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NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Old 08-31-2010, 07:03 PM   #457
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

I guess my point is, I want my basketball game to reflect what I see each night during the NBA season. I spent days editing sliders for both Live and 2K, adjusting vertical ratings and dunking ability to reflect what happens in real-life.

I get that the control provides users the ability to do something different. I also think that sacrifices the realism of the sport.
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Old 08-31-2010, 07:04 PM   #458
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Originally Posted by fatleg3
You couldn have said it any better. What should not be in the game is what people are physically unable to do. But to say that you shouldnt be able to do what a player irl wouldnt do is unrealistic is crazy. You would not see a player irl take the ball and run out of bounds on purpose so then should their be some kind of force field stopping them from doing so in the game?

I tried to make this point earlier about heaving 80ft shots everytime you in bound the ball. Not very realistic but you could very well do it every possession in every basketball game. Should you not be able to shoot until you pass half-court?
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Old 08-31-2010, 07:07 PM   #459
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Originally Posted by erickonasis
Maybe i didnt play enough live 10 and that may be the case but in that game you could attempt a crossover and say complete it with Shaq?
If i remember right yes you could attempt a crossover with shaq. But i think the animation would either slow down or if someone was guarding you tight then you would lose the ball

But that was 10. With the direction elite is going in hopefully things like that will change. Hopefully he will lose the ball no matter what the situation is
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Old 08-31-2010, 07:10 PM   #460
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Originally Posted by HoosierDaddy
I guess my point is, I want my basketball game to reflect what I see each night during the NBA season. I spent days editing sliders for both Live and 2K, adjusting vertical ratings and dunking ability to reflect what happens in real-life.

I get that the control provides users the ability to do something different. I also think that sacrifices the realism of the sport.
Thats the thing were talking about user control. If you dont want to attempt a dunk with Nash dont because 99.9% you'll fail ,but the option is there and will wow you that 0.1% you see it LOL.
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Old 08-31-2010, 07:12 PM   #461
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Originally Posted by rEAnimator
We're a sim game, but we allow users to attempt moves that the player they are controlling wouldn't normally attempt because part of the simulation we offer is giving you complete control over that one player while the AI controls the rest of them in an attempt to mimic their real life tendencies and behaviors.

In every sim basketball game ever made you could attempt a three pointer with shaq every time up the court if you wanted to (at least as far as I know). That doesn't make the game any less sim, it just means the player isn't playing in a realistic maner.

We've extended the control you are used to with three pointer's to all dribble moves, shots, steals, alley oops...pretty much everything you can do in basketball.

Same rules as the three pointer, just applied to all aspects of the game.

I agree with your previous points about not being able to succeed where the real life player couldn't (ie the boozer dunk).

But having he ability to attempt the move and fail has been a staple in all sim games with shooting.

So why would it be any different for the other user controlled actions?

I think it's fair to disagree with our choice of controls, but I don't think it's fair to say we are not a sim game because of those choices.
any news on the 5-on-5 gameplay that you guys are releasing, cause you guys aren't really saying anything, on twitter, facebook, etc haven't heard or updated anything nba elite 11???????
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Old 08-31-2010, 07:12 PM   #462
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Originally Posted by da ThRONe
I tried to make this point earlier about heaving 80ft shots everytime you in bound the ball. Not very realistic but you could very well do it every possession in every basketball game. Should you not be able to shoot until you pass half-court?
That's a totally different argument, IMO. Users who choose to do that, can do so. Users who choose to dribble with Shaq as a PG and try to crossover should be penalized and have a risk/reward type system. Users who try to dunk with Fisher, a dunk shouldn't even be an option. Signature layup package, tear-drop or floaters from a further distance, or a jumpshot from even further out. Why complicate things with shots that a player doesn't attempt? It shouldn't even be an option.

I'm familiar enough with the controls to not try moves like this. My point is, users (like the ones in the videos) don't know any better and make the game look bad. Playing against someone user vs user and having the ability to do such moves/shots makes it feel unrealistic. Why not cut your losses and sacrifice that "control" for realism? That's been the problem with the Live series for years, how many times a game do you think to yourself or say, "yeah right, so and so can't do that"

Last edited by HoosierDaddy; 08-31-2010 at 07:16 PM.
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Old 08-31-2010, 07:19 PM   #463
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

Letīs be more clear, because this is not a easy problem....

BY NO MEANS should the AI try to dunk with Nash, or dribble with Bynum, etc, etc, the CPU AI should play sim ball all the time, and tendencies meaning something, so they will play like the real Nash and the real Bynum.....

Now that we understand this part, letīs talk about user control....

By giving the ability to ATTEMPT a dunk from the FT line with Boozer, we would see guys getting blocked by the rim or adjusting mid-air, because Boozer canīt do that in real life

But people ask, but do you see people missing so many dunks in the real NBA???

The answer is no, because each player KNOWS his ability, and when they think they can do what they canīt, player ether fail or adjusts


Because you are not the player, you re simply controlling him, you should (if you have time/love the sport) know what a player can and canīt do, meaning that some people would love this game because they understand b-ball, and other will hate it, because they donīt know why cant Boozer do what LBJ does in the game

This "problem" can be resumed in 1 question:

Does EA want user to TOTALLY use players skill and lack of skill, meaning that it could create beauty moments when I am playing with a scrub, thinking he is LBJ, and failing hard

or

Does EA want to limit the user control, meaning that the user probability of doing something stupid would decrease, meaning that it would take less skill/NBA knowledge to be decent at the game, also meaning that it would be impossible to see videos like we saw a couple of days ago, because it would be a much more user friendly game?

I think EA will go with the 2nd option, because people will complain that the game is too difficult, others will say that they canīt play online because they constantly see gamers doing stupid stuff or noobs, unfortunately FOR ME, but I understand that they have to control gamers, even more now that the 2 player animations are out....

(attention people, we are talking about trying to do things players canīt/or simply donīt in real life, but NOT being efficient, meaning that if you do these things you will be punished, this would give even more responsibility to the gamer, but of course the ratings should be simply perfect, and unfortunately in these last years we saw some bad bad ratings in live games, but it is difficult to nail them because players change quickly so...)

PeAcE
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Old 08-31-2010, 07:22 PM   #464
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

Its still funny that this is an argument. By this logic, alot of you guys would be fine with being able to attempt to dunk from the 3 pt line. Some stuff just shouldn't be in the game.
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