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NBA Live 16 LIVE Run and Summer Circuit Interview with Sean O'Brien

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Old 08-13-2015, 12:32 PM   #25
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Re: NBA Live 16 LIVE Run and Summer Circuit Interview with Sean O'Brien

back to grinding to level up ...thank god. . im there day1....
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Old 08-13-2015, 12:40 PM   #26
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Re: NBA Live 16 LIVE Run and Summer Circuit Interview with Sean O'Brien

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Originally Posted by seanhazz1
The most impressive boost of confidence and pre-release news that I have seen so far, is LIVE 16 allowing the game to be played by the masses, for free, 10 days ahead of the competition's release.. This is Huge for Live's credibility going forward and shows their confidence in their own product this year, especially when comparing to the last couple of game release strategies. They are throwing a huge gauntlet down this year at the feet of their competition.
I laughed and cringed when I read this because I immediately had flashbacks to the dumpster fire that was Elite. God I hope history doesn't repeat itself.
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Old 08-13-2015, 12:46 PM   #27
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I'm always the guy amongst my friends who tells everyone to give Live a chance. But wow. This dev team is always three or four steps behind where they should be. A game mode built around a PvE experience? The whole point of having an OTP game mode in your game is to allow users to play against other users. Summer Circuit seems rather pointless to me.

As for Live Run, sure, by having a solid infrastructure in place that allows for height and weight restrictions at each position and the ability to gain attribute points/XP by playing the game mode online, EA has improved on two fundamental flaws of the competitor's MyPark Mode from last year. The problem is, the competition obviously saw that a streetball/park experience wasn't what much of the basketball video game consumer base wanted. That's why they in essence resurrected Crew with their Pro-Am Mode. That's what the majority of people wanted.

Had EA just had the EASBL (with Live Run on the side as an OTP type mode for those that prefer streetball) with height and weight restrictions and the ability to earn XP while playing club online as opposed to only being able to earn XP offline, they would have, in the minds of many gamers, bested 2K. EA is and will always be the superior company when it comes to server quality in relation to online play. They needed to take advantage of that. Sadly, the dev team once again took what should be a strength for the company (online play) and turned it into a weakness.

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Old 08-13-2015, 01:03 PM   #28
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Fantastic interview. Thank you Steve and Sean.
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Old 08-13-2015, 01:13 PM   #29
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Re: NBA Live 16 LIVE Run and Summer Circuit Interview with Sean O'Brien

This is definitely what I've been waiting for with this game. I love head to head with NBA players, but it's just something about creating my own player and battling others that has always intrigued me. 2Ks mypark was awesome but it's just not balanced enough for me. Hopefully this mode is exactly what I've been waiting for. I really want Live to do well this year!

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Old 08-13-2015, 01:15 PM   #30
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Re: NBA Live 16 LIVE Run and Summer Circuit Interview with Sean O'Brien

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Originally Posted by HypoLuxa13
All of these features sound great, but just lip service until we get our hands on the demo and see how this year's game plays. Tons of content in a game that still plays and feels like junk is self defeating.
Honestly I had no problem with last year's game. My only gripes were automatic paint points and a messed up shooting system. If they could have tweaked those things I would've been happy.

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Old 08-13-2015, 01:34 PM   #31
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If the Ea servers are great this year ..... After many years it could be really a competition
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Old 08-13-2015, 01:54 PM   #32
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Re: NBA Live 16 LIVE Run and Summer Circuit Interview with Sean O'Brien

If these can be answered ,

How easy is it to score in the paint? Any stupid warping around defense like In 15?

How easy is it to get a steal? Like 15? I don't mind losing the ball, I just don't want situations like in the other game where people don't get ripped when they should .

How is the paint defense? /post game?

Thanks
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