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NBA Elite 11 Video: Quick Clip #4 and #5

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Old 08-09-2010, 05:43 PM   #57
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Re: More NBA Elite vids!!!

Quote:
Originally Posted by HoosierDaddy
OK. Now for me to rant a little bit. I'm going to point out the obvious probably, but can't resist. Everyone needs to keep in mind that this is still a work in progress and should be thankful for the devs to answer our questions and take time to make these videos for us.

Clip #4

I like everything about it, expect the delay in collision from Bargnani and the sliding that takes place after that collision. What really bothers me is awkwardness of the PG taking a few extra steps instead of being off balance and stopped in his tracks, and making the pass much more difficult because of the position of Bargnani.

Clip #5

More of a question really. I understand what you were trying to display with the ratings and the effect they have on the collisions, however, what is the reason behind the player not being aware of the dunk attempt until after the animation has started? Is it solely based on you controlling both players, and that's why the defender didn't at least raise his hands or is that an awareness slider that hasn't been adjusted, or both?

Thanks again.
Obiviously I'm not rEAnimator, but regarding Clip 5, I'm guessing that if it's a user controlled player, the user has all control, so the defender isn't going to do anything automatically unless the user triggers it. Just a guess on my part.

Totally agree on Clip 4.
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Old 08-09-2010, 05:45 PM   #58
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Re: More NBA Elite vids!!!

Quote:
Originally Posted by rEAnimator
If you're genuinely interested in the foot planting tech, if you look really closely at the second video in ANT you can actually see the debug information for foot planting being drawn under the player's feet.

It's a little hard to make out, but the circles are green when planted, red when lifting and blending out to not be planted.

There's a problem in the game right now where physics is fighting foot planting. When a player gets pushed by physics, the animation system isn't keeping up.

The foot planting can only do so much if the animations don't do their thing fast enough.

That's a bug I need to look at fixing either today or tomorrow.

It's probably #3 on my personal priority list of bugs assigned to me.
Dang man, you put up with a lot of stuff and you do a great job of replying to just about everyone....You deserve a hand for that . I almost feel bad for you though, because I believe you came over here from the NHL series, right? Anyways, that series is tight and really doesn't have any competition....Yet here you are trying to win over consumers with Elite...You have a loooooooooong uphill battle my man and I commend you for fighting the fight and sticking around this long. But ultimately, I don't think you will see the success with Elite that you are used to with NHL. Good luck though and thanks for taking all the criticisms, it's got to be frustrating. Just know that very few of us (myself included) want to see Elite fail. We all want 2 strong/different experiences when playing video game basketball this fall. I'm just personally at a point where I can't see myself saying Elite is the superior series. Sorry.

Last edited by joel0078; 08-09-2010 at 05:49 PM.
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Old 08-09-2010, 05:51 PM   #59
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Re: More NBA Elite vids!!!

thanks for the vids and the feedback!!
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Old 08-09-2010, 06:28 PM   #60
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Re: More NBA Elite vids!!!

Quote:
Originally Posted by Live_4real
Did someone said that Okafor was skating backwards??? WOW, just look it better please

There where 2 less great aspect on that play.... Even if Okafor didnīt move is feet after the contact, because we was already set for a long time for the screen, the impact of Calderon should do something to Okafor`s body, he didnīt even shake, he looked like nothing touched him.....

Bargnani slided just a little, when I saw the video for the 1st time it looked really bad, but he actually has at least one foot off the ground in that sequence when the created player comes to him, and the foot planted on the floor just slided a bit, not as much as it appeared on the first time....

2 not as great aspects of the play, other then that, SPOT ON

(constructive criticism or GTFO)

PeAcE
Good critique. I put in bumps on the offensive player a while back and have been off work for a bit (new parent) but they are obviously broken...when someone runs into you hard enough to fall down you will definitely see the collision register on the screener as well. This will be fixed shortly.
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Old 08-09-2010, 06:31 PM   #61
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Re: More NBA Elite vids!!!

in clip #5, its great that we can see that weight/size/strength matters... however my issue is that the "physics" don't seem like physics at all

Kobe leaped up and his shin collided with Lebrons shoulder... if that happened in real life Kobe would have gone flipping head first over Lebron. Instead he simply bounces off in a completely unrealistic way, almost as if their torsos had collided

after seeing the physics in Backbreaker, I don't know if I could even call this real time physics... it simply looked like more dynamic animations compared to usual, but it certainly wasn't even close to realistic w/ what would have happened in real life. If this is the system that EA has been hyping as "physics" I'm going to be disappointed
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Old 08-09-2010, 06:34 PM   #62
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Re: More NBA Elite vids!!!

The animaitons make me not want to watch any more Elite videos.. They seriously need a better system for animations than what there curently using. Animations are probably the biggest complaint of anything regarding this game, do the devs not listen.
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Old 08-09-2010, 06:36 PM   #63
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Re: More NBA Elite vids!!!

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Originally Posted by Forever_Young83
The animaitons make me not want to watch any more Elite videos.. They seriously need a better system for animations than what there curently using. Animations are probably the biggest complaint of anything regarding this game, do the devs not listen.
^^^ Agreed
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Old 08-09-2010, 06:46 PM   #64
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Re: More NBA Elite vids!!!

Quote:
Originally Posted by bill2451
in clip #5, its great that we can see that weight/size/strength matters... however my issue is that the "physics" don't seem like physics at all

Kobe leaped up and his shin collided with Lebrons shoulder... if that happened in real life Kobe would have gone flipping head first over Lebron. Instead he simply bounces off in a completely unrealistic way, almost as if their torsos had collided

after seeing the physics in Backbreaker, I don't know if I could even call this real time physics... it simply looked like more dynamic animations compared to usual, but it certainly wasn't even close to realistic w/ what would have happened in real life. If this is the system that EA has been hyping as "physics" I'm going to be disappointed
Read up on the physics in the threads in this forum. It has been said multiple times that the physics system isn't going to be applied to stuff like limbs. Take the clip you're talking about: those green cylinders/circles are where physics are being taken into account as far as collisions. The physics are called Real Time Physics because the calculations are being done in real time. That is the extent of the name.

There is no misleading or hype when it is spelled out when asked about. The information is there to be read. Elite was never said to have Backbreaker/GTA4 type physics.

Last edited by Tha_Kid; 08-09-2010 at 07:04 PM.
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