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NBA Live 09 Online Team Play Preview (IGN)

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Old 08-14-2008, 09:17 PM   #9
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Originally Posted by Greene_Flash03
Yeah perhaps in the future. Also, it would be nice to have a clan system for next year's installment. Definitely excited with this one though.
^ A club is a clan silly.
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Old 08-14-2008, 09:49 PM   #10
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Re: NBA Live 09 Online Team Play Preview (IGN)

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^ A club is a clan silly.
I mean a clan/club consist of only 5 or 12 (like in real life team) people/players. Then add a clan practice gym to run some plays, mini games, etc.

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Old 08-14-2008, 10:51 PM   #11
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Re: NBA Live 09 Online Team Play Preview (IGN)

All of that stat tracking and stuff is pretty amazing, BUT what about simple things like being able to kick a player on your team mid game because he/she is just fooling around or being able to add a player or replace a player mid game if someone disconnects or gets kicked ??

These to things are must to improve team play in my opinion.
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Old 08-14-2008, 11:38 PM   #12
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Re: NBA Live 09 Online Team Play Preview

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Originally Posted by Greene_Flash03
Alright, now who wants to join a sim club?
Man, sign me up!

I wasnt really all that intrigued by this 10 player OTP thing at first, but it seems like it might be fleshed out pretty well. I like the idea of having overall ratings according to how you handle your position specific duties. Should really encourage people to play straight up and not cheese because if you do your rating will be low.

Live is looking REAL good this year fellas. Will the gameplay deliver?
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Old 08-14-2008, 11:49 PM   #13
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Re: NBA Live 09 Online Team Play Preview

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Originally Posted by the_future420
Man, sign me up!

I wasnt really all that intrigued by this 10 player OTP thing at first, but it seems like it might be fleshed out pretty well. I like the idea of having overall ratings according to how you handle your position specific duties. Should really encourage people to play straight up and not cheese because if you do your rating will be low.

Live is looking REAL good this year fellas. Will the gameplay deliver?
I like the fact that as a GM, you can kick someone in your club if you don't want his game. (e.g. cheeser/ball hog/not sim player)
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Old 08-15-2008, 10:31 AM   #14
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Re: NBA Live 09 Online Team Play Preview (IGN)

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Originally Posted by Mintsa
All of that stat tracking and stuff is pretty amazing, BUT what about simple things like being able to kick a player on your team mid game because he/she is just fooling around or being able to add a player or replace a player mid game if someone disconnects or gets kicked ??

These to things are must to improve team play in my opinion.
I agree with your comment about being able to kick someone mid-game. I think that if you put together a team, you should already have a group together that you can depend on that wouldn't do stupid things (as some people do in random games now). If I'm putting a team together, the thought of kicking someone mid-game shouldn't really be an issue. If nothing else, you just kick them off of your team permanently after the game is played. However, being able to replace someone (in case someone disconnects or gets kicked) is a decent idea. I'm not sure how that would work, though. Would you pause the game, jump out to another lobby for someone to join, then resume the game? I just can't picture how that could work effectively.
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Old 08-18-2008, 12:52 AM   #15
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Re: NBA Live 09 Online Team Play Preview (IGN)

do I need the hard drive to be able to download OTP for nba live 08 or will a memory card be enough?
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