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NBA Live 10 Patch #2 Available For 360 & PS3, Post Impressions Here

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Old 12-08-2009, 07:21 PM   #57
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Re: NBA Live 10 Patch #2 Available For 360, Post Impressions Here

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Originally Posted by Tha_Kid
If I didn't know better i'd think I just saw a dunked on animation. I'm playing rewind of Sixers v. Nuggets and a quarter in i've noticed that the fast breaks feel more open and the steal button is more responsive. I'm just happy I can turn replays back on now that the freezing is fixed.

The bug where the quick sub starting lineup is the same as the current lineup is still there. Should have fixed that. Not sure why some of you keep posting as though this was going to be adding stuff. An official list/blog would be nice so we know for sure.
I'm playing that game right now and the Nuggets rotation is horrible. Pre-update Ty Lawson was getting playing time. Now Anthony Carter is backing up Chauncey even though he's gotten DNPs for a few games. Same with Balkman. And JR comes in at the very first dead ball so Afflalo gets no run. Outside of that I can't honestly say I notice a difference. Hmm. Only one game though. We'll see.
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Old 12-08-2009, 07:21 PM   #58
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Can anyone tell me if the autosubbing on teamplay has been fixed?
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Old 12-08-2009, 07:48 PM   #59
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Re: NBA Live 10 Patch #2 Available For 360, Post Impressions Here

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Originally Posted by Bootzilla
I'm playing that game right now and the Nuggets rotation is horrible. Pre-update Ty Lawson was getting playing time. Now Anthony Carter is backing up Chauncey even though he's gotten DNPs for a few games. Same with Balkman. And JR comes in at the very first dead ball so Afflalo gets no run. Outside of that I can't honestly say I notice a difference. Hmm. Only one game though. We'll see.
Well subs are always going to be bad in Live 10, they don't have any real rotation setup. Afflalo played a bunch in my game but there was alot of Carter at the 1 and Chauncey/JR/Arron at the 2. Lawson didn't come in until garbage time.

The steal button might've just been placebo. I just had the best feeling steal early in the game but i (not my teammates but the player i was controlling) wasn't able to have much success deflecting/intercepting passes so i'd say its the same.
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Old 12-08-2009, 07:56 PM   #60
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Re: NBA Live 10 Patch #2 Available For 360, Post Impressions Here

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Originally Posted by Court_vision
Seems like everyone is just talking about what they want for LIVE 11. I agree with JLBrown, can the fellas who've got the patch just put impressions only about the patch.

Quick question : what size is the patch?

Generally...big = lots of new stuff...small = hardly anything.

So, is it a 250 mb beast like 2Ks patch...or a 10 MB "glitches only" type patch?

Very surprised EA hasn't released a list of what the patch fixes unless that tidbit from Blackflash was all there is?

Better question.....Can the DEVELOPERS who made the patch and took the time to let us know the patch is out, please provide a list of what issues have been addressed? It can't possibly be such a long list that it takes more than 10 minutes to comprise, can it? In any event, thanks for even getting another patch.
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Old 12-08-2009, 08:00 PM   #61
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Re: NBA Live 10 Patch #2 Available For 360, Post Impressions Here

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Originally Posted by joel0078
Better question.....Can the DEVELOPERS who made the patch and took the time to let us know the patch is out, please provide a list of what issues have been addressed? It can't possibly be such a long list that it takes more than 10 minutes to comprise, can it? In any event, thanks for even getting another patch.
Agreed. A list would be great.

The only explanation I can think of for no list is that the tiny message from Blackflash was actually "the list". I.e. there is nothing else other than the 3 things he mentioned.

Can anyone please add how big the patch file is?
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Old 12-08-2009, 08:08 PM   #62
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Re: NBA Live 10 Patch #2 Available For 360, Post Impressions Here

ok i keep seeing that the 3 point has been fixed. Has it ? Im not saying playing against cpu , i want somebody to either play a cheeser who SPRINTS to the certain spots , either at the corner or near the top either side left or right and either backstep or just shoot .


I know we dont like looking for cheesers so can someone test this offline by trying it out yourself?

Has the CLEAR PATH FOUL been implemented in this patch ?
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Old 12-08-2009, 08:36 PM   #63
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Re: NBA Live 10 Patch #2 Available For 360, Post Impressions Here

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Originally Posted by Bootzilla
I'm playing that game right now and the Nuggets rotation is horrible. Pre-update Ty Lawson was getting playing time. Now Anthony Carter is backing up Chauncey even though he's gotten DNPs for a few games. Same with Balkman. And JR comes in at the very first dead ball so Afflalo gets no run. Outside of that I can't honestly say I notice a difference. Hmm. Only one game though. We'll see.
That's not true. I'm a PS3 owner and played a game against the nuggets where Ty Lawson was out of the rotation. Same thing with the situation regarding Affalo and Balkman.So I doubt the patch had any affiliation with it.
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Old 12-08-2009, 08:55 PM   #64
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Re: NBA Live 10 Patch #2 Available For 360, Post Impressions Here

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Originally Posted by Court_vision
Agreed. A list would be great.

The only explanation I can think of for no list is that the tiny message from Blackflash was actually "the list". I.e. there is nothing else other than the 3 things he mentioned.

Can anyone please add how big the patch file is?
It didn't say how long it was on the 360, but it wasn't long.

IMO, it's strictly a quick fix patch and nothing more.

It's certainly not that 250-meg monster the other game got.
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