any changes. The CPU skill players don't get any ratings boost and their defensive awareness remains the same however their ability to make plays goes through the roof.

Last edited by Playmakers; 07-13-2005 at 11:11 AM.
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Old 07-13-2005, 11:07 AM   #6
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Re: EA's Slider Code for actual player ratings

Quote:
Originally Posted by FootballForever
why in the world would you have to make these sliders harder on heisman the what you have on AA,. doesn't make sence
I believe what he has done here is adjust the sliders for those who need the challenge of Heisman while playing on AA difficulty. I have been wrong before, but I think that is the intent.
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Old 07-13-2005, 11:07 AM   #7
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Re: EA's Slider Code for actual player ratings

gotcha
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Old 07-13-2005, 11:11 AM   #8
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Re: EA's Slider Code for actual player ratings

Quote:
Originally Posted by Playmakers
For Heisman Level guy's all you need to do is setup CPU Offense and Defense in this setting. Do not adjust any Human settings. STAY ON AA LEVEL

CPU OFFENSE

QB ACC-50
PASS BLK-99
WR CATCH-50
RB ABLTY-50
RUN BLK-99

CPU DEFENSE

AWR-50
KDWNS-99
INT-75
BRK BLK-99
TKL-75

USE THESE SETTINGS VERSUS THE SAME EXACT HUMAN SLIDERS ALREADY POSTED.
how are your stats working out with these.
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