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7 Minute NBA Elite 11 Video (Gamespot)

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Old 06-24-2010, 09:30 AM   #129
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

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Originally Posted by HoosierDaddy
I'd have to say the angles SEEMED right when we were playing, didn't really look at that much. Due to the fact we didn't have much 5 on 5 time, from what I saw, players that got in the proper position got the rebound and the "suction-action" seemed to be removed.
Sounds good, thanks for answering. I see someone asked a dev a similar question in another thread so I'll see how he responds too, maybe I can get even more insight.
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Old 06-24-2010, 09:57 AM   #130
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

Looks good. I like how they are ignoring they are stealing the shot stick but eh, a good idea is a good idea. As bravo for trying to make a better game. Just please don't skimp on the extras and start adding them in the years to come as "new features".
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Old 06-24-2010, 10:10 AM   #131
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

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Originally Posted by StriderNo9
Looks good. I like how they are ignoring they are stealing the shot stick but eh, a good idea is a good idea. As bravo for trying to make a better game. Just please don't skimp on the extras and start adding them in the years to come as "new features".
sir they have not created a shot stick in the sense of 2k. they have it on the same stick as the dribble. not only that but in 2k a flick in any direction causes a shot. this is not how elite has it applied.

they did this to give us complete control over the trajectory of shots. left miss, right miss, short, or strong, its user controlled.

so imagine your at the free throw line and need to miss a shot. you can then send said shot towards your best re-bounder.

2k shot stick has no such control. moves are mapped to each direction you push the stick.

you know what they say about people who assume.
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Old 06-24-2010, 11:09 AM   #132
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

Game looks Super improved! Can't wait to get my hands on a demo! The amount of user control is simply impressive!!!
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Old 06-24-2010, 11:10 AM   #133
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

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Originally Posted by rEAnimator
Yes, fatigue will be a factor.

The guy who sits beside me was testing out some fatigue stuff today, and he sat there for 3 minutes running the player around in circles to get him tired enough to test.

It was funny to watch
Thanks rEAnimator...a couple of additional questions:

SHOOTING:
  • Will the user be able to influence the "arc" on the shot?...Also will we be able to use the backboard for bank shots?

GAME SPEED:
  • Most games (i.e MADDEN) these days IMO seem to have game speed issues (too fast)...Some of the posters already commented on the speed of Elite with things happening very fast. Can or will the game speed be toned down?..I ask this because at a slightly slower speed I think users get a better opportunity to enjoy the subtle nuances you guys put into the game but when players are hyper speeding all over the court its likely we will not see much of the detail work you guys put into animations etc...Your thoughts on a slightly slower game speed?

ONLINE PLAY:
  • Any plans for online league play? (web support/32 teams?)
  • Online use of Multiple Camera Options?

Last edited by dat swag; 06-24-2010 at 11:22 AM.
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Old 06-24-2010, 11:14 AM   #134
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

Like I said..it def looks great...I just cant wait to really get my hands on it and try this puppy out...honestly, I loved the control I had last year....so thats cool theyre improving it, but my concern lies elsewhere...I hope there isnt as much if a generic feel as there was last year when implementing these new things...these buzz words, breakdowns, screens just dont do anything for me anymore I guess....cant wait!
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Old 06-24-2010, 11:28 AM   #135
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hey rEAnimator is there gonna be a chasedown block in the game? It would be awesome if you guys implement it in the game!
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Old 06-24-2010, 11:31 AM   #136
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

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Originally Posted by dwademvp
hey rEAnimator is there gonna be a chasedown block in the game? It would be awesome if you guys implement it in the game!
in another thread he said yes but it would be completely manual and be based on timing, distance and all the other appropriate factors. It won't be a canned animation
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